mibi88
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da63b8ce06
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Added sign support back
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2024-07-31 12:54:40 +02:00 |
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mibi88
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ea50bed171
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Running clang-format
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2024-07-30 22:47:40 +02:00 |
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mibi88
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efde68f9c7
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Got map rendering back working
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2024-07-30 20:15:39 +02:00 |
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mibi88
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2202ec6d38
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Merge dev into new_converter
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2024-07-30 18:19:49 +02:00 |
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attilavs2
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522f6d25a8
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Remove silly goofy string breaking everything
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2024-07-28 23:08:56 +02:00 |
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attilavs2
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dae4bd8a55
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Revert "Revert "Première compilation refactoring ExtraData""
This reverts commit 35a7a5f923 .
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2024-07-28 12:40:39 +02:00 |
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attilavs2
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35a7a5f923
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Revert "Première compilation refactoring ExtraData"
This reverts commit 5bdee9b5af .
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2024-07-28 12:38:18 +02:00 |
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attilavs2
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5bdee9b5af
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Première compilation refactoring ExtraData
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2024-07-28 12:35:23 +02:00 |
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mibi88
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25ea360713
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Refactoring
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2024-07-25 13:07:19 +02:00 |
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mibi88
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f6d142c920
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Started refactoring.
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2024-07-24 21:43:21 +02:00 |
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1b00ef67d8
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Suppresion de warnings
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2023-09-30 15:18:57 +02:00 |
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SlyVTT
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d81616ad38
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separated dialogs into 1 file per map with link in tmx + created dialog sequence/kinkage system + adjusted all maps data accordingly
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2023-08-22 10:39:37 +02:00 |
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SlyVTT
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c5975889bc
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Added importation of ExtraData from ObjectLayer in Tiled TMX files
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2023-08-16 17:34:45 +02:00 |
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SlyVTT
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6075e47ba8
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try to import Extra Data from world and maps
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2023-08-15 16:50:51 +02:00 |
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SlyVTT
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cb24bee3f8
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implementation of map change during gameplay by crossing map borders
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2023-08-14 20:46:51 +02:00 |
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SlyVTT
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272d60b0aa
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preparing stuff for map change when reaching borders during gameplay
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2023-08-14 18:40:36 +02:00 |
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SlyVTT
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e012e5a428
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A loooooooot of refactoring to make the function calls easier and more consistant
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2023-08-11 08:54:04 +02:00 |
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SlyVTT
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7d04e62848
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corrected maps + start implementing world with multiple maps
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2023-08-03 21:55:51 +02:00 |
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mibi88
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acb859eaa8
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Already did some fixes, trying to improve animations.
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2023-07-18 19:47:47 +02:00 |
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mibi88
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813c23ad00
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Dialogs management should work, had not the time to test it yet.
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2023-07-11 11:23:27 +02:00 |
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SlyVTT
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66a66bae91
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split map into Background and Foreground layers + added transparency for foreground layer (CG only at present) + split rendering layer by layer
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2023-07-10 19:35:22 +02:00 |
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mibi88
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474aa17573
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Collisions are now entirely working, started implementing dialogs (I know currently it is only an animation and a little message that it is not implemented).
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2023-07-09 22:02:59 +02:00 |
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SlyVTT
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a7d6e8f2d7
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added a layer Walkable in Tiled level0.tmx, importation in fxconv + dedicated walkable array in Map struct
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2023-07-09 20:27:22 +02:00 |
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mibi88
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86430b853a
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Collisions are now completely working, just need to fill the array of all tiles where the player can't go through.
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2023-07-09 15:45:46 +02:00 |
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mibi88
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23dde6593c
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Improved collisions and CG port. Still need to make the collisions less sticky.
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2023-07-08 20:07:34 +02:00 |
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mibi88
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94b2187ad4
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Added some comments.
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2023-07-08 16:57:04 +02:00 |
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mibi88
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908b971317
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Restructured a lot of things. Collisions are not working properly but I'll fix that
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2023-07-08 15:55:06 +02:00 |
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SlyVTT
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f0417bee16
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merged MiBi88's work on map movement and rendering + FCalva's work on adding a target for fxCG50
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2023-07-07 18:22:39 +02:00 |
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mibi88
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d3f1e55422
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The map displaying is now SUPER fast
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2023-07-07 14:50:30 +02:00 |
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mibi88
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9818d835be
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Restructured some stuff, now the map is scrolling :), but some optimizations are needed!
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2023-07-07 14:20:13 +02:00 |
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SlyVTT
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e6867a37ac
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Placeholder for GameLogic() loop + some comments in the code
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2023-07-06 22:49:29 +02:00 |
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SlyVTT
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25bc00e311
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added key input + support for USB screenshots/record
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2023-07-06 22:02:37 +02:00 |
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SlyVTT
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5d868c6089
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Very first commit to prepare the template of the project - Tileset Ok + Importation Map + Basic Rendering of map in grayscale
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2023-07-05 23:22:15 +02:00 |
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