Commit graph

33 commits

Author SHA1 Message Date
mibi88
da63b8ce06 Added sign support back 2024-07-31 12:54:40 +02:00
mibi88
ea50bed171 Running clang-format 2024-07-30 22:47:40 +02:00
mibi88
efde68f9c7 Got map rendering back working 2024-07-30 20:15:39 +02:00
mibi88
2202ec6d38 Merge dev into new_converter 2024-07-30 18:19:49 +02:00
attilavs2
522f6d25a8 Remove silly goofy string breaking everything 2024-07-28 23:08:56 +02:00
attilavs2
dae4bd8a55 Revert "Revert "Première compilation refactoring ExtraData""
This reverts commit 35a7a5f923.
2024-07-28 12:40:39 +02:00
attilavs2
35a7a5f923 Revert "Première compilation refactoring ExtraData"
This reverts commit 5bdee9b5af.
2024-07-28 12:38:18 +02:00
attilavs2
5bdee9b5af Première compilation refactoring ExtraData 2024-07-28 12:35:23 +02:00
mibi88
25ea360713 Refactoring 2024-07-25 13:07:19 +02:00
mibi88
f6d142c920 Started refactoring. 2024-07-24 21:43:21 +02:00
1b00ef67d8 Suppresion de warnings 2023-09-30 15:18:57 +02:00
SlyVTT
d81616ad38 separated dialogs into 1 file per map with link in tmx + created dialog sequence/kinkage system + adjusted all maps data accordingly 2023-08-22 10:39:37 +02:00
SlyVTT
c5975889bc Added importation of ExtraData from ObjectLayer in Tiled TMX files 2023-08-16 17:34:45 +02:00
SlyVTT
6075e47ba8 try to import Extra Data from world and maps 2023-08-15 16:50:51 +02:00
SlyVTT
cb24bee3f8 implementation of map change during gameplay by crossing map borders 2023-08-14 20:46:51 +02:00
SlyVTT
272d60b0aa preparing stuff for map change when reaching borders during gameplay 2023-08-14 18:40:36 +02:00
SlyVTT
e012e5a428 A loooooooot of refactoring to make the function calls easier and more consistant 2023-08-11 08:54:04 +02:00
SlyVTT
7d04e62848 corrected maps + start implementing world with multiple maps 2023-08-03 21:55:51 +02:00
mibi88
acb859eaa8 Already did some fixes, trying to improve animations. 2023-07-18 19:47:47 +02:00
mibi88
813c23ad00 Dialogs management should work, had not the time to test it yet. 2023-07-11 11:23:27 +02:00
SlyVTT
66a66bae91 split map into Background and Foreground layers + added transparency for foreground layer (CG only at present) + split rendering layer by layer 2023-07-10 19:35:22 +02:00
mibi88
474aa17573 Collisions are now entirely working, started implementing dialogs (I know currently it is only an animation and a little message that it is not implemented). 2023-07-09 22:02:59 +02:00
SlyVTT
a7d6e8f2d7 added a layer Walkable in Tiled level0.tmx, importation in fxconv + dedicated walkable array in Map struct 2023-07-09 20:27:22 +02:00
mibi88
86430b853a Collisions are now completely working, just need to fill the array of all tiles where the player can't go through. 2023-07-09 15:45:46 +02:00
mibi88
23dde6593c Improved collisions and CG port. Still need to make the collisions less sticky. 2023-07-08 20:07:34 +02:00
mibi88
94b2187ad4 Added some comments. 2023-07-08 16:57:04 +02:00
mibi88
908b971317 Restructured a lot of things. Collisions are not working properly but I'll fix that 2023-07-08 15:55:06 +02:00
SlyVTT
f0417bee16 merged MiBi88's work on map movement and rendering + FCalva's work on adding a target for fxCG50 2023-07-07 18:22:39 +02:00
mibi88
d3f1e55422 The map displaying is now SUPER fast 2023-07-07 14:50:30 +02:00
mibi88
9818d835be Restructured some stuff, now the map is scrolling :), but some optimizations are needed! 2023-07-07 14:20:13 +02:00
SlyVTT
e6867a37ac Placeholder for GameLogic() loop + some comments in the code 2023-07-06 22:49:29 +02:00
SlyVTT
25bc00e311 added key input + support for USB screenshots/record 2023-07-06 22:02:37 +02:00
SlyVTT
5d868c6089 Very first commit to prepare the template of the project - Tileset Ok + Importation Map + Basic Rendering of map in grayscale 2023-07-05 23:22:15 +02:00