fx : port fx ""fonctionel""

This commit is contained in:
attilavs2 2024-09-07 11:42:56 +02:00
parent 2a5cd3f4a8
commit 1429fb29bd
16 changed files with 114 additions and 85 deletions

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@ -4,7 +4,7 @@
cmake_minimum_required(VERSION 3.15) cmake_minimum_required(VERSION 3.15)
project(Copy3DEngine LANGUAGES C ASM) project(Copy3DEngine LANGUAGES C ASM)
include(GenerateG3A) include(GenerateG1A)
include(Fxconv) include(Fxconv)
find_package(Gint 2.9 REQUIRED) find_package(Gint 2.9 REQUIRED)
find_package(LibProf 2.1 REQUIRED) find_package(LibProf 2.1 REQUIRED)
@ -22,20 +22,21 @@ set(SOURCES
) )
set(ASSETS set(ASSETS
assets-cg/textures/briques0.png assets-fx/textures/briques0.png
assets-cg/textures/buisson1.png assets-fx/textures/buisson1.png
) )
fxconv_declare_assets(${ASSETS} WITH_METADATA) fxconv_declare_assets(${ASSETS} WITH_METADATA)
add_executable(Copy3DEngine ${SOURCES} ${ASSETS}) add_executable(Copy3DEngine ${SOURCES} ${ASSETS})
target_compile_options(Copy3DEngine PRIVATE -Wall -Wextra -Ofast) #the -I is an ugly hack because lephe won't let us use render-fx.h >:(
target_compile_options(Copy3DEngine PRIVATE -flto -Wall -Wextra -Ofast -I "$ENV{HOME}/.local/share/giteapc/Lephenixnoir/gint/src/render-fx/")
target_compile_definitions(Copy3DEngine PRIVATE NAMEOFGAME="${NAMEOFGAME}" AUTHOR="${AUTHOR}") target_compile_definitions(Copy3DEngine PRIVATE NAMEOFGAME="${NAMEOFGAME}" AUTHOR="${AUTHOR}")
target_link_libraries(Copy3DEngine Gint::Gint) target_link_libraries(Copy3DEngine Gint::Gint)
target_link_libraries(Copy3DEngine LibProf::LibProf) target_link_libraries(Copy3DEngine LibProf::LibProf)
target_link_options(Copy3DEngine PRIVATE -Wl,--print-memory-usage) target_link_options(Copy3DEngine PRIVATE -Wl,--print-memory-usage)
if("${FXSDK_PLATFORM_LONG}" STREQUAL fxCG50) if("${FXSDK_PLATFORM_LONG}" STREQUAL fx9860G)
generate_g3a(TARGET Copy3DEngine OUTPUT "${NAMEOFGAME}.g3a" generate_g1a(TARGET Copy3DEngine OUTPUT ${NAMEOFGAME}".g1a"
NAME "${NAMEOFGAME}" ICONS assets-cg/icon-uns.png assets-cg/icon-sel.png) NAME ${NAMEOFGAME} ICON assets-fx/icon.png)
endif() endif()

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@ -1,6 +0,0 @@
zombard1.png:
type: bopti-image
name: zombard
skybox0.png:
type: bopti-image
name: skybox_quarter

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assets-fx/icon.png Normal file

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@ -1,15 +1,18 @@
#include <stdlib.h> #include <stdlib.h>
#include <string.h>
#include <math.h> #include <math.h>
#include <gint/display.h> #include <gint/display.h>
#include <gint/keyboard.h> #include <gint/keyboard.h>
#include <gint/image.h> #include <gint/image.h>
#include <gint/gray.h>
#include <gint/dma.h> #include <gint/dma.h>
#include <gint/gdb.h> #include <gint/gdb.h>
#include <libprof.h> #include <libprof.h>
#include "fixed.h" #include "fixed.h"
#include "gint/display-fx.h"
#include "moteur.h" #include "moteur.h"
#include "map.h" #include "map.h"
@ -23,18 +26,14 @@
// //
// //
#ifndef FXCG50 bopti_image_t *tex_index[TINDEX_S];
#error Ce code est pour FXCG50/G90+E uniquement, enlevez ce message a vos riques et périls
#endif
image_t *tex_index[TINDEX_S];
extern char map_test[map_w][map_h]; extern char map_test[map_w][map_h];
//Vos images ici //Vos images ici
extern image_t briques0; extern bopti_image_t briques0;
extern image_t buisson0; extern bopti_image_t buisson0;
char exit_game = 0; char exit_game = 0;
char disp_frame_time = 0; char disp_frame_time = 0;
@ -73,9 +72,29 @@ void keys_get(){
#endif #endif
} }
bopti_image_t *bopti_make(int width, int height, int8_t fill){
//Make it so fill == 0xFF or 0x00
if(fill)
fill = 0xFF;
bopti_image_t *image = malloc(sizeof(bopti_image_t)+(width*height)/8+1);
image->data = (void*)image+sizeof(bopti_image_t);
image->gray = 0;
image->profile = IMAGE_MONO;
image->width = width;
image->height = height;
memset(image->data, fill, (width*height)/8+1);
return image;
}
void bopti_free(bopti_image_t *image){
free(image);
}
void main_menu(){ void main_menu(){
dtext_opt(198, 100, 0xde85, C_NONE, DTEXT_CENTER, DTEXT_TOP, "Demo 3D", -1); dtext_opt(198, 100, 0xde85, C_NONE, DTEXT_CENTER, DTEXT_TOP, NAMEOFGAME, -1);
dtext_opt(198, 120, 0xde85, C_NONE, DTEXT_CENTER, DTEXT_TOP, "De Fcalva", -1); dtext_opt(198, 120, 0xde85, C_NONE, DTEXT_CENTER, DTEXT_TOP, "De "AUTHOR, -1);
dtext_opt(198, 150, 0xde85, C_NONE, DTEXT_CENTER, DTEXT_TOP, "Appuyez sur une touche", -1); dtext_opt(198, 150, 0xde85, C_NONE, DTEXT_CENTER, DTEXT_TOP, "Appuyez sur une touche", -1);
dupdate(); dupdate();
@ -89,21 +108,26 @@ int main(){
load_map(); load_map();
extern image_t *tex_index[TINDEX_S];
tex_index[1] = &buisson0; tex_index[1] = &buisson0;
tex_index[2] = &briques0; tex_index[2] = &briques0;
//Vos textures générées procéduralement //Vos textures générées procéduralement
tex_index[0] = image_alloc(64, 64, IMAGE_RGB565); tex_index[0] = &briques0;//bopti_make(64,64,1);
tex_index[3] = image_alloc(64, 64, IMAGE_RGB565); tex_index[3] = &briques0;//bopti_make(64, 64,0);
image_fill(tex_index[0], 0x4228);
image_fill(tex_index[3], 0x9dbd);
prof_init(); prof_init();
if(dgray(DGRAY_ON))
goto c3d_abort;
dupdate();
dimage(0,0,&briques0);
dimage(63,0,&buisson0);
dupdate();
getkey();
#if debug #if debug
EngineTimers timers; EngineTimers timers;
#endif #endif
@ -112,10 +136,7 @@ int main(){
prof_t frame = prof_make(); prof_t frame = prof_make();
prof_enter(frame); prof_enter(frame);
//Big brain drect() dclear(C_WHITE);
dma_memset(gint_vram, 0x9dbd9dbd, viewport_w*viewport_h);
dma_memset((void*)((uint32_t)gint_vram + viewport_w*viewport_h),
0xc4c9c4c9, viewport_w*viewport_h);
if(first_frame){ if(first_frame){
main_menu(); main_menu();
@ -129,17 +150,17 @@ int main(){
#endif #endif
); );
if (disp_frame_time == 1) dprint( 1, 10, C_BLACK, "Frame time : %d ms", frame_time); if (disp_frame_time == 1) dprint( 0, 0, C_BLACK, "%d ms", frame_time);
#if debug #if debug
dprint( 1, 20, C_BLACK, "planeX : %d", planeX); dprint( 1, 9, C_BLACK, "plX %d", planeX);
dprint( 1, 30, C_BLACK, "planeY : %d", planeY); dprint( 1, 18, C_BLACK, "plY %d", planeY);
dprint( 1, 40, C_BLACK, "dirX : %d", dirX); dprint( 1, 27, C_BLACK, "dX %d", dirX);
dprint( 1, 50, C_BLACK, "dirY : %d", dirY); dprint( 1, 36, C_BLACK, "dY %d", dirY);
dprint( 1, 60, C_BLACK, "posX : %d", posX); dprint( 1, 45, C_BLACK, "pX %d", posX);
dprint( 1, 70, C_BLACK, "posY : %d", posY); dprint( 1, 54, C_BLACK, "pY %d", posY);
dprint( 1, 80, C_BLACK, "Raycast time : %d", prof_time(timers.raycast_time)); dprint( 1, 63, C_BLACK, "Rct %d", prof_time(timers.raycast_time));
dprint( 1, 90, C_BLACK, "Draw time : %d", prof_time(timers.draw_time)); dprint( 1, 72, C_BLACK, "Dt %d", prof_time(timers.draw_time));
timers.raycast_time = prof_make(); timers.raycast_time = prof_make();
timers.draw_time = prof_make(); timers.draw_time = prof_make();
#endif #endif
@ -149,13 +170,16 @@ int main(){
frame_time = (int)prof_time(frame)/1000; frame_time = (int)prof_time(frame)/1000;
first_frame = 0; first_frame = 0;
} }
c3d_abort:
dgray(DGRAY_OFF);
prof_quit(); prof_quit();
//Libérez vos textures générées procéduralement //Libérez vos textures générées procéduralement
image_free(tex_index[0]); //bopti_free(tex_index[0]);
image_free(tex_index[3]); //bopti_free(tex_index[3]);
return 1; return 1;
} }

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@ -3,7 +3,7 @@
#include "map.h" #include "map.h"
#include "moteur.h" #include "moteur.h"
char map_test[map_w][map_h] = { char __attribute__((section(".rodata"))) map_test[map_w][map_h] = {
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3}, {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,1,0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,1,0,0,1,1,1,1,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3}, {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,1,0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,1,0,0,1,1,1,1,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3},
{1,0,1,0,1,0,0,1,1,1,0,1,1,1,0,1,0,1,1,1,0,1,1,1,0,1,0,0,1,0,1,0,1,0,1,0,1,0,1,0,0,0,1,0,0,0,1,0,0,0,1,1,0,0,0,0,0,1,1,1,1,1,0,1,0,0,1,0,1,1,1,0,1,0,1,1,0,1,0,1,0,0,0,1,1,1,0,0,0,0,0,1,0,1,1,0,2,0,2,0,0,2,0,0,0,0,2,0,0,2,0,2,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3}, {1,0,1,0,1,0,0,1,1,1,0,1,1,1,0,1,0,1,1,1,0,1,1,1,0,1,0,0,1,0,1,0,1,0,1,0,1,0,1,0,0,0,1,0,0,0,1,0,0,0,1,1,0,0,0,0,0,1,1,1,1,1,0,1,0,0,1,0,1,1,1,0,1,0,1,1,0,1,0,1,0,0,0,1,1,1,0,0,0,0,0,1,0,1,1,0,2,0,2,0,0,2,0,0,0,0,2,0,0,2,0,2,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3},

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@ -7,11 +7,14 @@
#include <gint/display.h> #include <gint/display.h>
#include <gint/keyboard.h> #include <gint/keyboard.h>
#include "render-fx.h"
#include <gint/gray.h>
#include <libprof.h> #include <libprof.h>
#include "fixed.h" #include "fixed.h"
#include "gint/display-cg.h" #include "gint/display-cg.h"
#include "gint/display-fx.h"
#include "moteur.h" #include "moteur.h"
#include "map.h" #include "map.h"
@ -169,33 +172,34 @@ void load_map(){
#if asm_opti #if asm_opti
#else #else
inline void __attribute__((always_inline)) draw_stripe(image_t *tex, int texSampleY, inline void __attribute__((always_inline)) draw_stripe(bopti_image_t *tex, int texSampleY,
int linePos, fixed_t texSize, int texX, int x){ int linePos, fixed_t texSize, int texX, int x){
uint32_t *light, *dark;
dgray_getvram(&light,&dark);
struct rbox pxbox = {
.x = x-texX,
.visual_x = x,
.width = 1,
.left = texX,
.columns = 1,
.height = 1
};
fixed_t screenPos = fix(linePos); fixed_t screenPos = fix(linePos);
uint32_t texDat = (uint32_t)tex->data + 2*texX; for(int texPos = texSampleY; texPos < TSIZE; ++texPos){
register int vramSize asm("r2") = 396; if(screenPos >= 0){
register int oneConst asm("r12");
asm("mov #-1, r12\n"
"extu.w r12, r12"
: "=r" (oneConst)
: "r" (oneConst)
);
register int maxConst asm("r13") = viewport_w*viewport_h;
for(int texPos = texSampleY; texPos < 64; ++texPos){
if(screenPos >= -texSize){
int vrampos = ffloor(screenPos)*vramSize+x;
fixed_t oldPos = screenPos; fixed_t oldPos = screenPos;
int16_t pix = *(int16_t*)texDat; pxbox.top = texPos;
do{ do{
gint_vram[vrampos] = pix; if(screenPos >= fix(viewport_h))
vrampos += vramSize;
oldPos += oneConst;
if(vrampos >= maxConst)
return; return;
}while(oldPos < screenPos+texSize); pxbox.y = ffloor(oldPos);
bopti_render(tex,&pxbox,light,dark);
oldPos += 0xFFFF;
} while(oldPos < screenPos+texSize);
} }
screenPos += texSize; screenPos += texSize;
texDat += tex->stride;
} }
} }
#endif #endif
@ -211,7 +215,7 @@ void draw_walls(
extern fixed_t dirY; extern fixed_t dirY;
extern fixed_t planeX; extern fixed_t planeX;
extern fixed_t planeY; extern fixed_t planeY;
extern image_t *tex_index[TINDEX_S]; extern bopti_image_t *tex_index[TINDEX_S];
extern char map_test[map_w][map_h]; extern char map_test[map_w][map_h];
fixed_t cameraX; fixed_t cameraX;
@ -238,7 +242,7 @@ void draw_walls(
int v_offset = 0; //(int)(sin(f2int(posX + posY)) * 5); //a raffiner un peu int v_offset = 0; //(int)(sin(f2int(posX + posY)) * 5); //a raffiner un peu
fixed_t h_offset = 0; //fix(sin(f2int(posX - posY)) * 0.01); fixed_t h_offset = 0; //fix(sin(f2int(posX - posY)) * 0.01);
struct image_linear_map temp; //struct image_linear_map temp;
for(x = 0; x < viewport_w; x++) { for(x = 0; x < viewport_w; x++) {
#if debug #if debug
@ -343,32 +347,35 @@ void draw_walls(
wallX -= fix(floor(f2int(wallX))); wallX -= fix(floor(f2int(wallX)));
//x coordinate on the texture //x coordinate on the texture
texX = fmul(wallX, 64); texX = fmul(wallX, TSIZE);
texX = texX % 64; texX %= TSIZE;
if(side == 0 && rayDirX > 0) texX = 64 - texX - 1; if(side == 0 && rayDirX > 0) texX = 64 - texX - 1;
if(side == 1 && rayDirY < 0) texX = 64 - texX - 1; if(side == 1 && rayDirY < 0) texX = 64 - texX - 1;
lineHeight = f2int(fdiv(fix(viewport_h), perpWallDist)); //Taille en px de la ligne lineHeight = f2int(fdiv(fix(viewport_h), perpWallDist)); //Taille en px de la ligne
if (lineHeight < 1) lineHeight = 1; if (lineHeight < 1) lineHeight = 1;
//if (lineHeight > viewport_h) lineHeight = viewport_h - 1; if (lineHeight > viewport_h) lineHeight = viewport_h - 1;
fixed_t texSize = fix(lineHeight) / 64; //taille proportionelle de la ligne a la tex fixed_t texSize = fix(lineHeight) / TSIZE; //taille proportionelle de la ligne a la tex
if (texSize < 0x400) texSize = 0x400; //0x400 = 1/64 * 2^16 if (texSize < fix(1.0/(float)TSIZE)) texSize = fix(1.0/(float)TSIZE); //0x400 = 1/64 * 2^16
if (texSize > 0x3D000) { //0x3D000 = 3.8125 * 2^16, 3.8125 = viewport_h/64 if (texSize > fix((float)viewport_h/(float)TSIZE)) { //0x3D000 = 3.8125 * 2^16, 3.8125 = viewport_h/64
texSample = fceil(fdiv(fix(viewport_h), texSize)); texSample = fceil(fdiv(fix(viewport_h), texSize));
texSampleY = 32 - texSample/2; texSampleY = TSIZE/2 - texSample/2;
} }
else { else {
texSample = 64; texSample = TSIZE;
texSampleY = 0; texSampleY = 0;
} }
int linePos = viewport_h/2 - lineHeight/2; int linePos = viewport_h/2 - lineHeight/2;
image_t *tex = tex_index[map_test[mapX][mapY]]; bopti_image_t *tex = tex_index[map_test[mapX][mapY]];
draw_stripe(tex, texSampleY, linePos, texSize, texX, x); //dline(x, linePos, x, linePos+lineHeight, color);
draw_stripe(tex_index[map_test[mapX][mapY]], texSampleY, linePos,
texSize, texX, x);
#if debug #if debug
prof_leave(timers->draw_time); prof_leave(timers->draw_time);

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@ -3,17 +3,20 @@
#ifndef moteur_h #ifndef moteur_h
#define moteur_h #define moteur_h
#include "libprof.h" #include <libprof.h>
#include <gint/image.h> #include <gint/display.h>
#include "fixed.h"
//param. graphiques //param. graphiques
#define screen_w 396 #define screen_w 128
#define screen_h 224 #define screen_h 64
#define viewport_w 396 #define viewport_w 128
#define viewport_h 224 #define viewport_h 64
#define max_dist fix(32) //en tuiles << 16, actuellement 32 #define max_dist fix(32) //en tuiles << 16, actuellement 32
#define TINDEX_S 256 #define TSIZE 32
#define TINDEX_S 16
#define debug 0 //pour afficher les infos de debug #define debug 0 //pour afficher les infos de debug
@ -26,7 +29,7 @@ typedef struct {
} EngineTimers; } EngineTimers;
void draw_stripe(image_t *tex, int texSampleY, int linePos, fixed_t texSize, int texX, int x); void draw_stripe(bopti_image_t *tex, int texSampleY, int linePos, fixed_t texSize, int texX, int x);
void load_map(); void load_map();
void end_screen(); void end_screen();