#include #include #define USB_FEATURE 1 #if USB_FEATURE==1 #include #include #endif //USB_FEATURE #ifdef COLOR2BIT #include #endif //COLOR2BIT #include #include #include "map.h" #include "player.h" struct Player MyPlayer = { 10, 5, 100 }; bool exittoOS = false; bool screenshot = false; bool record = false; static void get_inputs( void ) { key_event_t ev; while((ev = pollevent()).type != KEYEV_NONE) { } /* Key binding for the Player action */ /*************************************/ if(keydown(KEY_EXIT)) exittoOS = true; if(keydown(KEY_LEFT)) PlayerLeft(); if(keydown(KEY_RIGHT)) PlayerRight(); if(keydown(KEY_UP)) PlayerUp(); if(keydown(KEY_DOWN)) PlayerDown(); if(keydown(KEY_SHIFT)) PlayerAction(); #if USB_FEATURE==1 if(keydown(KEY_7)) screenshot = true; if(keydown(KEY_8)) record = !record; #endif //USB_FEATURE } #if USB_FEATURE==1 void USB_feature( void ) { if (screenshot && usb_is_open()) { if (!dgray_enabled()) usb_fxlink_screenshot(false); else usb_fxlink_screenshot_gray(false); screenshot = false; } if (record && usb_is_open()) { if (!dgray_enabled()) usb_fxlink_videocapture(false); else usb_fxlink_videocapture_gray(false); } } #endif int main(void) { #if USB_FEATURE==1 usb_interface_t const *interfaces[] = {&usb_ff_bulk, NULL}; usb_open(interfaces, GINT_CALL_NULL); #endif dclear(C_WHITE); #ifdef COLOR2BIT dgray( DGRAY_ON ); #endif do { RenderMap(); dupdate(); #if USB_FEATURE==1 USB_feature(); #endif get_inputs(); } while (exittoOS == false); #ifdef COLOR2BIT dgray( DGRAY_OFF ); #endif #if USB_FEATURE==1 usb_close(); #endif return 1; }