# Planet Casio Collaborative Project (maybe I should've used google translate) More informations can be found here (in french): [Le projet Collaboratif de PC](https://www.planet-casio.com/Fr/forums/topic17343-last-projet-collaboratif-avec-toute-la-commu.html) ## Contribute! Style guidelines [STYLE.md](STYLE.md). Project structure [PROJECT_STRUCTURE.md](PROJECT_STRUCTURE.md). ## Current state What we've implemented so far: - [x] Screenshots via USB - [x] Displaying the current map at the players position - [x] Handling keyboard inputs - [x] Handling collisions. - [x] Multiple maps with automatic `world` files import (made with Tiled) - [x] Multilayer map (Background, Foreground + accessibility / damage) with foreground layer transparency. - [x] Player character. - [x] Dialogs from external `json` files (line jumps and words bigger than the screen are unsupported + 1 kibibyte per message limit) - [x] Font - [x] Interaction - [ ] NPC - [x] Changing map in game. - [ ] Event system - [ ] Pathfinding ## Credits The tiles are from Game Boy Top-down RPG Fantasy Tileset (FREE) "Background Assets by Gumpy Function (gumpyfunction.itch.io)" [Tiles Background Assets by Gumpy Function](https://gumpyfunction.itch.io/game-boy-rpg-fantasy-tileset-free) Converted to greyscale with gimp. 1-bit (black and white) version by Shadow15510 CG (palette EGA64) color version by Fcalva