#ifndef GAME_H #define GAME_H #include "mapstruct.h" #include "player.h" /* This struct will contain all the data of the game. It will make it possible * to pass it to the NPCs to let them interact with the player and the rest of * the world. */ typedef struct { Map *map_level; /* The level that the player is currently playing */ Player player; /* The player data (see player.h). */ } Game; /* (Mibi88) TODO: Describe what this function is doing. */ void game_logic(Game *game); /* Draws everything on screen. */ void draw(Game *game); #endif