#ifndef PLAYER_H #define PLAYER_H #include /* Struct that define player parameters */ typedef struct { unsigned short int x, y; /* The position of the player */ short int px, py; /* The position of the player on screen */ unsigned short int life; /* How many lives the player still has between 0 * and 100. */ } Player; /* This function should be called after drawing the map ! */ void PlayerDraw( void ); void PlayerLeft( void ); void PlayerRight( void ); void PlayerUp( void ); void PlayerDown( void ); void PlayerAction( void ); #endif