#ifndef PLAYER_H #define PLAYER_H /* Struct that define player parameters */ typedef struct { unsigned short int x, y; /* The position of the player */ unsigned char px, py; /* The position of the player on screen */ unsigned short int life; /* How many lives the player still has between 0 * and 100. */ } Player; /* This function should be called after drawing the map ! */ void PlayerDraw(void); void PlayerLeft(void); void PlayerRight(void); void PlayerUp(void); void PlayerDown(void); void PlayerAction(void); #endif