#ifndef DIALOG_H #define DIALOG_H #include #include #include "game.h" #include "map.h" #define F_WIDTH (32*PXSIZE) #define F_HEIGHT (32*PXSIZE) int showtext_opt(Game *game, bopti_image_t *face, char *text, int call_before_end(void), bool start_anim, bool end_anim); void showtext(Game *game, bopti_image_t *face, char *text); void showtext_dialog_start(Game *game, bopti_image_t *face, char *text); void showtext_dialog_mid(Game *game, bopti_image_t *face, char *text); void showtext_dialog_end(Game *game, bopti_image_t *face, char *text); #endif