#ifndef NPC_H #define NPC_H #include #include #include "game.h" #include "memory.h" typedef struct { /* current coordinates of the NPC */ float curx, cury; /* initial coordinates of the NPC (needed to get absolute coordinates of path) */ uint32_t x; uint32_t y; /* the ID of the first element of the dialog */ /* (to be aligned with "dialogs.json" IDs)*/ uint32_t dialogID; /* the number of the target point of the path */ /* Note: it must keep the value 0 if NPC has no path assigned */ uint32_t currentPoint; /* data of the path */ uint32_t hasPath; uint32_t path_length; int16_t *xpath; int16_t *ypath; /* is the current NPC in pause (during dialog) */ bool paused; } NPC; /* Draws the player player. This function should be called after drawing the * map! */ void npc_draw(Game *game); void update_npc(Game *game); void reload_npc(Game *game); #endif