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fix buggy access to converted map
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1 changed files with 1 additions and 1 deletions
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@ -94,7 +94,7 @@ int main(void) {
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}
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}
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timer_start(timer);
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timer_start(timer);
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game.map_level = &worldRPG[0];
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game.map_level = worldRPG[0];
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#if USB_FEATURE
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#if USB_FEATURE
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