mirror of
https://git.planet-casio.com/Slyvtt/Collab_RPG.git
synced 2025-01-01 06:23:40 +01:00
204 lines
5.1 KiB
C
204 lines
5.1 KiB
C
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#include <gint/display.h>
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#include <gint/keyboard.h>
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#include <gint/timer.h>
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#include <gint/cpu.h>
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#include <fxlibc/printf.h>
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#include "config.h"
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#include "npc.h"
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#include "events.h"
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#if USB_FEATURE
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#include <gint/usb-ff-bulk.h>
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#include <gint/usb.h>
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#endif //USB_FEATURE
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#if GRAYMODEOK
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#include <gint/gray.h>
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#endif //GRAYMODEOK
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#include <stdint.h>
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#include <stdbool.h>
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#include "game.h"
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#include "mapdata.h"
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#include "dialogs.h"
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extern bopti_image_t player_face_img;
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extern Map *worldRPG[];
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/* Game data (defined in "game.h")*/
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Game game = {
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NULL,
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{12*PXSIZE, 36*PXSIZE, 0, 0, 12*PXSIZE, 36*PXSIZE, 100, SPEED, false, 0, false, false},
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{{}, {}, 0},
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false, false, false, 0
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/* debug variables*/
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, false, false, false, 100
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};
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/* screen capture management code */
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#if USB_FEATURE
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void USB_feature( void )
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{
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if (game.screenshot && usb_is_open()) {
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#if GRAYMODEOK // This is a trick, if GRAYMODEOK is defined then
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// we make the code accessible
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if (dgray_enabled())
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usb_fxlink_screenshot_gray(false);
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else
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#endif
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// else we just let the usual screeshot function
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usb_fxlink_screenshot(false);
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game.screenshot = false;
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}
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if (game.record && usb_is_open()) {
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#if GRAYMODEOK
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if (dgray_enabled())
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usb_fxlink_videocapture_gray(false);
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else
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#endif
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usb_fxlink_videocapture(false);
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}
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}
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#endif
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/* Timer callback */
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int update_time(void) {
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game.frame_duration++;
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return TIMER_CONTINUE;
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}
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int main(void) {
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__printf_enable_fp();
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int timer;
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timer = timer_configure(TIMER_TMU, 1000, GINT_CALL(update_time));
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if(timer < 0){
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return -1;
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}
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timer_start(timer);
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game.map_level = worldRPG[0];
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events_init_handler(&game.handler);
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events_bind_variable(&game.handler, (int*)&game.player.life, "life");
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events_bind_variable(&game.handler, &game.mana, "mana");
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reload_npc(&game);
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#if USB_FEATURE
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usb_interface_t const *interfaces[] = {&usb_ff_bulk, NULL};
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usb_open(interfaces, GINT_CALL_NULL);
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#endif
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/* start grayscale engine */
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#if GRAYMODEOK
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dgray(DGRAY_ON);
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#endif
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do{
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/* clear screen */
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dclear(C_WHITE);
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/* render the map */
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draw(&game);
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#if DEBUGMODE && GINT_RENDER_RGB
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if (game.debug_map)
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{
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dfont( NULL );
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drect( 5, 5,390, 55, C_WHITE );
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dprint(10, 10, C_RED, "Map[%d] : Xmn %d Ymn %d Xmx %d Ymx %d",
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0, worldRPG[0]->xmin, worldRPG[0]->ymin,
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worldRPG[0]->xmax, worldRPG[0]->ymax);
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dprint(10, 20, C_RED, "Map[%d] : Xmn %d Ymn %d Xmx %d Ymx %d",
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1, worldRPG[1]->xmin, worldRPG[1]->ymin,
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worldRPG[1]->xmax, worldRPG[1]->ymax);
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dprint(10, 30, C_RED, "Map[%d] : Xmn %d Ymn %d Xmx %d Ymx %d",
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2, worldRPG[2]->xmin, worldRPG[2]->ymin,
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worldRPG[2]->xmax, worldRPG[2]->ymax);
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dprint(10, 40, C_RED, "Map[%d] : Xmn %d Ymn %d Xmx %d Ymx %d",
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3, worldRPG[3]->xmin, worldRPG[3]->ymin,
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worldRPG[3]->xmax, worldRPG[3]->ymax);
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}
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if (game.debug_player)
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{
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dfont( NULL );
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drect( 5, 55,390, 75, C_WHITE );
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dprint( 10, 60, C_BLUE, "X= %d - Y= %d / Wx= %d - Wy= %d",
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game.player.x, game.player.y, game.player.wx,
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game.player.wy );
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}
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if (game.debug_extra)
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{
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dfont( NULL );
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for (int i=0; i<game.map_level->nbextradata; i++ )
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dprint( 10, 90+i*15, C_RED, "X= %d - Y= %d - T: %d - ID: %d - S: %c",
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game.map_level->extradata[i].x,
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game.map_level->extradata[i].y,
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game.map_level->extradata[i].dialogID,
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game.map_level->dialogs[ game.map_level->extradata[i].dialogID ].ID,
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game.map_level->dialogs[ game.map_level->extradata[i].dialogID ].conclusion1[0] );
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}
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#endif
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/* start the logic of the game */
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game_logic(&game);
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/* Screen blit */
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dupdate();
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/* Screen capture feature if enabled */
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#if USB_FEATURE
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USB_feature();
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#endif
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/* Management of the inputs */
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get_inputs(&game);
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/* Run the game at max. 50fps */
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while(game.frame_duration < 20) sleep();
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/* Reset frame_duration for the next frame */
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game.frame_duration = 0;
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}while(!game.exittoOS); // want to exit ?
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/* shutdown grayengine*/
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#if GRAYMODEOK
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dgray(DGRAY_OFF);
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#endif
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/* close USB */
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#if USB_FEATURE
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usb_close();
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#endif
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timer_stop(timer);
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return 1;
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}
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