Commit graph

35 commits

Author SHA1 Message Date
mibi88
cce7209221 Starting to add the inventory. 2024-08-01 19:08:47 +02:00
mibi88
755ed1a1a8 Merge branch 'dev' of git.planet-casio.com:Slyvtt/Collab_RPG into dev 2024-08-01 17:57:35 +02:00
mibi88
6f16556fb4 Cleanup + bug fix + assets for fx 2024-08-01 17:57:15 +02:00
attilavs2
5cc9216155 Fix warnings and clang-format 2024-08-01 17:48:10 +02:00
attilavs2
322610d723 Merge branch 'dev' of git.planet-casio.com:Slyvtt/Collab_RPG into dev 2024-08-01 17:40:00 +02:00
attilavs2
a86462fdb2 npc : Functional npc_stack 2024-08-01 17:37:42 +02:00
mibi88
6c5641e5e9 Added NPC animation. 2024-08-01 17:37:20 +02:00
mibi88
a8294d3542 Add animation support 2024-08-01 16:47:53 +02:00
attilavs2
9fc15af523 Fix merge issues 2024-08-01 15:21:54 +02:00
mibi88
1177626b3c Indoor maps 2024-08-01 13:04:20 +02:00
mibi88
a3d0ca40c1 Added portal support 2024-07-31 22:21:34 +02:00
mibi88
48f1f44b5b Converting portals. Not tested yet. 2024-07-31 21:57:37 +02:00
mibi88
0e46c490ae Restore everything... 2024-07-31 20:10:45 +02:00
mibi88
2ca939430d Better .clang-format (maybe I added some useless things: I don't know what the LLVM style sets the settings to) 2024-07-29 21:04:23 +02:00
mibi88
dafe7032f3 Using clang-format 2024-07-29 11:36:11 +02:00
mibi88
3f38bf4ac2 Very simple player selection 2024-07-27 17:38:58 +02:00
mibi88
1daba61188 NPC face property 2024-07-26 17:01:51 +02:00
mibi88
25ea360713 Refactoring 2024-07-25 13:07:19 +02:00
mibi88
f6d142c920 Started refactoring. 2024-07-24 21:43:21 +02:00
mibi88
7a34fefad5 Started adding support for events. 2024-07-20 16:53:13 +02:00
SlyVTT
53663f61ec added NPCs movement along paths + adjusted interraction system to work with moving positions 2023-08-26 17:13:05 +02:00
SlyVTT
d81616ad38 separated dialogs into 1 file per map with link in tmx + created dialog sequence/kinkage system + adjusted all maps data accordingly 2023-08-22 10:39:37 +02:00
SlyVTT
4a81853505 Ok, bugs are fixed - need now to implement dialog sequence and automatic story mode 2023-08-21 22:53:33 +02:00
SlyVTT
35e173f838 first attempt of external dialogs with level0.tmx only - currently buggy - not compiling 2023-08-21 21:35:49 +02:00
SlyVTT
196cbb97ae tuned a bit dialogs (validate with SHIFT) + start working on NPCs path 2023-08-19 11:16:51 +02:00
SlyVTT
f56b6432f2 interaction with items of the map (NPC, INFO, SIGNS, ...) 2023-08-18 20:56:44 +02:00
SlyVTT
9d8464e0d5 added items on all maps - one bug to be corrected with coodinates 2023-08-16 23:12:16 +02:00
SlyVTT
47b8bfa25a implementing the basis of player action 2023-08-16 19:25:24 +02:00
SlyVTT
c5975889bc Added importation of ExtraData from ObjectLayer in Tiled TMX files 2023-08-16 17:34:45 +02:00
SlyVTT
6075e47ba8 try to import Extra Data from world and maps 2023-08-15 16:50:51 +02:00
SlyVTT
272d60b0aa preparing stuff for map change when reaching borders during gameplay 2023-08-14 18:40:36 +02:00
SlyVTT
1bf630dfcb refactor structures to pack everything in typedef struct Game 2023-08-11 08:04:17 +02:00
SlyVTT
16a198bc64 try to find the source of the bug (need to get map data correctly filled) in map with converter.py 2023-08-10 16:22:31 +02:00
mibi88
23dde6593c Improved collisions and CG port. Still need to make the collisions less sticky. 2023-07-08 20:07:34 +02:00
mibi88
908b971317 Restructured a lot of things. Collisions are not working properly but I'll fix that 2023-07-08 15:55:06 +02:00