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1.4 KiB
1.4 KiB
Project structure
assets
contains the tiled maps, and the tiled map converters.assets-cg
contains the assets for cg calculators like the cg-50.assets-fx
contains the assets for monochrome calculators.captures
contains screenshots.src
This folder contains the source code.config.h
This header file contains defines for the size of various things on screen, like the size of a tile in the tilemap, the size of the dialog box, etc.dialogs.c
anddialogs.h
contain various functions to display dialogs and also let the user respond.events.c
andevents.h
parse tags in the messages that are displayed using the dialogs procedures to modify variables (and soon, call procedures).game.c
andgame.h
handles the rendering, the input, etc.main.c
handles the USB connection and the gint gray rendering, for 2bpp rendering on monochrome calculators. Contains the mainloop. Also contains code to display debug informations.map.c
andmap.h
contain code to render, get a tile in the map, see if the tile is walkable, etc.mapdata.h
contains the available maps.memory.c
andmemory.h
procedures to handle arrays (currently: search in an array of short ints).npc.c
andnpc.h
npc rendering and movement (and soon pathfinding).player.c
andplayer.h
handle the player movement, collision, etc.