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config.h
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Some minor tuning on dialogs sequence + remove/adjust DEBUGMODE infos
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2023-08-22 10:48:01 +02:00 |
dialogs.c
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added NPCs movement along paths + adjusted interraction system to work with moving positions
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2023-08-26 17:13:05 +02:00 |
dialogs.h
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separated dialogs into 1 file per map with link in tmx + created dialog sequence/kinkage system + adjusted all maps data accordingly
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2023-08-22 10:39:37 +02:00 |
game.c
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added NPCs movement along paths + adjusted interraction system to work with moving positions
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2023-08-26 17:13:05 +02:00 |
game.h
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added NPCs movement along paths + adjusted interraction system to work with moving positions
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2023-08-26 17:13:05 +02:00 |
main.c
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added NPCs movement along paths + adjusted interraction system to work with moving positions
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2023-08-26 17:13:05 +02:00 |
map.c
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separated dialogs into 1 file per map with link in tmx + created dialog sequence/kinkage system + adjusted all maps data accordingly
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2023-08-22 10:39:37 +02:00 |
map.h
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preparing stuff for map change when reaching borders during gameplay
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2023-08-14 18:40:36 +02:00 |
mapdata.h
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refactor structures to pack everything in typedef struct Game
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2023-08-11 08:04:17 +02:00 |
memory.c
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Restructured a lot of things. Collisions are not working properly but I'll fix that
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2023-07-08 15:55:06 +02:00 |
memory.h
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Restructured a lot of things. Collisions are not working properly but I'll fix that
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2023-07-08 15:55:06 +02:00 |
npc.c
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added NPCs movement along paths + adjusted interraction system to work with moving positions
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2023-08-26 17:13:05 +02:00 |
npc.h
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added NPCs movement along paths + adjusted interraction system to work with moving positions
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2023-08-26 17:13:05 +02:00 |
player.c
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added NPCs movement along paths + adjusted interraction system to work with moving positions
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2023-08-26 17:13:05 +02:00 |
player.h
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A loooooooot of refactoring to make the function calls easier and more consistant
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2023-08-11 08:54:04 +02:00 |