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# Configure with [fxsdk build-fx] or [fxsdk build-cg], which provide the
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# toolchain file and module path of the fxSDK
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cmake_minimum_required(VERSION 3.15)
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project(Copy3DEngine)
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include(GenerateG3A)
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include(Fxconv)
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find_package(Gint 2.9 REQUIRED)
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find_package(LibProf 2.1 REQUIRED)
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# le nom de votre jeu
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set(NAMEOFGAME "Test3D")
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# Nom de l'auteur -> votre nom/pseudo
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set(AUTHOR "Fcalva")
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set(SOURCES
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src/main.c
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src/moteur.c
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src/map.c
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)
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set(ASSETS
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assets-cg/textures/briques0.png
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assets-cg/textures/buisson1.png
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)
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fxconv_declare_assets(${ASSETS} WITH_METADATA)
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add_executable(Copy3DEngine ${SOURCES} ${ASSETS})
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target_compile_options(Copy3DEngine PRIVATE -Wall -Wextra -Ofast -fira-region=all -flto -fno-math-errno -funsafe-math-optimizations -fassociative-math -freciprocal-math)
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target_compile_definitions(Copy3DEngine PRIVATE NAMEOFGAME="${NAMEOFGAME}" AUTHOR="${AUTHOR}")
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target_link_libraries(Copy3DEngine Gint::Gint)
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target_link_libraries(Copy3DEngine LibProf::LibProf)
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target_link_options(Copy3DEngine PRIVATE -Wl,--print-memory-usage,-flto)
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if("${FXSDK_PLATFORM_LONG}" STREQUAL fxCG50)
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generate_g3a(TARGET Copy3DEngine OUTPUT "${NAMEOFGAME}.g3a"
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NAME "${NAMEOFGAME}" ICONS assets-cg/icon-uns.png assets-cg/icon-sel.png)
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endif()
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