Fixed 1b version, using fxg3a for the 1bpp and 2bpp modes on cg

This commit is contained in:
mibi88 2024-07-27 18:44:29 +02:00
parent 3f38bf4ac2
commit f6ac4963b8
27 changed files with 62 additions and 38 deletions

View file

@ -4,6 +4,16 @@
cmake_minimum_required(VERSION 3.15)
project(MyAddin)
#set the color mode either to 1b or 2b
set(COLORMODE_fx 1b)
#set the color mode either to 1b, 2b or EGA64
set(COLORMODE_cg EGA64)
if(NOT "${COLORMODE_cg}" STREQUAL EGA64)
set(FXSDK_PLATFORM_LONG fx9860G_G3A)
set(FXSDK_PLATFORM fx)
endif()
include(GenerateG1A)
include(GenerateG3A)
@ -12,11 +22,6 @@ find_package(Gint 2.11 REQUIRED)
# Gint 2.11 is required, because we're using the new macros like GINT_RENDER_RGB
find_package(LibProf 2.4 REQUIRED)
#set the color mode either to 1b or 2b
set(COLORMODE_fx 2b)
#set the color mode either to 1b, 2b or EGA64
set(COLORMODE_cg EGA64)
fxconv_declare_converters(assets/converters.py)
set(SOURCES
@ -54,14 +59,6 @@ set(ASSETS_cg
assets-cg/font.png
)
set(ASSETS_cg_1b
assets-cg/1b/tileset/tileset1b_CG.png
)
set(ASSETS_cg_2b
assets-cg/2b/tileset/tileset2b_CG.png
)
set(ASSETS_cg_EGA64
assets-cg/ega64/tileset/tilesetEGA64_CG.png
)
@ -69,17 +66,8 @@ set(ASSETS_cg_EGA64
set(ASSETS_fx
assets-fx/player_male.png
assets-fx/player_female.png
assets-fx/npc/char/npc_male.png
assets-fx/npc/char/npc_female.png
assets-fx/npc/char/npc_milkman.png
assets-fx/npc/char/npc_police.png
assets-fx/SignAction.png
assets-fx/npc/face/npc_male.png
assets-fx/npc/face/npc_female.png
assets-fx/npc/face/npc_milkman.png
assets-fx/npc/face/npc_police.png
assets-fx/SGN_Icon.png
assets-fx/INFO_Icon.png
assets-fx/player_face.png
assets-fx/font.png
# ...
@ -87,11 +75,29 @@ set(ASSETS_fx
set(ASSETS_fx_1b
assets-fx/1b/tileset/tileset1b.png
assets-fx/1b/npc/char/npc_male.png
assets-fx/1b/npc/char/npc_female.png
assets-fx/1b/npc/char/npc_milkman.png
assets-fx/1b/npc/char/npc_police.png
assets-fx/1b/npc/face/npc_male.png
assets-fx/1b/npc/face/npc_female.png
assets-fx/1b/npc/face/npc_milkman.png
assets-fx/1b/npc/face/npc_police.png
assets-fx/1b/INFO_Icon.png
# ...
)
set(ASSETS_fx_2b
assets-fx/2b/tileset/tileset2b.png
assets-fx/2b/npc/char/npc_male.png
assets-fx/2b/npc/char/npc_female.png
assets-fx/2b/npc/char/npc_milkman.png
assets-fx/2b/npc/char/npc_police.png
assets-fx/2b/npc/face/npc_male.png
assets-fx/2b/npc/face/npc_female.png
assets-fx/2b/npc/face/npc_milkman.png
assets-fx/2b/npc/face/npc_police.png
assets-fx/1b/INFO_Icon.png
# ...
)
@ -133,26 +139,18 @@ if("${FXSDK_PLATFORM_LONG}" STREQUAL fx9860G)
elseif("${FXSDK_PLATFORM_LONG}" STREQUAL fxCG50)
# cg colormode
if("${COLORMODE_cg}" STREQUAL 1b)
target_compile_options(myaddin PRIVATE -Wall -Wextra -Os -DCOLOR1BIT)
endif()
if("${COLORMODE_cg}" STREQUAL 2b)
target_compile_options(myaddin PRIVATE -Wall -Wextra -Os -DCOLOR2BIT)
endif()
if("${COLORMODE_cg}" STREQUAL EGA64)
target_compile_options(myaddin PRIVATE -Wall -Wextra -Os -DCOLOREGA)
endif()
if("${COLORMODE_cg}" STREQUAL 1b)
generate_g3a(TARGET myaddin OUTPUT "RPG_1b.g3a"
NAME "RPG PC 1b" ICONS assets-cg/1b/icon-uns-1b.png assets-cg/1b/icon-sel-1b.png)
generate_g3a(TARGET myaddin OUTPUT "RPG_1bfx.g3a"
NAME "RPG PC 1b fx" ICONS assets-cg/1b/icon-uns-1b.png assets-cg/1b/icon-sel-1b.png)
endif()
if("${COLORMODE_cg}" STREQUAL 2b)
generate_g3a(TARGET myaddin OUTPUT "RPG_2b.g3a"
NAME "RPG PC 2b" ICONS assets-cg/2b/icon-uns-2b.png assets-cg/2b/icon-sel-2b.png)
generate_g3a(TARGET myaddin OUTPUT "RPG_2bfx.g3a"
NAME "RPG PC 2b fx" ICONS assets-cg/2b/icon-uns-2b.png assets-cg/2b/icon-sel-2b.png)
endif()
if("${COLORMODE_cg}" STREQUAL EGA64)

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INFO_Icon.png:
type: bopti-image
name: INFO_Icon_img

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@ -0,0 +1,3 @@
INFO_Icon.png:
type: bopti-image
name: INFO_Icon_img

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@ -0,0 +1,12 @@
npc_male.png:
type: bopti-image
name: tiny_npc_male
npc_female.png:
type: bopti-image
name: tiny_npc_female
npc_milkman.png:
type: bopti-image
name: tiny_npc_milkman
npc_police.png:
type: bopti-image
name: tiny_npc_police

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@ -0,0 +1,12 @@
npc_male.png:
type: bopti-image
name: npc_male
npc_female.png:
type: bopti-image
name: npc_female
npc_milkman.png:
type: bopti-image
name: npc_milkman
npc_police.png:
type: bopti-image
name: npc_police

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@ -12,10 +12,6 @@ player_face.png:
SignAction.png:
type: bopti-image
name: SignAction_img
INFO_Icon.png:
type: bopti-image
name: INFO_Icon_img
SGN_Icon.png:
type: bopti-image