# Configure with [fxsdk build-fx] or [fxsdk build-cg], which provide the # toolchain file and module path of the fxSDK cmake_minimum_required(VERSION 3.15) project(MyAddin) include(GenerateG1A) include(GenerateG3A) include(Fxconv) find_package(Gint 2.11 REQUIRED) # Gint 2.11 is required, because we're using the new macros like GINT_RENDER_RGB find_package(LibProf 2.4 REQUIRED) #set the color mode either to 1b or 2b set(COLORMODE_fx 2b) #set the color mode either to 1b, 2b or EGA64 set(COLORMODE_cg EGA64) fxconv_declare_converters(assets/converters.py) set(SOURCES src/main.c src/map.c src/player.c src/memory.c src/game.c src/dialogs.c src/npc.c src/events.c # ... ) # Shared assets, fx-9860G-only assets and fx-CG-50-only assets set(ASSETS assets/WorldRPG.world # ... ) set(ASSETS_cg assets-cg/demo_player.png assets-cg/npc/char/npc_male.png assets-cg/SignAction.png assets-cg/npc/face/npc_male.png assets-cg/npc/face/npc_female.png assets-cg/npc/face/npc_milkman.png assets-cg/npc/face/npc_police.png assets-cg/SGN_Icon.png assets-cg/INFO_Icon.png assets-cg/player_face.png assets-cg/font.png ) set(ASSETS_cg_1b assets-cg/1b/tileset/tileset1b_CG.png ) set(ASSETS_cg_2b assets-cg/2b/tileset/tileset2b_CG.png ) set(ASSETS_cg_EGA64 assets-cg/ega64/tileset/tilesetEGA64_CG.png ) set(ASSETS_fx assets-fx/demo_player.png assets-fx/npc/char/npc_male.png assets-fx/SignAction.png assets-fx/npc/face/npc_male.png assets-fx/npc/face/npc_female.png assets-fx/npc/face/npc_milkman.png assets-fx/npc/face/npc_police.png assets-fx/SGN_Icon.png assets-fx/INFO_Icon.png assets-fx/player_face.png assets-fx/font.png # ... ) set(ASSETS_fx_1b assets-fx/1b/tileset/tileset1b.png # ... ) set(ASSETS_fx_2b assets-fx/2b/tileset/tileset2b.png # ... ) fxconv_declare_assets(${ASSETS} ${ASSETS_fx} ${ASSETS_cg} ${ASSETS_fx_1b} ${ASSETS_fx_2b} ${ASSETS_cg_1b} ${ASSETS_cg_2b} ${ASSETS_cg_EGA64} WITH_METADATA) if("${FXSDK_PLATFORM_LONG}" STREQUAL fx9860G) add_executable(myaddin ${SOURCES} ${ASSETS} ${ASSETS_${FXSDK_PLATFORM}} ${ASSETS_${FXSDK_PLATFORM}_${COLORMODE_fx}} ) elseif("${FXSDK_PLATFORM_LONG}" STREQUAL fxCG50) add_executable(myaddin ${SOURCES} ${ASSETS} ${ASSETS_${FXSDK_PLATFORM}} ${ASSETS_${FXSDK_PLATFORM}_${COLORMODE_cg}} ) elseif("${FXSDK_PLATFORM_LONG}" STREQUAL fx9860G_G3A) add_executable(myaddin ${SOURCES} ${ASSETS} ${ASSETS_${FXSDK_PLATFORM}} ${ASSETS_${FXSDK_PLATFORM}_${COLORMODE_fx}} ) endif() target_link_options(myaddin PRIVATE -Wl,-Map=Build_Addin.map -Wl,--print-memory-usage) target_link_libraries(myaddin LibProf::LibProf Gint::Gint) if("${FXSDK_PLATFORM_LONG}" STREQUAL fx9860G) # fx colormode if("${COLORMODE_fx}" STREQUAL 1b) target_compile_options(myaddin PRIVATE -Wall -Wextra -Os -g -DCOLOR1BIT) endif() if("${COLORMODE_fx}" STREQUAL 2b) target_compile_options(myaddin PRIVATE -Wall -Wextra -Os -g -DCOLOR2BIT) endif() if("${COLORMODE_fx}" STREQUAL 1b) generate_g1a(TARGET myaddin OUTPUT "RPG_1b.g1a" NAME "RPG PC 1b" ICON assets-fx/1b/icon1b.png) endif() if("${COLORMODE_fx}" STREQUAL 2b) generate_g1a(TARGET myaddin OUTPUT "RPG_2b.g1a" NAME "RPG PC 2b" ICON assets-fx/2b/icon2b.png) endif() elseif("${FXSDK_PLATFORM_LONG}" STREQUAL fxCG50) # cg colormode if("${COLORMODE_cg}" STREQUAL 1b) target_compile_options(myaddin PRIVATE -Wall -Wextra -Os -g -DCOLOR1BIT) endif() if("${COLORMODE_cg}" STREQUAL 2b) target_compile_options(myaddin PRIVATE -Wall -Wextra -Os -g -DCOLOR2BIT) endif() if("${COLORMODE_cg}" STREQUAL EGA64) target_compile_options(myaddin PRIVATE -Wall -Wextra -Os -g -DCOLOREGA) endif() if("${COLORMODE_cg}" STREQUAL 1b) generate_g3a(TARGET myaddin OUTPUT "RPG_1b.g3a" NAME "RPG PC 1b" ICONS assets-cg/1b/icon-uns-1b.png assets-cg/1b/icon-sel-1b.png) endif() if("${COLORMODE_cg}" STREQUAL 2b) generate_g3a(TARGET myaddin OUTPUT "RPG_2b.g3a" NAME "RPG PC 2b" ICONS assets-cg/2b/icon-uns-2b.png assets-cg/2b/icon-sel-2b.png) endif() if("${COLORMODE_cg}" STREQUAL EGA64) generate_g3a(TARGET myaddin OUTPUT "RPG_ega.g3a" NAME "RPG PC EGA" ICONS assets-cg/ega64/icon-uns-ega64.png assets-cg/ega64/icon-sel-ega64.png) endif() elseif("${FXSDK_PLATFORM_LONG}" STREQUAL fx9860G_G3A) if("${COLORMODE_fx}" STREQUAL 1b) generate_g3a(TARGET myaddin OUTPUT "RPG_1bfx.g3a" NAME "RPG PC 1b fx" ICONS assets-cg/1b/icon-uns-1b.png assets-cg/1b/icon-sel-1b.png) endif() if("${COLORMODE_fx}" STREQUAL 2b) generate_g3a(TARGET myaddin OUTPUT "RPG_2bfx.g3a" NAME "RPG PC 2b fx" ICONS assets-cg/2b/icon-uns-2b.png assets-cg/2b/icon-sel-2b.png) endif() endif()