SlyVTT
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f56b6432f2
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interaction with items of the map (NPC, INFO, SIGNS, ...)
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2023-08-18 20:56:44 +02:00 |
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mibi88
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f03281507c
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Fixed a little displaying error in the dialog code
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2023-08-18 15:41:19 +02:00 |
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SlyVTT
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47b8bfa25a
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implementing the basis of player action
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2023-08-16 19:25:24 +02:00 |
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SlyVTT
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c5975889bc
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Added importation of ExtraData from ObjectLayer in Tiled TMX files
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2023-08-16 17:34:45 +02:00 |
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SlyVTT
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6075e47ba8
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try to import Extra Data from world and maps
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2023-08-15 16:50:51 +02:00 |
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SlyVTT
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217221cd6c
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added a verification on walkability of the target tile on next map
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2023-08-14 21:15:38 +02:00 |
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SlyVTT
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f895171e40
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Merge branch 'dev'
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2023-08-14 20:49:01 +02:00 |
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SlyVTT
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cb24bee3f8
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implementation of map change during gameplay by crossing map borders
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2023-08-14 20:46:51 +02:00 |
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SlyVTT
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272d60b0aa
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preparing stuff for map change when reaching borders during gameplay
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2023-08-14 18:40:36 +02:00 |
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mibi88
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d4fc8db489
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Fixed a bug when displaying 3 choices.
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2023-08-11 12:23:07 +02:00 |
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SlyVTT
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e012e5a428
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A loooooooot of refactoring to make the function calls easier and more consistant
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2023-08-11 08:54:04 +02:00 |
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SlyVTT
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1bf630dfcb
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refactor structures to pack everything in typedef struct Game
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2023-08-11 08:04:17 +02:00 |
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Lephenixnoir
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fe2492b7de
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fix buggy access to converted map
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2023-08-10 18:33:17 +02:00 |
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SlyVTT
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16a198bc64
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try to find the source of the bug (need to get map data correctly filled) in map with converter.py
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2023-08-10 16:22:31 +02:00 |
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SlyVTT
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53b0ddf750
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converter.py correctly reads and treat maps in world file (importation into data structure in C files not fully working yet
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2023-08-08 09:46:07 +02:00 |
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mibi88
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65ed14fc37
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Everything is working now.
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2023-07-19 20:06:28 +02:00 |
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mibi88
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aafa52f4ae
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Changed showtext_opt to redraw the screen on the animation at the end of an interaction, like Lephé recommended it.
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2023-07-19 17:43:02 +02:00 |
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mibi88
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acb859eaa8
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Already did some fixes, trying to improve animations.
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2023-07-18 19:47:47 +02:00 |
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mibi88
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f71121a79e
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Added interactive dialogs, but they are not working properly yet.
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2023-07-15 19:26:32 +02:00 |
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SlyVTT
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d3c6e319d9
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correction of a minor position issue in Dialogs on CG + better definition and use of GRAYMODEOK
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2023-07-14 15:28:00 +02:00 |
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SlyVTT
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04f0a75472
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added transparency to all mode + working dialogs on all plateforms and for all colorsets (thanks Lephe)
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2023-07-13 22:23:31 +02:00 |
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mibi88
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c7008cc4d1
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Player position fix for cg version
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2023-07-09 22:20:53 +02:00 |
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mibi88
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32d40773ac
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Merge branch 'master' of gitea.planet-casio.com:Slyvtt/Collab_RPG
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2023-07-09 22:05:22 +02:00 |
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mibi88
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474aa17573
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Collisions are now entirely working, started implementing dialogs (I know currently it is only an animation and a little message that it is not implemented).
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2023-07-09 22:02:59 +02:00 |
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SlyVTT
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396c9c9bfe
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code made complaitn with the 'max 80-char per line' rule
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2023-07-09 21:53:07 +02:00 |
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mibi88
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23dde6593c
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Improved collisions and CG port. Still need to make the collisions less sticky.
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2023-07-08 20:07:34 +02:00 |
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mibi88
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94b2187ad4
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Added some comments.
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2023-07-08 16:57:04 +02:00 |
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mibi88
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908b971317
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Restructured a lot of things. Collisions are not working properly but I'll fix that
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2023-07-08 15:55:06 +02:00 |
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SlyVTT
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f0417bee16
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merged MiBi88's work on map movement and rendering + FCalva's work on adding a target for fxCG50
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2023-07-07 18:22:39 +02:00 |
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mibi88
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d3f1e55422
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The map displaying is now SUPER fast
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2023-07-07 14:50:30 +02:00 |
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mibi88
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9818d835be
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Restructured some stuff, now the map is scrolling :), but some optimizations are needed!
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2023-07-07 14:20:13 +02:00 |
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SlyVTT
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e6867a37ac
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Placeholder for GameLogic() loop + some comments in the code
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2023-07-06 22:49:29 +02:00 |
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SlyVTT
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25bc00e311
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added key input + support for USB screenshots/record
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2023-07-06 22:02:37 +02:00 |
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SlyVTT
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5195cdba49
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added B&W vs Grayscale switch
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2023-07-06 21:16:07 +02:00 |
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SlyVTT
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5d868c6089
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Very first commit to prepare the template of the project - Tileset Ok + Importation Map + Basic Rendering of map in grayscale
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2023-07-05 23:22:15 +02:00 |
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