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56 lines
1.4 KiB
C
56 lines
1.4 KiB
C
#ifndef NPC_H
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#define NPC_H
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#include "game.h"
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#include "memory.h"
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#include <stdbool.h>
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#include <stdint.h>
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enum {
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NPC_NONE = 0,
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NPC_FRIENDLY = 1, // The player's team
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NPC_HOSTILE = 2, // to the player
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NPC_ALL = 3
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};
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/* /!\ Warning /!\
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* Do not keep hard references to non-static NPCs, as they will likely move
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* in the stack */
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/* Creates a new NPC in the NPC stack (Needs to be set to valid values !)
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* Returns NULL on failure */
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NPC *npc_create();
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/* Pops the NPC from the NPC stack
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* Consider this as a free */
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void npc_remove(NPC *npc);
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/* Frees then malloc()s a new path to npc
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* Useful if you want to safely edit a path */
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int npc_clear_path(NPC *npc);
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/* Adds point x,y to the path of npc
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* Won't work on static NPCs, use npc_clear_path before or make them on the
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* heap */
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int npc_append_path(uint16_t x, uint16_t y, NPC *npc);
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/* Clears the NPCs path and creates a new one going to dest,
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* avoiding non-walkable tiles
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* Returns non-zero on failure */
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int npc_pathfind(int32_t dest_x, int32_t dest_y, Map *full_map, NPC *npc);
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/* Draws the player player. This function should be called after drawing the
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* map! */
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void npc_draw(Game *game);
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/* Updates the static NPCs and the NPC stack */
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void update_npcs(Game *game);
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/* Updates the singular NPC npc. Be careful with it ! */
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void update_npc(NPC *npc);
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/* Inits/Clears the NPC stack*/
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void npc_reload(Game *game);
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#endif
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