mibi88
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f6ac4963b8
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Fixed 1b version, using fxg3a for the 1bpp and 2bpp modes on cg
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2024-07-27 18:44:29 +02:00 |
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mibi88
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3f38bf4ac2
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Very simple player selection
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2024-07-27 17:38:58 +02:00 |
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mibi88
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09839a707d
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Better characters
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2024-07-27 16:51:47 +02:00 |
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mibi88
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5a5fe87490
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Better graphics :)
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2024-07-25 17:03:34 +02:00 |
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SlyVTT
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47b8bfa25a
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implementing the basis of player action
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2023-08-16 19:25:24 +02:00 |
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SlyVTT
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df33d2f090
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added a new 1bit (N&B) target for CG to test the maps in the emulator
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2023-08-15 12:55:06 +02:00 |
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SlyVTT
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5f55b46bad
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added custom font support for both plateform + created a dummy font + corrected dialog text line spacing
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2023-07-10 20:55:27 +02:00 |
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mibi88
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474aa17573
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Collisions are now entirely working, started implementing dialogs (I know currently it is only an animation and a little message that it is not implemented).
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2023-07-09 22:02:59 +02:00 |
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mibi88
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50d32811a0
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Fixed CMakeLists.txt to be able to choose between the color and the 2b tileset on the CG
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2023-07-09 12:39:08 +02:00 |
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mibi88
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23dde6593c
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Improved collisions and CG port. Still need to make the collisions less sticky.
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2023-07-08 20:07:34 +02:00 |
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SlyVTT
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f0417bee16
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merged MiBi88's work on map movement and rendering + FCalva's work on adding a target for fxCG50
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2023-07-07 18:22:39 +02:00 |
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mibi88
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9818d835be
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Restructured some stuff, now the map is scrolling :), but some optimizations are needed!
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2023-07-07 14:20:13 +02:00 |
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SlyVTT
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5d868c6089
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Very first commit to prepare the template of the project - Tileset Ok + Importation Map + Basic Rendering of map in grayscale
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2023-07-05 23:22:15 +02:00 |
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