# Configure with [fxsdk build-fx] or [fxsdk build-cg], which provide the # toolchain file and module path of the fxSDK cmake_minimum_required(VERSION 3.15) project(MyAddin) include(GenerateG1A) include(Fxconv) find_package(Gint 2.9 REQUIRED) find_package(LibProf 2.4 REQUIRED) #set the color mode either to 1bit or 2bits set(COLORMODE 1b) fxconv_declare_converters(assets-fx/converters.py) add_custom_command( COMMENT "Convert Tiled TMX map to usable JSON file" COMMAND tiled --export-tileset json tilesetnpp.tsx tilesetnpp.json COMMAND find | grep .*.tmx | sed 's/.tmx//g' | xargs -l bash -c 'tiled --export-map json $$0.tmx $$0.json' WORKING_DIRECTORY ${CMAKE_CURRENT_LIST_DIR}/assets-fx/levels/ OUTPUT "${CMAKE_CURRENT_LIST_DIR}/assets-fx/levels/level0.json" # if several levels/maps are created, just copy the previous line and change the .json name with the new level/map DEPENDS assets-fx/converters.py assets-fx/levels/tileset.png assets-fx/levels/tilesetnpp.tsx assets-fx/levels/level0.tmx # if several levels/maps are created, just copy the previous line and change the .json name with the new level/map ) set(SOURCES src/main.c src/map.c # ... ) # Shared assets, fx-9860G-only assets and fx-CG-50-only assets set(ASSETS # ... ) set(ASSETS_fx assets-fx/levels/level0.json # ... ) set(ASSETS_fx_1b assets-fx/levels/tileset1b.png # ... ) set(ASSETS_fx_2b assets-fx/levels/tileset2b.png # ... ) fxconv_declare_assets(${ASSETS} ${ASSETS_fx} ${ASSETS_fx_1b} ${ASSETS_fx_2b} WITH_METADATA) add_executable(myaddin ${SOURCES} ${ASSETS} ${ASSETS_${FXSDK_PLATFORM}} ${ASSETS_${FXSDK_PLATFORM}_${COLORMODE}} ) if("${COLORMODE}" STREQUAL 1b) target_compile_options(myaddin PRIVATE -Wall -Wextra -Os -DCOLOR1BIT) endif() if("${COLORMODE}" STREQUAL 2b) target_compile_options(myaddin PRIVATE -Wall -Wextra -Os -DCOLOR2BIT) endif() target_link_options(myaddin PRIVATE -Wl,-Map=Build_Addin.map -Wl,--print-memory-usage) target_link_libraries(myaddin LibProf::LibProf Gint::Gint) if("${FXSDK_PLATFORM_LONG}" STREQUAL fx9860G) if("${COLORMODE}" STREQUAL 1b) generate_g1a(TARGET myaddin OUTPUT "PrjPC1b.g1a" NAME "Col RPG NB" ICON assets-fx/icon1.png) endif() if("${COLORMODE}" STREQUAL 2b) generate_g1a(TARGET myaddin OUTPUT "PrjPC2b.g1a" NAME "Col RPG Grey" ICON assets-fx/icon2.png) endif() endif()