#include "player.h" #include "map.h" #include #define P_WIDTH 16 #define P_HEIGHT 16 extern Player MyPlayer; extern struct Map *map_level; extern bopti_image_t demo_player_img; void PlayerDraw( void ) { dimage(MyPlayer.px-P_WIDTH/2, MyPlayer.py-P_HEIGHT/2, &demo_player_img); } void PlayerLeft( void ) { MyPlayer.x--; } void PlayerRight( void ) { MyPlayer.x++; } void PlayerUp( void ) { MyPlayer.y--; } void PlayerDown( void ) { MyPlayer.y++; } void PlayerAction( void ) { }