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https://git.planet-casio.com/Slyvtt/Collab_RPG.git
synced 2024-12-28 20:43:42 +01:00
Start of the interactive dialogs code
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parent
90ddeabbf1
commit
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2 changed files with 36 additions and 2 deletions
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@ -8,10 +8,11 @@
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extern font_t fontRPG;
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extern font_t fontRPG;
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#define FONT_USED fontRPG
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#define FONT_USED fontRPG
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void showtext(Game *game, bopti_image_t *face, char *text) {
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int showtext_opt(Game *game, bopti_image_t *face, char *text,
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int call_before_end(void), bool start_anim, bool end_anim) {
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dfont(&FONT_USED);
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dfont(&FONT_USED);
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unsigned int i, n, y = PXSIZE, l = 0;
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unsigned int i, n, y = PXSIZE, l = 0;
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int line_max_chars;
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int line_max_chars, return_int = 0;
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unsigned int max_lines_amount = (BOX_HEIGHT-2)*PXSIZE/
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unsigned int max_lines_amount = (BOX_HEIGHT-2)*PXSIZE/
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(FONT_USED.line_height+PXSIZE);
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(FONT_USED.line_height+PXSIZE);
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const char *c;
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const char *c;
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@ -87,6 +88,7 @@ void showtext(Game *game, bopti_image_t *face, char *text) {
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dtext(1, y, C_BLACK, "[EXE] To continue ...");
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dtext(1, y, C_BLACK, "[EXE] To continue ...");
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while(getkey().key != KEY_EXE) sleep();
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while(getkey().key != KEY_EXE) sleep();
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}
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}
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if(call_before_end) return_int = call_before_end();
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/* Run another little fancy animation. */
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/* Run another little fancy animation. */
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for(i=40;i>0;i--){
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for(i=40;i>0;i--){
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draw(game);
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draw(game);
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@ -98,4 +100,27 @@ void showtext(Game *game, bopti_image_t *face, char *text) {
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while(game->frame_duration < 20) sleep();
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while(game->frame_duration < 20) sleep();
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game->frame_duration = 0;
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game->frame_duration = 0;
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}
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}
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return return_int;
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}
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void showtext(Game *game, bopti_image_t *face, char *text) {
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showtext_opt(game, face, text, NULL, true, true);
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}
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void showtext_dialog_start(Game *game, bopti_image_t *face, char *text) {
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showtext_opt(game, face, text, NULL, true, false);
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}
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void showtext_dialog_mid(Game *game, bopti_image_t *face, char *text) {
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showtext_opt(game, face, text, NULL, false, false);
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}
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void showtext_dialog_end(Game *game, bopti_image_t *face, char *text) {
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showtext_opt(game, face, text, NULL, false, true);
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}
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char **choices;
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void _choice_call_before_end(void) {
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//
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}
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}
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@ -9,6 +9,15 @@
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#define F_WIDTH (32*PXSIZE)
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#define F_WIDTH (32*PXSIZE)
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#define F_HEIGHT (32*PXSIZE)
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#define F_HEIGHT (32*PXSIZE)
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int showtext_opt(Game *game, bopti_image_t *face, char *text,
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int call_before_end(void), bool start_anim, bool end_anim);
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void showtext(Game *game, bopti_image_t *face, char *text);
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void showtext(Game *game, bopti_image_t *face, char *text);
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void showtext_dialog_start(Game *game, bopti_image_t *face, char *text);
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void showtext_dialog_mid(Game *game, bopti_image_t *face, char *text);
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void showtext_dialog_end(Game *game, bopti_image_t *face, char *text);
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#endif
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#endif
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