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https://git.planet-casio.com/Fcalva/Copy3DEngine.git
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7 changed files with 211 additions and 233 deletions
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@ -2,33 +2,39 @@
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# toolchain file and module path of the fxSDK
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cmake_minimum_required(VERSION 3.15)
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project(Maze3D)
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project(Copy3DEngine)
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include(GenerateG3A)
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include(Fxconv)
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find_package(Gint 2.9 REQUIRED)
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find_package(LibProf 2.1 REQUIRED)
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# le nom de votre jeu
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set(NAMEOFGAME "Test3D")
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# Nom de l'auteur -> votre nom/pseudo
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set(AUTHOR "Fcalva")
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set(SOURCES
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src/main.c
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src/moteur.c
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src/map_test.c
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src/map.c
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)
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# Shared assets, fx-9860G-only assets and fx-CG-50-only assets
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set(ASSETS
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assets-cg/textures/briques0.png
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assets-cg/textures/buisson1.png
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)
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fxconv_declare_assets(${ASSETS} ${ASSETS_fx} ${ASSETS_cg} WITH_METADATA)
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fxconv_declare_assets(${ASSETS} WITH_METADATA)
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add_executable(myaddin ${SOURCES} ${ASSETS} ${ASSETS_${FXSDK_PLATFORM}})
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target_compile_options(myaddin PRIVATE -Wall -Wextra -Ofast -fira-region=all -flto -fno-math-errno -funsafe-math-optimizations -fassociative-math -freciprocal-math)
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target_link_libraries(myaddin Gint::Gint )
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target_link_libraries(myaddin LibProf::LibProf)
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target_link_options(myaddin PRIVATE -Wl,--print-memory-usage,-flto)
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add_executable(Copy3DEngine ${SOURCES} ${ASSETS})
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target_compile_options(Copy3DEngine PRIVATE -Wall -Wextra -Ofast -fira-region=all -flto -fno-math-errno -funsafe-math-optimizations -fassociative-math -freciprocal-math)
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target_compile_definitions(Copy3DEngine PRIVATE NAMEOFGAME="${NAMEOFGAME}" AUTHOR="${AUTHOR}")
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target_link_libraries(Copy3DEngine Gint::Gint)
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target_link_libraries(Copy3DEngine LibProf::LibProf)
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target_link_options(Copy3DEngine PRIVATE -Wl,--print-memory-usage,-flto)
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if("${FXSDK_PLATFORM_LONG}" STREQUAL fxCG50)
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generate_g3a(TARGET myaddin OUTPUT "Maze3D.g3a"
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NAME "Maze3D" ICONS assets-cg/icon-uns.png assets-cg/icon-sel.png)
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generate_g3a(TARGET Copy3DEngine OUTPUT "${NAMEOFGAME}.g3a"
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NAME "${NAMEOFGAME}" ICONS assets-cg/icon-uns.png assets-cg/icon-sel.png)
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endif()
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106
src/main.c
106
src/main.c
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@ -6,29 +6,18 @@
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#include <gint/image.h>
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#include <libprof.h>
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//#define USB
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#ifdef USB
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#include <gint/usb-ff-bulk.h>
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#include <gint/usb.h>
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#endif
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#include "fixed.h"
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#include "moteur.h"
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#include "map_test.h"
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#include "map.h"
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//====== Maze3D V1.0.4 =====
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// Git du moteur : https://github.com/attilavs2/Raycaster_G90
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// Git du jeu : https://gitea.planet-casio.com/Fcalva/Maze3D
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//====== Copy3DEngine =====
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// Git du moteur : TODO
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// Git du jeu : [Rajoutez le vôtre ici]
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//
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// Page du jeu : https://www.planet-casio.com/Fr/programmes/programme4355-1-maze3d-fcalva-jeux-reflexion.html
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//
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// Tout le code de cette version est en GPL3
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// Game design : Fcalva (aka. fklv, Fcalva#6860, attilavs2)
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// Programmation : Fcalva
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// "Art" : Fcalva
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// Page du jeu : [La vôtre ici]
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//
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// Voir README.md pour license précise, par Fcalva et est sous GPLv3
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//
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//
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@ -36,25 +25,21 @@
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#error Ce code est pour FXCG50/G90+E uniquement, enlevez ce message a vos riques et périls
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#endif
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#ifdef USB
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void USB_capture() {
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if (usb_is_open()) usb_fxlink_screenshot(false);
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}
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#endif
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//#define debug //pour afficher les infos de debug
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image_t *tex_index[TINDEX_S];
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extern char map_test[map_w][map_h];
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//Vos images ici
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extern image_t briques0;
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extern image_t buisson0;
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char exit_game = 0;
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char disp_frame_time = 0;
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char first_frame = 1;
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char first_frame = 0;
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int frame_time_timer = 1;
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int capture_timer = 1;
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fixed_t posX;
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fixed_t posY;
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fixed_t planeX;
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fixed_t planeY;
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int frame_time = 0;
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int frame_time = 1;
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void keys_get(){
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move();
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pollevent();
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move();
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if (keydown(KEY_F1) && frame_time_timer <= 0) {
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if (disp_frame_time == 0) {
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disp_frame_time = 1;
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}
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}
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frame_time_timer--;
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if (keydown(KEY_F6)) exit_game = 1;
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if (keydown(KEY_EXIT)) exit_game = 1;
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#ifdef debug
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if (keydown(KEY_TAN)) end_screen();
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#endif
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#ifdef USB
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if (keydown(KEY_0) && keydown(KEY_EXE) && capture_timer <= 0) {
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USB_capture();
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capture_timer = 10;
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}
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capture_timer--;
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#endif
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}
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void main_menu(){
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dtext_opt(198, 100, 0xde85, C_NONE, DTEXT_CENTER, DTEXT_TOP, "Maze 3D", -1);
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dtext_opt(198, 120, 0xde85, C_NONE, DTEXT_CENTER, DTEXT_TOP, "De Fcalva", -1);
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dtext_opt(198, 100, 0xde85, C_NONE, DTEXT_CENTER, DTEXT_TOP, NAMEOFGAME, -1);
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dtext_opt(198, 120, 0xde85, C_NONE, DTEXT_CENTER, DTEXT_TOP, "De Fcalva" /*AUTHOR*/, -1);
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dtext_opt(198, 150, 0xde85, C_NONE, DTEXT_CENTER, DTEXT_TOP, "Appuyez sur une touche", -1);
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dupdate();
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image_t *frame_buffer = image_create_vram();
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image_t sky_tex = *image_alloc(64, 64, IMAGE_RGB565);
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image_t WXOR_tex = *image_alloc(64, 64, IMAGE_RGB565);
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image_t D_tex = *image_alloc(64, 64, IMAGE_RGB565);
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extern image_t *tex_index[TINDEX_S];
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int i, j;
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for (i = 0; i<= 64; i++){
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for (j = 0; j<= 64; j++){
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int c = (int)floor((float)(i ^ j) * 0.5);
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unsigned short color = (c << 8) + (c << 4) + c;
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image_set_pixel(&WXOR_tex, i, j, color);
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}
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}
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image_fill(&D_tex, 0x4228);
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image_fill(&sky_tex, 0x9dbd);
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tex_index[1] = &buisson0;
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tex_index[2] = &briques0;
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//Vos textures générées procéduralement
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tex_index[0] = image_alloc(64, 64, IMAGE_RGB565);
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tex_index[3] = image_alloc(64, 64, IMAGE_RGB565);
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image_fill(tex_index[0], 0x4228);
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image_fill(tex_index[3], 0x9dbd);
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prof_init();
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#ifdef USB
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usb_interface_t const *interfaces[] = {&usb_ff_bulk, NULL};
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usb_open(interfaces, GINT_CALL_NULL);
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#endif
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while (exit_game == 0) {
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while (!exit_game) {
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prof_t frame = prof_make();
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prof_enter(frame);
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drect(0, 0, 395, 112, 0x9dbd);
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drect(0,112, 395, 243, 0xc4c9);
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draw_walls(&buisson0, &briques0, &sky_tex, &WXOR_tex, &D_tex, frame_buffer);
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draw_walls(frame_buffer);
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if(first_frame == 1) main_menu();
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if(first_frame == 1){
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main_menu();
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first_frame = 0;
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}
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keys_get();
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dupdate();
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prof_leave(frame);
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frame_time = (int)prof_time(frame)/1000;
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first_frame = 0;
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}
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prof_quit();
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#ifdef USB
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usb_close();
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#endif
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free(&sky_tex);
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free(&WXOR_tex);
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free(&D_tex);
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//Libérez vos textures générées procéduralement
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image_free(tex_index[0]);
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image_free(tex_index[3]);
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return 1;
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}
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#include "map_test.h"
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// Voir README.md pour license précise, par Fcalva 2023-2024 et est sous GPLv3
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#include "map.h"
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#include "moteur.h"
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char map_test[map_w][map_h] = {
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src/map.h
Normal file
10
src/map.h
Normal file
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// Voir README.md pour license précise, par Fcalva 2023-2024 et est sous GPLv3
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#include "fixed.h"
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#ifndef map_test_M
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#define map_test_M
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#define map_w 64
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#define map_h 128
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#endif /* map_test.h */
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#include "fixed.h"
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#ifndef map_test_M
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#define map_test_M
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#define map_w 64
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#define map_h 128
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//#define startpos_x (fixed_t) 1370352//exprimé en cases<<16
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//#define startpos_y (fixed_t) 1817445
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#endif /* map_test.h */
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30
src/moteur.c
30
src/moteur.c
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// Voir README.md pour license précise, par Fcalva 2023-2024 et est sous GPLv3
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#include <math.h>
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#include <stdlib.h>
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#include <string.h>
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#include "fixed.h"
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#include "moteur.h"
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#include "map_test.h"
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#include "map.h"
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// moteur.c :
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// ici se trouvent tout ce qui concerne les graphismes, mouvement et collisions
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int xtemp2;
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int ytemp2;
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pollevent();
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if (keydown(KEY_UP)) {
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xtemp1 = f2int(posX + fmul(dirX, moveSpeed));
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ytemp1 = f2int(posY);
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dirY = start_dirY; //initial direction vector
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}
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void load_map(){
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dtext( 1, 1, C_BLACK, "Chargement...");
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dupdate();
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spawn_gen();
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}
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void draw_walls(image_t *tex_1, image_t *tex_2, image_t *tex_3, image_t *tex_4, image_t *D_tex, image_t *frame_buffer){
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void draw_walls(image_t *frame_buffer){
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extern fixed_t posX;
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extern fixed_t posY;
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extern fixed_t dirX;
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extern fixed_t dirY;
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extern fixed_t planeX;
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extern fixed_t planeY;
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extern image_t *tex_index[TINDEX_S];
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extern char map_test[map_w][map_h];
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fixed_t cameraX;
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//x coordinate on the texture
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texX = fmul(wallX, 64);
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while(texX >= 64 || texX < 0){
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if(texX >= 64) texX -= 64;
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if(texX < 0) texX += 64;
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}
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texX = texX % 64;
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if(side == 0 && rayDirX > 0) texX = 64 - texX - 1;
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if(side == 1 && rayDirY < 0) texX = 64 - texX - 1;
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}
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image_t texStripe;
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image_clear(&texStripe);
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switch(map_test[mapX][mapY]){
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case 1 : texStripe = *image_sub(tex_1, texX, texSampleY, 1, texSample); break;
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case 2 : texStripe = *image_sub(tex_2, texX, texSampleY, 1, texSample); break;
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case 3 : texStripe = *image_sub(tex_3, texX, texSampleY, 1, texSample); break;
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case 4 : texStripe = *image_sub(tex_4, texX, texSampleY, 1, texSample); break;
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default : texStripe = *image_sub(D_tex, texX, texSampleY, 1, texSample); break;
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}
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texStripe = *image_sub(tex_index[map_test[mapX][mapY]], texX, texSampleY, 1, texSample);
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image_scale(&texStripe, 0xFFFF, texSize, &temp);
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image_linear(&texStripe, image_at(frame_buffer, x, (int)(viewport_h * 0.5 - lineHeight * 0.5) + v_offset), &temp);
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// Voir README.md pour license précise, par Fcalva 2023-2024 et est sous GPLv3
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#ifndef moteur_h
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#define moteur_h
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#define viewport_h 224
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#define max_dist 0x1FFFFF //en tuiles << 16, actuellement 32
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#define TINDEX_S 256
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void load_map();
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void end_screen();
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void logic();
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void draw_walls(image_t*, image_t*, image_t*, image_t*, image_t*, image_t*);
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void draw_walls(image_t *frame_buffer);
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void move();
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#endif /* moteur */
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