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42 lines
1,010 B
C
42 lines
1,010 B
C
#ifndef MAP_H
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#define MAP_H
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#ifdef FXCG50
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#define T_HEIGHT 16
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#define T_WIDTH 16
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#else
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#define T_HEIGHT 8
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#define T_WIDTH 8
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#endif
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#ifdef FXCG50
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#define PXSIZE 2
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#else
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#define PXSIZE 1
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#endif
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#define BACKGROUND 0
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#define FOREGROUND 1
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#define MAP_OUTSIDE -2 /* Returned by get_tile_at_pos if the point is outside of
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* the map. */
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#include "mapstruct.h"
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#include "player.h"
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/* Draws the map map on the entire screen to be viewed by the player player. */
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void render_map(Player *player, Map *map_level);
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/* Draws the map layer on the entire screen to be viewed by the player player.
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*/
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void render_map_by_layer(Player *player, Map *map_level, int layer);
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/* Get the tile at (x, y) of the map map. If the tile is located outside of the
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* screen, MAP_OUTSIDE is returned. */
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short int get_tile(Map *map_level, int x, int y, int l);
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/* Returns what is in the walkable layer at (x, y). */
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short int get_walkable(Map *map_level, int x, int y);
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#endif
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