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62 lines
1.6 KiB
C
62 lines
1.6 KiB
C
#ifndef MAP_H
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#define MAP_H
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#define BACKGROUND 0
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#define FOREGROUND 1
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#define MAP_OUTSIDE \
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-2 /* Returned by get_tile_at_pos if the point is outside of \
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* the map. */
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#include "game.h"
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#include "player.h"
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/* Structure 'Map' has been moved to game.h */
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/* to avoid circular references between map.h, game.h and player.h */
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/* only methods propotypes are now in dedicated header files */
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/* map_render()
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*
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* Draws the map map on the entire screen to be viewed by the player player.
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* game: The game struct.
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*/
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void map_render(Game *game);
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/* map_render_by_layer()
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*
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* Draws the map layer on the entire screen to be viewed by the player player.
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* game: The game struct.
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* layer: The layer to render.
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*/
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void map_render_by_layer(Game *game, int layer);
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/* map_get_tile()
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*
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* Get the tile at (x, y) of the map map. If the tile is located outside of the
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* screen, MAP_OUTSIDE is returned.
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* game: The game struct.
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* x: The coordinates of the tile.
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* y: The coordinates of the tile.
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* l: The layer of the tile.
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*/
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short int map_get_tile(Game *game, int x, int y, int l);
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/* map_get_walkable()
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*
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* Returns what is in the walkable layer at (x, y).
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* game: The game struct.
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* x: The coordinates of the tile.
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* y: The coordinates of the tile.
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*/
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short int map_get_walkable(Game *game, int x, int y);
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/* map_get_for_coordinates()
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*
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* return the pointer to the map containing the given position.
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* game: The game struct.
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* x: The coordinates to look at.
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* y: The coordinates to look at.
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*/
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Map *map_get_for_coordinates(Game *game, int x, int y);
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#endif
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