Copy3DEngine/include/C3D/sprites.h

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// Voir README.md pour license précise, par Fcalva 2023-2024 et est sous GPLv3
#ifndef sprites__h
#define sprites__h
#include "utils.h"
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#include "fixed.h"
#include "game.h"
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#include <gint/display.h>
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typedef struct {
V2d pos;
int tex;
} Sprite;
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//Adds the sprite reference to the internal sprite index
// /!\ This sprite reference may be used at every call of draw_sprites
void add_sprite(Sprite *sprite);
void clear_sprites();
void draw_sprites(bopti_image_t *tex_index[], RcActor *player);
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#endif