SlyVTT
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a5328d0be6
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Added support for Player actions and interaction with the items within the map
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2023-08-16 19:36:31 +02:00 |
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SlyVTT
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47b8bfa25a
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implementing the basis of player action
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2023-08-16 19:25:24 +02:00 |
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SlyVTT
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c5975889bc
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Added importation of ExtraData from ObjectLayer in Tiled TMX files
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2023-08-16 17:34:45 +02:00 |
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SlyVTT
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6075e47ba8
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try to import Extra Data from world and maps
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2023-08-15 16:50:51 +02:00 |
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SlyVTT
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217221cd6c
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added a verification on walkability of the target tile on next map
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2023-08-14 21:15:38 +02:00 |
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SlyVTT
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f895171e40
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Merge branch 'dev'
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2023-08-14 20:49:01 +02:00 |
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SlyVTT
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cb24bee3f8
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implementation of map change during gameplay by crossing map borders
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2023-08-14 20:46:51 +02:00 |
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SlyVTT
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272d60b0aa
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preparing stuff for map change when reaching borders during gameplay
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2023-08-14 18:40:36 +02:00 |
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mibi88
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d4fc8db489
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Fixed a bug when displaying 3 choices.
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2023-08-11 12:23:07 +02:00 |
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SlyVTT
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e012e5a428
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A loooooooot of refactoring to make the function calls easier and more consistant
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2023-08-11 08:54:04 +02:00 |
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SlyVTT
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1bf630dfcb
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refactor structures to pack everything in typedef struct Game
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2023-08-11 08:04:17 +02:00 |
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Lephenixnoir
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fe2492b7de
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fix buggy access to converted map
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2023-08-10 18:33:17 +02:00 |
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SlyVTT
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16a198bc64
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try to find the source of the bug (need to get map data correctly filled) in map with converter.py
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2023-08-10 16:22:31 +02:00 |
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SlyVTT
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53b0ddf750
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converter.py correctly reads and treat maps in world file (importation into data structure in C files not fully working yet
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2023-08-08 09:46:07 +02:00 |
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SlyVTT
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7d04e62848
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corrected maps + start implementing world with multiple maps
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2023-08-03 21:55:51 +02:00 |
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SlyVTT
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d3684acaed
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clean mapstruct.h from useless structures
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2023-08-01 22:39:21 +02:00 |
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SlyVTT
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e0e4140c9b
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Made map importation from tmx a bit cleaner + map structure slightly lighter
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2023-08-01 22:26:59 +02:00 |
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mibi88
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ea9244ca61
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Finished adding comments to the dialogs code.
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2023-07-20 13:11:36 +02:00 |
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mibi88
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6acb9ab93b
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Fixed the last graphical issue.
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2023-07-20 11:27:19 +02:00 |
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mibi88
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d1e32de9c5
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Started adding comments. Still have this weird bug on the mono calculator
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2023-07-19 23:11:00 +02:00 |
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mibi88
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c82a9fc5da
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Fixed some graphical issues, only one is still there on mono
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2023-07-19 20:53:14 +02:00 |
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mibi88
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65ed14fc37
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Everything is working now.
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2023-07-19 20:06:28 +02:00 |
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mibi88
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aafa52f4ae
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Changed showtext_opt to redraw the screen on the animation at the end of an interaction, like Lephé recommended it.
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2023-07-19 17:43:02 +02:00 |
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mibi88
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afc2623ad0
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Fixed a little bug, animation working on th CG50 (thanks Sly)
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2023-07-19 16:57:40 +02:00 |
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mibi88
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5c02111ac2
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Still trying to fix my image_t problems ...
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2023-07-19 00:17:38 +02:00 |
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mibi88
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ea66f50f44
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Everything is now working, except the animation after choosing.
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2023-07-18 21:08:12 +02:00 |
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mibi88
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acb859eaa8
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Already did some fixes, trying to improve animations.
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2023-07-18 19:47:47 +02:00 |
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mibi88
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f71121a79e
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Added interactive dialogs, but they are not working properly yet.
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2023-07-15 19:26:32 +02:00 |
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mibi88
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e53c3d612d
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Merge branch 'master' of gitea.planet-casio.com:Slyvtt/Collab_RPG
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2023-07-15 11:43:34 +02:00 |
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mibi88
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1a6ed047ea
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Managing interactive dialogs. Nothing tested yet.
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2023-07-15 11:43:24 +02:00 |
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SlyVTT
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d3c6e319d9
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correction of a minor position issue in Dialogs on CG + better definition and use of GRAYMODEOK
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2023-07-14 15:28:00 +02:00 |
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mibi88
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6ccd93843d
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Fixed the code to work with Sly's changes
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2023-07-13 23:49:07 +02:00 |
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mibi88
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a743b88569
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Merge branch 'master' of gitea.planet-casio.com:Slyvtt/Collab_RPG
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2023-07-13 23:33:50 +02:00 |
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SlyVTT
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04f0a75472
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added transparency to all mode + working dialogs on all plateforms and for all colorsets (thanks Lephe)
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2023-07-13 22:23:31 +02:00 |
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mibi88
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f71c185a8d
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Start of the interactive dialogs code
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2023-07-13 12:06:48 +02:00 |
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mibi88
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4e06ddce10
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Dialogs displaying now works on cg!
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2023-07-12 12:42:28 +02:00 |
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mibi88
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4956d0de31
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Fixed a displaying bug (thanks Slyvtt !)
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2023-07-11 23:32:09 +02:00 |
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mibi88
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6fa6f03c1a
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More improvements but something is still buggy :/
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2023-07-11 13:46:18 +02:00 |
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mibi88
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dc2a0b1473
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Continued improving it.
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2023-07-11 13:29:48 +02:00 |
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mibi88
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813c23ad00
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Dialogs management should work, had not the time to test it yet.
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2023-07-11 11:23:27 +02:00 |
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SlyVTT
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5f55b46bad
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added custom font support for both plateform + created a dummy font + corrected dialog text line spacing
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2023-07-10 20:55:27 +02:00 |
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SlyVTT
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66a66bae91
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split map into Background and Foreground layers + added transparency for foreground layer (CG only at present) + split rendering layer by layer
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2023-07-10 19:35:22 +02:00 |
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SlyVTT
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6ec5895acc
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corrected a bug on CG that make impossible to reach certain position on screen + added some non walkable tiles on map
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2023-07-10 13:11:35 +02:00 |
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mibi88
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c7008cc4d1
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Player position fix for cg version
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2023-07-09 22:20:53 +02:00 |
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mibi88
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32d40773ac
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Merge branch 'master' of gitea.planet-casio.com:Slyvtt/Collab_RPG
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2023-07-09 22:05:22 +02:00 |
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mibi88
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474aa17573
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Collisions are now entirely working, started implementing dialogs (I know currently it is only an animation and a little message that it is not implemented).
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2023-07-09 22:02:59 +02:00 |
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SlyVTT
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396c9c9bfe
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code made complaitn with the 'max 80-char per line' rule
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2023-07-09 21:53:07 +02:00 |
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SlyVTT
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a7d6e8f2d7
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added a layer Walkable in Tiled level0.tmx, importation in fxconv + dedicated walkable array in Map struct
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2023-07-09 20:27:22 +02:00 |
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mibi88
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48854d5108
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Merge branch 'master' of gitea.planet-casio.com:Slyvtt/Collab_RPG
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2023-07-09 16:15:13 +02:00 |
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mibi88
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86430b853a
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Collisions are now completely working, just need to fill the array of all tiles where the player can't go through.
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2023-07-09 15:45:46 +02:00 |
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