mirror of
https://git.planet-casio.com/Slyvtt/Collab_RPG.git
synced 2024-12-29 13:03:43 +01:00
Using doxygen
This commit is contained in:
parent
98c52fe29e
commit
e15109b220
11 changed files with 392 additions and 70 deletions
2
.gitignore
vendored
2
.gitignore
vendored
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@ -15,3 +15,5 @@ __pycache__/
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.vscode
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.vscode
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tilesetnpp.json
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tilesetnpp.json
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docs/
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305
Doxyfile
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305
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@ -0,0 +1,305 @@
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DOXYFILE_ENCODING = UTF-8
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PROJECT_NAME = "Collab RPG"
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PROJECT_NUMBER =
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"The $name widget" \
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"The $name file" \
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is \
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provides \
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specifies \
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contains \
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represents \
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a \
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an \
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the
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TOC_INCLUDE_HEADINGS = 5
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INLINE_GROUPED_CLASSES = NO
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INLINE_SIMPLE_STRUCTS = NO
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TYPEDEF_HIDES_STRUCT = NO
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LOOKUP_CACHE_SIZE = 0
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NUM_PROC_THREADS = 1
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TIMESTAMP = DATETIME
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EXTRACT_ALL = YES
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EXTRACT_PRIV_VIRTUAL = NO
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EXTRACT_PACKAGE = NO
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EXTRACT_STATIC = NO
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EXTRACT_LOCAL_CLASSES = YES
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EXTRACT_LOCAL_METHODS = NO
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RESOLVE_UNNAMED_PARAMS = YES
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HIDE_IN_BODY_DOCS = NO
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CASE_SENSE_NAMES = SYSTEM
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HIDE_SCOPE_NAMES = YES
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HIDE_COMPOUND_REFERENCE= NO
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SHOW_HEADERFILE = YES
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SHOW_INCLUDE_FILES = YES
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SHOW_GROUPED_MEMB_INC = NO
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FORCE_LOCAL_INCLUDES = NO
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INLINE_INFO = YES
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SORT_MEMBER_DOCS = YES
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SORT_BRIEF_DOCS = NO
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SORT_MEMBERS_CTORS_1ST = NO
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SORT_GROUP_NAMES = NO
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SORT_BY_SCOPE_NAME = NO
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STRICT_PROTO_MATCHING = NO
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GENERATE_TODOLIST = YES
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GENERATE_TESTLIST = YES
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GENERATE_BUGLIST = YES
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GENERATE_DEPRECATEDLIST= YES
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ENABLED_SECTIONS =
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MAX_INITIALIZER_LINES = 30
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SHOW_USED_FILES = YES
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SHOW_FILES = YES
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SHOW_NAMESPACES = YES
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FILE_VERSION_FILTER =
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LAYOUT_FILE =
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CITE_BIB_FILES =
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QUIET = NO
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WARNINGS = YES
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WARN_IF_UNDOCUMENTED = YES
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WARN_IF_DOC_ERROR = YES
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WARN_IF_INCOMPLETE_DOC = YES
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WARN_NO_PARAMDOC = NO
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WARN_IF_UNDOC_ENUM_VAL = NO
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WARN_AS_ERROR = NO
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WARN_FORMAT = "$file:$line: $text"
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WARN_LINE_FORMAT = "at line $line of file $file"
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WARN_LOGFILE =
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INPUT = src
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INPUT_ENCODING = UTF-8
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INPUT_FILE_ENCODING =
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FILE_PATTERNS = *.h \
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*.md
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RECURSIVE = YES
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EXCLUDE =
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EXCLUDE_SYMLINKS = NO
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EXCLUDE_PATTERNS =
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EXCLUDE_SYMBOLS =
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EXAMPLE_PATH =
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EXAMPLE_PATTERNS = *
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EXAMPLE_RECURSIVE = NO
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IMAGE_PATH =
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INPUT_FILTER =
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FILTER_PATTERNS =
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FILTER_SOURCE_FILES = NO
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FILTER_SOURCE_PATTERNS =
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USE_MDFILE_AS_MAINPAGE =
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FORTRAN_COMMENT_AFTER = 72
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SOURCE_BROWSER = YES
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INLINE_SOURCES = NO
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STRIP_CODE_COMMENTS = YES
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REFERENCED_BY_RELATION = NO
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REFERENCES_RELATION = NO
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REFERENCES_LINK_SOURCE = YES
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SOURCE_TOOLTIPS = YES
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USE_HTAGS = NO
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VERBATIM_HEADERS = YES
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CLANG_ASSISTED_PARSING = NO
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CLANG_ADD_INC_PATHS = YES
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CLANG_OPTIONS =
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CLANG_DATABASE_PATH =
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ALPHABETICAL_INDEX = YES
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IGNORE_PREFIX =
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GENERATE_HTML = YES
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HTML_OUTPUT = html
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HTML_FILE_EXTENSION = .html
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HTML_HEADER =
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HTML_EXTRA_FILES =
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HTML_COLORSTYLE = AUTO_LIGHT
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HTML_COLORSTYLE_HUE = 359
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HTML_COLORSTYLE_SAT = 0
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HTML_COLORSTYLE_GAMMA = 240
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HTML_DYNAMIC_MENUS = YES
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HTML_DYNAMIC_SECTIONS = NO
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HTML_CODE_FOLDING = YES
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HTML_INDEX_NUM_ENTRIES = 100
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GENERATE_DOCSET = NO
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DOCSET_FEEDNAME = "Doxygen generated docs"
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DOCSET_FEEDURL =
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DOCSET_BUNDLE_ID = org.doxygen.Project
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DOCSET_PUBLISHER_ID = org.doxygen.Publisher
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DOCSET_PUBLISHER_NAME = Publisher
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GENERATE_HTMLHELP = NO
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CHM_FILE =
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GENERATE_CHI = NO
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CHM_INDEX_ENCODING =
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BINARY_TOC = NO
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TOC_EXPAND = NO
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SITEMAP_URL =
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QCH_FILE =
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QHP_NAMESPACE = org.doxygen.Project
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QHP_VIRTUAL_FOLDER = doc
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QHG_LOCATION =
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GENERATE_ECLIPSEHELP = NO
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ECLIPSE_DOC_ID = org.doxygen.Project
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DISABLE_INDEX = NO
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GENERATE_TREEVIEW = YES
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FULL_SIDEBAR = NO
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ENUM_VALUES_PER_LINE = 4
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TREEVIEW_WIDTH = 250
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EXT_LINKS_IN_WINDOW = NO
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OBFUSCATE_EMAILS = YES
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HTML_FORMULA_FORMAT = png
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FORMULA_FONTSIZE = 10
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FORMULA_MACROFILE =
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USE_MATHJAX = NO
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MATHJAX_VERSION = MathJax_2
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MATHJAX_FORMAT = HTML-CSS
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MATHJAX_RELPATH =
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MATHJAX_EXTENSIONS =
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MATHJAX_CODEFILE =
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SERVER_BASED_SEARCH = NO
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EXTERNAL_SEARCH = NO
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SEARCHENGINE_URL =
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SEARCHDATA_FILE = searchdata.xml
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GENERATE_LATEX = NO
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LATEX_OUTPUT = latex
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LATEX_CMD_NAME =
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MAKEINDEX_CMD_NAME = makeindex
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LATEX_MAKEINDEX_CMD = makeindex
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PAPER_TYPE = a4
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PDF_HYPERLINKS = NO
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USE_PDFLATEX = YES
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LATEX_BATCHMODE = NO
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LATEX_HIDE_INDICES = NO
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LATEX_BIB_STYLE = plain
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LATEX_EMOJI_DIRECTORY =
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GENERATE_RTF = YES
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RTF_OUTPUT = rtf
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COMPACT_RTF = YES
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RTF_HYPERLINKS = NO
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RTF_STYLESHEET_FILE =
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RTF_EXTENSIONS_FILE =
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GENERATE_MAN = NO
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MAN_OUTPUT = man
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MAN_EXTENSION = .3
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MAN_SUBDIR =
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MAN_LINKS = NO
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GENERATE_XML = NO
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XML_OUTPUT = xml
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XML_PROGRAMLISTING = YES
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XML_NS_MEMB_FILE_SCOPE = NO
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GENERATE_DOCBOOK = NO
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DOCBOOK_OUTPUT = docbook
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GENERATE_AUTOGEN_DEF = NO
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GENERATE_SQLITE3 = NO
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SQLITE3_OUTPUT = sqlite3
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SQLITE3_RECREATE_DB = YES
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GENERATE_PERLMOD = NO
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PERLMOD_LATEX = NO
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PERLMOD_PRETTY = YES
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PERLMOD_MAKEVAR_PREFIX =
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ENABLE_PREPROCESSING = YES
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MACRO_EXPANSION = NO
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EXPAND_ONLY_PREDEF = NO
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SEARCH_INCLUDES = YES
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INCLUDE_PATH =
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INCLUDE_FILE_PATTERNS =
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PREDEFINED =
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SKIP_FUNCTION_MACROS = YES
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TAGFILES =
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ALLEXTERNALS = NO
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EXTERNAL_GROUPS = YES
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EXTERNAL_PAGES = YES
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HIDE_UNDOC_RELATIONS = YES
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DOT_FONTPATH =
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CLASS_GRAPH = TEXT
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COLLABORATION_GRAPH = YES
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GROUP_GRAPHS = YES
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UML_LOOK = NO
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UML_LIMIT_NUM_FIELDS = 10
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DOT_UML_DETAILS = NO
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DOT_WRAP_THRESHOLD = 17
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TEMPLATE_RELATIONS = NO
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INCLUDE_GRAPH = YES
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INCLUDED_BY_GRAPH = YES
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CALL_GRAPH = NO
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CALLER_GRAPH = NO
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GRAPHICAL_HIERARCHY = YES
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DIRECTORY_GRAPH = YES
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DIR_GRAPH_MAX_DEPTH = 1
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DOT_IMAGE_FORMAT = png
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INTERACTIVE_SVG = NO
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DOT_PATH =
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DOTFILE_DIRS =
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DIA_PATH =
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PLANTUML_JAR_PATH =
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PLANTUML_CFG_FILE =
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PLANTUML_INCLUDE_PATH =
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DOT_GRAPH_MAX_NODES = 50
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MAX_DOT_GRAPH_DEPTH = 0
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DOT_MULTI_TARGETS = NO
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GENERATE_LEGEND = YES
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DOT_CLEANUP = YES
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MSCGEN_TOOL =
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2
STYLE.md
2
STYLE.md
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@ -6,7 +6,7 @@ Variables names in sneak_case.
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Name your procedures as following: `filename_whatitdoes`.
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Name your procedures as following: `filename_whatitdoes`.
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The procedures are documented using sphinx.
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The procedures are documented using doxygen in the Java style.
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We're using `clang-formatter` to keep the code readable. Please run it before
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We're using `clang-formatter` to keep the code readable. Please run it before
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committing your code as following: `clang-format -i *` in the `src` folder.
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committing your code as following: `clang-format -i *` in the `src` folder.
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sys.stderr.write(f"ERROR: Failed convert dialogs.\n"
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sys.stderr.write(f"ERROR: Failed convert dialogs.\n"
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+ f" Error message: {e}\n")
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+ f" Error message: {e}\n")
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sys.exit(1)
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sys.exit(1)
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def convert_world(input: str, output: str, params: dict, target):
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# (Mibi88) WIP
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world_struct = fxconv.Structure()
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name = os.path.splitext(os.path.basename(input))[0]
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fxconv.elf(world_struct, output, f"_{name}", **target)
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108
src/dialogs.h
108
src/dialogs.h
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#include <gint/display.h>
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#include <gint/display.h>
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#include <string.h>
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#include <string.h>
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/* dialogs_text_opt()
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/**
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*
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*
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* Show some text in a box with word wrap for dialogs.
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* Show some text in a box with word wrap for dialogs.
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*
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*
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* game: The game struct of the current game.
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* @param game The game struct of the current game.
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* face: A bopti_image_t of the face of the person who's saying this
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* @param face A bopti_image_t of the face of the person who's saying
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* text. This bopti_image_t should have a width of F_WIDTH and
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* this text. This bopti_image_t should have a width of
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* a height of F_HEIGHT.
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* F_WIDTH and a height of F_HEIGHT.
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* text: The text to display.
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* @param text The text to display.
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* call_before_end: A function called when the end of the text was displayed and
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* @param call_before_end A function called when the end of the text was
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* the user pressed EXE (or wait_continue was true). His
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* displayed and the user pressed SHIFT (or wait_continue
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* parameter game is the game struct passed to showtext_opt,
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* was true). His parameter game is the game struct
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* and i is the current position in text.
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* passed to showtext_opt, and i is the current position
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* start_anim: A boolean, that, if he's true, makes that a little animation
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* in text.
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* is shown at the start of showtext_opt.
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* @param start_anim A boolean, that, if he's true, makes that a little
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* end_anim: A boolean, that, if he's true, makes that a little animation
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* animation is shown at the start of showtext_opt.
|
||||||
* is shown at the end of showtext_opt.
|
* @param end_anim A boolean, that, if he's true, makes that a little
|
||||||
* for_each_screen: A function called before a page of the dialog gets drawn.
|
* animation is shown at the end of showtext_opt.
|
||||||
* His parameter game is the game struct passed to
|
* @param for_each_screen A function called before a page of the dialog gets
|
||||||
* showtext_opt, and i is the current position in text.
|
* drawn.
|
||||||
* line_duration: How many ms showtext_opt will wait after a line has been
|
* His parameter game is the game struct passed to
|
||||||
* drawn.
|
* showtext_opt, and i is the current position in text.
|
||||||
* update_screen: When he's true showtext_opt will update the screen after
|
* @param line_duration How many ms showtext_opt will wait after a line has
|
||||||
* drawing a line etc.
|
* been drawn.
|
||||||
* start_i: At which position I start displaying the text.
|
* @param update_screen When he's true showtext_opt will update the screen
|
||||||
* wait_continue: If I should wait that EXE is pressed after drawing a page.
|
* after drawing a line etc.
|
||||||
|
* @param start_i At which position I start displaying the text.
|
||||||
|
* @param wait_continue If I should wait that EXE is pressed after drawing a
|
||||||
|
* page.
|
||||||
|
*
|
||||||
|
* @return TODO
|
||||||
*/
|
*/
|
||||||
|
|
||||||
int dialogs_text_opt(Game *game, bopti_image_t *face, char *text,
|
int dialogs_text_opt(Game *game, bopti_image_t *face, char *text,
|
||||||
|
@ -43,51 +48,54 @@ int dialogs_text_opt(Game *game, bopti_image_t *face, char *text,
|
||||||
int line_duration, bool update_screen,
|
int line_duration, bool update_screen,
|
||||||
unsigned int start_i, bool wait_continue);
|
unsigned int start_i, bool wait_continue);
|
||||||
|
|
||||||
/* dialogs_text()
|
/**
|
||||||
*
|
*
|
||||||
* Calls dialogs_text_opt with default parameters.
|
* Calls dialogs_text_opt with default parameters.
|
||||||
*
|
*
|
||||||
* game: The game struct of the current game.
|
* @param game The game struct of the current game.
|
||||||
* face: A bopti_image_t of the face of the person who's saying this
|
* @param face A bopti_image_t of the face of the person who's saying
|
||||||
* text. This bopti_image_t should have a width of F_WIDTH and a
|
* this text. This bopti_image_t should have a width of
|
||||||
* height of F_HEIGHT.
|
* F_WIDTH and a height of F_HEIGHT.
|
||||||
* text: The text to display.
|
* @param text The text to display.
|
||||||
* dialog_start: A boolean, that, if he's true, makes that a little animation is
|
* @param dialog_start A boolean, that, if he's true, makes that a little
|
||||||
* shown at the start of showtext_opt.
|
* animation is shown at the start of showtext_opt.
|
||||||
* dialog_end: A boolean, that, if he's true, makes that a little animation is
|
* @param dialog_end A boolean, that, if he's true, makes that a little
|
||||||
* shown at the end of showtext_opt.
|
* animation is shown at the end of showtext_opt.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
void dialogs_text(Game *game, bopti_image_t *face, char *text,
|
void dialogs_text(Game *game, bopti_image_t *face, char *text,
|
||||||
bool dialog_start, bool dialog_end);
|
bool dialog_start, bool dialog_end);
|
||||||
|
|
||||||
/* dialogs_ask()
|
/**
|
||||||
*
|
*
|
||||||
* Like dialogs_text, but lets the user choose between multiple possible
|
* Like dialogs_text, but lets the user choose between multiple possible
|
||||||
* choices after displaying the text.
|
* choices after displaying the text.
|
||||||
*
|
*
|
||||||
* game: The game struct of the current game.
|
* @param game The game struct of the current game.
|
||||||
* face: A bopti_image_t of the face of the person who's saying this
|
* @param face A bopti_image_t of the face of the person who's saying
|
||||||
* text. This bopti_image_t should have a width of F_WIDTH and a
|
* this text. This bopti_image_t should have a width of
|
||||||
* height of F_HEIGHT.
|
* F_WIDTH and a height of F_HEIGHT.
|
||||||
* text: The text to display.
|
* @param text The text to display.
|
||||||
* start: A boolean, that, if he's true, makes that a little animation
|
* @param start A boolean, that, if he's true, makes that a little
|
||||||
* is shown at the start of showtext_opt.
|
* animation is shown at the start of showtext_opt.
|
||||||
* end: A boolean, that, if he's true, makes that a little animation
|
* @param end A boolean, that, if he's true, makes that a little
|
||||||
* is shown at the end of showtext_opt.
|
* animation is shown at the end of showtext_opt.
|
||||||
* choices: A pointer to null-terminated strings that are one after the
|
* @param choices A pointer to null-terminated strings that are one after
|
||||||
* other in memory. They should be one null-terminated string
|
* the other in memory. They should be one null-terminated
|
||||||
* for each possible choice.
|
* string for each possible choice.
|
||||||
* choice_amount: The amount of possible choices in the choices zero-terminated
|
* @param choice_amount The amount of possible choices in the choices
|
||||||
* strings.
|
* zero-terminated strings.
|
||||||
* default_choice: The choice choosen by default when the dialog just opened.
|
* @param default_choice The choice choosen by default when the dialog just
|
||||||
|
* opened.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
int dialogs_ask(Game *game, bopti_image_t *face, char *text, bool start,
|
int dialogs_ask(Game *game, bopti_image_t *face, char *text, bool start,
|
||||||
bool end, char *choices, int choices_amount,
|
bool end, char *choices, int choices_amount,
|
||||||
int default_choice);
|
int default_choice);
|
||||||
|
|
||||||
/* TODO: Doc. */
|
/**
|
||||||
|
* TODO: Doc.
|
||||||
|
*/
|
||||||
void dialogs_initiate_sequence(Game *game, bopti_image_t *face,
|
void dialogs_initiate_sequence(Game *game, bopti_image_t *face,
|
||||||
uint32_t dialogNumber);
|
uint32_t dialogNumber);
|
||||||
|
|
||||||
|
|
|
@ -32,13 +32,13 @@ typedef enum {
|
||||||
OP_AMOUNT
|
OP_AMOUNT
|
||||||
} Operation;
|
} Operation;
|
||||||
|
|
||||||
/* events_init_handler()
|
/**
|
||||||
*
|
*
|
||||||
* Initialize an event handler.
|
* Initialize an event handler.
|
||||||
* handler: The Event handler to initialize.
|
* handler: The Event handler to initialize.
|
||||||
*/
|
*/
|
||||||
void events_init_handler(EventHandler *handler);
|
void events_init_handler(EventHandler *handler);
|
||||||
/* events_bind_variable()
|
/**
|
||||||
*
|
*
|
||||||
* Bind a variable. Binding a variable allows it to be modified by messages
|
* Bind a variable. Binding a variable allows it to be modified by messages
|
||||||
* passed to the event handler using tags written as following:
|
* passed to the event handler using tags written as following:
|
||||||
|
@ -55,7 +55,7 @@ void events_init_handler(EventHandler *handler);
|
||||||
* refer to this variable in a tag.
|
* refer to this variable in a tag.
|
||||||
*/
|
*/
|
||||||
int events_bind_variable(EventHandler *handler, int *var, char *name);
|
int events_bind_variable(EventHandler *handler, int *var, char *name);
|
||||||
/* events_parse_string()
|
/**
|
||||||
* handler: The event handler.
|
* handler: The event handler.
|
||||||
* message: The message to parse.
|
* message: The message to parse.
|
||||||
*/
|
*/
|
||||||
|
|
12
src/game.h
12
src/game.h
|
@ -228,20 +228,20 @@ typedef struct {
|
||||||
int mana; /* Only for testing events TODO: Remove this! */
|
int mana; /* Only for testing events TODO: Remove this! */
|
||||||
} Game;
|
} Game;
|
||||||
|
|
||||||
/* TODO: Doc! */
|
/** TODO: Doc! */
|
||||||
void game_init(Game *game);
|
void game_init(Game *game);
|
||||||
|
|
||||||
/* (Mibi88) TODO: Describe what this function is doing. */
|
/** (Mibi88) TODO: Describe what this function is doing. */
|
||||||
void game_logic(Game *game);
|
void game_logic(Game *game);
|
||||||
|
|
||||||
/* game_draw()
|
/**
|
||||||
*
|
*
|
||||||
* Draws everything on screen.
|
* Draws everything on screen.
|
||||||
* game: The game struct.
|
* game: The game struct.
|
||||||
*/
|
*/
|
||||||
void game_draw(Game *game);
|
void game_draw(Game *game);
|
||||||
|
|
||||||
/* game_render_indicator()
|
/**
|
||||||
*
|
*
|
||||||
* This render a small sign on the upper left corner of the screen
|
* This render a small sign on the upper left corner of the screen
|
||||||
* if the player can do an action
|
* if the player can do an action
|
||||||
|
@ -249,14 +249,14 @@ void game_draw(Game *game);
|
||||||
*/
|
*/
|
||||||
void game_render_indicator(Game *game);
|
void game_render_indicator(Game *game);
|
||||||
|
|
||||||
/* game_get_inputs()
|
/**
|
||||||
*
|
*
|
||||||
* Handle key presses.
|
* Handle key presses.
|
||||||
* game: The game struct.
|
* game: The game struct.
|
||||||
*/
|
*/
|
||||||
void game_get_inputs(Game *game);
|
void game_get_inputs(Game *game);
|
||||||
|
|
||||||
/* TODO: Doc! */
|
/** TODO: Doc! */
|
||||||
void game_update_animations(Game *game, unsigned char ms);
|
void game_update_animations(Game *game, unsigned char ms);
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -15,14 +15,14 @@
|
||||||
/* to avoid circular references between map.h, game.h and player.h */
|
/* to avoid circular references between map.h, game.h and player.h */
|
||||||
/* only methods propotypes are now in dedicated header files */
|
/* only methods propotypes are now in dedicated header files */
|
||||||
|
|
||||||
/* map_render()
|
/**
|
||||||
*
|
*
|
||||||
* Draws the map map on the entire screen to be viewed by the player player.
|
* Draws the map map on the entire screen to be viewed by the player player.
|
||||||
* game: The game struct.
|
* game: The game struct.
|
||||||
*/
|
*/
|
||||||
void map_render(Game *game);
|
void map_render(Game *game);
|
||||||
|
|
||||||
/* map_render_by_layer()
|
/**
|
||||||
*
|
*
|
||||||
* Draws the map layer on the entire screen to be viewed by the player player.
|
* Draws the map layer on the entire screen to be viewed by the player player.
|
||||||
* game: The game struct.
|
* game: The game struct.
|
||||||
|
@ -30,7 +30,7 @@ void map_render(Game *game);
|
||||||
*/
|
*/
|
||||||
void map_render_by_layer(Game *game, int layer);
|
void map_render_by_layer(Game *game, int layer);
|
||||||
|
|
||||||
/* map_get_tile()
|
/**
|
||||||
*
|
*
|
||||||
* Get the tile at (x, y) of the map map. If the tile is located outside of the
|
* Get the tile at (x, y) of the map map. If the tile is located outside of the
|
||||||
* screen, MAP_OUTSIDE is returned.
|
* screen, MAP_OUTSIDE is returned.
|
||||||
|
@ -41,7 +41,7 @@ void map_render_by_layer(Game *game, int layer);
|
||||||
*/
|
*/
|
||||||
short int map_get_tile(Game *game, int x, int y, int l);
|
short int map_get_tile(Game *game, int x, int y, int l);
|
||||||
|
|
||||||
/* map_get_walkable()
|
/**
|
||||||
*
|
*
|
||||||
* Returns what is in the walkable layer at (x, y).
|
* Returns what is in the walkable layer at (x, y).
|
||||||
* game: The game struct.
|
* game: The game struct.
|
||||||
|
@ -50,6 +50,7 @@ short int map_get_tile(Game *game, int x, int y, int l);
|
||||||
*/
|
*/
|
||||||
short int map_get_walkable(Game *game, int x, int y);
|
short int map_get_walkable(Game *game, int x, int y);
|
||||||
|
|
||||||
|
/// TODO: Doc
|
||||||
Map *map_get_for_tile(Game *game, int x, int y);
|
Map *map_get_for_tile(Game *game, int x, int y);
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
#define MEMORY_H
|
#define MEMORY_H
|
||||||
|
|
||||||
#include <stdbool.h>
|
#include <stdbool.h>
|
||||||
/* memory_is_in()
|
/**
|
||||||
*
|
*
|
||||||
* returns true if item is in array.
|
* returns true if item is in array.
|
||||||
* array: The array to search in.
|
* array: The array to search in.
|
||||||
|
|
10
src/player.h
10
src/player.h
|
@ -18,7 +18,7 @@ typedef struct {
|
||||||
/* to avoid circular references between map.h, game.h and player.h */
|
/* to avoid circular references between map.h, game.h and player.h */
|
||||||
/* only methods propotypes are now in dedicated header files */
|
/* only methods propotypes are now in dedicated header files */
|
||||||
|
|
||||||
/* player_draw()
|
/**
|
||||||
*
|
*
|
||||||
* Draws the player. This function should be called after drawing the
|
* Draws the player. This function should be called after drawing the
|
||||||
* map!
|
* map!
|
||||||
|
@ -26,7 +26,7 @@ typedef struct {
|
||||||
*/
|
*/
|
||||||
void player_draw(Game *game);
|
void player_draw(Game *game);
|
||||||
|
|
||||||
/* player_move()
|
/**
|
||||||
*
|
*
|
||||||
* Move the player in a direction.
|
* Move the player in a direction.
|
||||||
* game: The game struct.
|
* game: The game struct.
|
||||||
|
@ -38,7 +38,7 @@ void player_move(Game *game, Direction direction);
|
||||||
* is pressed)*/
|
* is pressed)*/
|
||||||
void player_action(Game *game);
|
void player_action(Game *game);
|
||||||
|
|
||||||
/* player_collision()
|
/**
|
||||||
*
|
*
|
||||||
* Check if the player is in collision with the map or a NPC. Checkpos is used
|
* Check if the player is in collision with the map or a NPC. Checkpos is used
|
||||||
* to check the axis where the player is not moving.
|
* to check the axis where the player is not moving.
|
||||||
|
@ -49,7 +49,7 @@ void player_action(Game *game);
|
||||||
bool player_collision(Game *game, Direction direction,
|
bool player_collision(Game *game, Direction direction,
|
||||||
Checkpos nomov_axis_check);
|
Checkpos nomov_axis_check);
|
||||||
|
|
||||||
/* player_fix_position()
|
/**
|
||||||
*
|
*
|
||||||
* Fix the position of the player so that he's not a bit inside of a hard block
|
* Fix the position of the player so that he's not a bit inside of a hard block
|
||||||
* after a collision.
|
* after a collision.
|
||||||
|
@ -59,7 +59,7 @@ bool player_collision(Game *game, Direction direction,
|
||||||
*/
|
*/
|
||||||
void player_fix_position(Game *game, bool fix_x, bool fix_y);
|
void player_fix_position(Game *game, bool fix_x, bool fix_y);
|
||||||
|
|
||||||
/* player_damage()
|
/**
|
||||||
*
|
*
|
||||||
* Apply damage to player
|
* Apply damage to player
|
||||||
* game: The game struct.
|
* game: The game struct.
|
||||||
|
|
Loading…
Reference in a new issue