Collab_RPG/assets-cg
2023-08-18 20:56:44 +02:00
..
1b converted CG images into P8 so save some (few) Kb on ROM 2023-08-18 12:31:03 +02:00
2b converted CG images into P8 so save some (few) Kb on ROM 2023-08-18 12:31:03 +02:00
ega64 forgot EGA64 tileset in the previous commit 2023-08-18 12:41:22 +02:00
demo_player.png Improved collisions and CG port. Still need to make the collisions less sticky. 2023-07-08 20:07:34 +02:00
demo_PNJ.png added a new 1bit (N&B) target for CG to test the maps in the emulator 2023-08-15 12:55:06 +02:00
font.png interaction with items of the map (NPC, INFO, SIGNS, ...) 2023-08-18 20:56:44 +02:00
fxconv-metadata.txt converted CG images into P8 so save some (few) Kb on ROM 2023-08-18 12:31:03 +02:00
icon-sel.png merged MiBi88's work on map movement and rendering + FCalva's work on adding a target for fxCG50 2023-07-07 18:22:39 +02:00
icon-uns.png merged MiBi88's work on map movement and rendering + FCalva's work on adding a target for fxCG50 2023-07-07 18:22:39 +02:00
INFO_Icon.png Ajout d'icones 2b 2023-08-18 16:44:23 +02:00
NPC_Icon.png Ajout d'icones 2b 2023-08-18 16:44:23 +02:00
NPC_Icon_2.png font and 64x64 icon improvements 2023-08-18 18:23:13 +02:00
player_face.png Collisions are now entirely working, started implementing dialogs (I know currently it is only an animation and a little message that it is not implemented). 2023-07-09 22:02:59 +02:00
SGN_Icon.png font and 64x64 icon improvements 2023-08-18 18:23:13 +02:00
SignAction.png converted CG images into P8 so save some (few) Kb on ROM 2023-08-18 12:31:03 +02:00