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39 lines
1 KiB
C
39 lines
1 KiB
C
#ifndef MAP_H
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#define MAP_H
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#define BACKGROUND 0
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#define FOREGROUND 1
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#define MAP_OUTSIDE -2 /* Returned by get_tile_at_pos if the point is outside of
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* the map. */
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#include "game.h"
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#include "player.h"
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/* Structure 'Map' has been moved to game.h */
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/* to avoid circular references between map.h, game.h and player.h */
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/* only methods propotypes are now in dedicated header files */
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/* Draws the map map on the entire screen to be viewed by the player player. */
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void render_map(Game *game);
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/* Draws the map layer on the entire screen to be viewed by the player player.
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*/
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void render_map_by_layer(Game *game, int layer);
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/* Get the tile at (x, y) of the map map. If the tile is located outside of the
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* screen, MAP_OUTSIDE is returned. */
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short int get_tile(Game *game, int x, int y, int l);
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/* Returns what is in the walkable layer at (x, y). */
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short int get_walkable(Game *game, int x, int y);
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/* return the pointer to the map containing the given position */
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Map* get_map_for_coordinates(Game *game, int x, int y );
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#endif
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