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Fixed NPCs path alignement and importation (thanks Lephé)
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2 changed files with 3 additions and 4 deletions
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@ -32,7 +32,7 @@ extern Map *worldRPG[];
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/* Game data (defined in "game.h")*/
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Game game = {
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NULL,
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{12*PXSIZE, 36*PXSIZE, 0, 0, 10*PXSIZE, 48*PXSIZE, 100, SPEED, false, 0, false},
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{12*PXSIZE, 36*PXSIZE, 0, 0, 12*PXSIZE, 36*PXSIZE, 100, SPEED, false, 0, false},
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false, false, false, 0
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/* debug variables*/
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@ -40,11 +40,10 @@ void npc_draw(Game *game) {
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int16_t deltaX1=((int16_t) (Data->x + Data->xpath[v % NbPoints]) * PXSIZE)-(int16_t) player->wx;
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int16_t deltaY1=((int16_t) (Data->x + Data->ypath[v % NbPoints]) * PXSIZE)-(int16_t) player->wy;
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/*DEBUG*/ dprint(0, 0, 0xFAFA, "coucou 43 : %d", v); dupdate(); getkey(); //plante avant ici (le v % NbPoints est sus)
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int16_t deltaY1=((int16_t) (Data->y + Data->ypath[v % NbPoints]) * PXSIZE)-(int16_t) player->wy;
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int16_t deltaX2=((int16_t) (Data->x + Data->xpath[(v+1) % NbPoints]) * PXSIZE)-(int16_t) player->wx;
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int16_t deltaY2=((int16_t) (Data->x + Data->ypath[(v+1) % NbPoints]) * PXSIZE)-(int16_t) player->wy;
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int16_t deltaY2=((int16_t) (Data->y + Data->ypath[(v+1) % NbPoints]) * PXSIZE)-(int16_t) player->wy;
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dline( player->px + deltaX1, player->py + deltaY1,
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player->px + deltaX2, player->py + deltaY2,
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