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synced 2025-04-19 17:37:36 +02:00
Continued improving it.
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dc2a0b1473
1 changed files with 15 additions and 14 deletions
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@ -12,8 +12,8 @@ void showtext(Game *game, bopti_image_t *face, char *text) {
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dfont(&FONT_USED);
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unsigned int i, n, y = 1, l = 0;
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int line_max_chars;
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unsigned int max_lines_amount = BOX_HEIGHT/(FONT_USED.line_height +
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FONT_USED.char_spacing);
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unsigned int max_lines_amount = BOX_HEIGHT/FONT_USED.line_height;
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const char *c;
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/* Run a little fancy animation. */
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for(i=0;i<BOX_HEIGHT;i++){
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draw(game);
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@ -31,19 +31,20 @@ void showtext(Game *game, bopti_image_t *face, char *text) {
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* yet. */
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for(i=0;i<strlen(text);i++){
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/* Get how many chars we can draw on screen with a padding on the left
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* and on the right of 1 px. */
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drsize(text+i, &FONT_USED, DWIDTH-2, &line_max_chars);
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* of BOX_HEIGHT px and on the right of 1 px. */
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c = drsize(text+i, &FONT_USED, DWIDTH-(BOX_HEIGHT*PXSIZE+PXSIZE), NULL);
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/* c is a pointer to the last char that can be drawn. So: */
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line_max_chars = c-(text+i);
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/* TODO: Handle lines that are longer than what I can draw. */
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/* Loop from the end to the start for word wrap. */
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for(n=line_max_chars; n>0; n--) {
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/* If we found a space, we can draw this line and do the same for
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* the next line. */
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if(text[i+n] == ' '){
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dtext_opt(1, y, C_BLACK, C_NONE, DTEXT_TOP, DTEXT_LEFT, text+i,
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n); /* Draw everything. */
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/* Increment y by the line height plus the space between them.
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*/
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y += FONT_USED.line_height+FONT_USED.char_spacing;
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dtext_opt(BOX_HEIGHT, y, C_BLACK, C_NONE, DTEXT_TOP, DTEXT_LEFT,
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text+i, n); /* Draw everything. */
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/* Increment y by the line height. */
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y += FONT_USED.line_height;
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i += n; /* We drew everything to i+n */
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l++; /* We drew one more line. */
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break;
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@ -57,17 +58,17 @@ void showtext(Game *game, bopti_image_t *face, char *text) {
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while(game->frame_duration < 20) sleep();
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game->frame_duration = 0;
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/* Ask the user to press EXE to continue. */
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dtext(1, y, C_BLACK, "[EXE] To continue ...");
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/* Reset y and l. */
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y = 1;
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l = 0;
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dtext(BOX_HEIGHT, y, C_BLACK, "[EXE] to continue ...");
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/* Clear the screen. */
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drect(0, i*PXSIZE, DWIDTH, (i+1)*PXSIZE, C_BLACK);
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drect(0, 0, DWIDTH, BOX_HEIGHT*PXSIZE, C_WHITE);
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}
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/* Make a little animation :). */
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dupdate();
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if(l>=max_lines_amount-1){
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while(getkey().key != KEY_EXE) sleep();
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/* Reset y and l. */
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y = 1;
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l = 0;
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}
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else{
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while(game->frame_duration < 20) sleep();
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