# Project structure * `assets` contains the tiled maps, and the tiled map converters. * `assets-cg` contains the assets for cg calculators like the cg-50. * `assets-fx` contains the assets for monochrome calculators. * `captures` contains screenshots. * `src` This folder contains the source code. * `config.h` This header file contains defines for the size of various things on screen, like the size of a tile in the tilemap, the size of the dialog box, etc. * `dialogs.c` and `dialogs.h` contain various functions to display dialogs and also let the user respond. * `events.c` and `events.h` parse tags in the messages that are displayed using the dialogs procedures to modify variables (and soon, call procedures). * `game.c` and `game.h` handles the rendering, the input, etc. * `main.c` handles the USB connection and the gint gray rendering, for 2bpp rendering on monochrome calculators. Contains the mainloop. Also contains code to display debug informations. * `map.c` and `map.h` contain code to render, get a tile in the map, see if the tile is walkable, etc. * `mapdata.h` contains the available maps. * `memory.c` and `memory.h` procedures to handle arrays (currently: search in an array of short ints). * `npc.c` and `npc.h` npc rendering and movement (and soon pathfinding). * `player.c` and `player.h` handle the player movement, collision, etc.