draw_stripe : Opti max (Pour du C)

This commit is contained in:
attilavs2 2024-09-01 16:38:23 +02:00
parent 6942d10dda
commit 84b823f285
5 changed files with 93 additions and 139 deletions

View file

@ -18,7 +18,7 @@ set(SOURCES
src/main.c
src/moteur.c
src/map.c
src/opti.S
# src/opti.S
)
set(ASSETS

View file

@ -27,8 +27,6 @@
#error Ce code est pour FXCG50/G90+E uniquement, enlevez ce message a vos riques et périls
#endif
#define debug 0 //pour afficher les infos de debug
image_t *tex_index[TINDEX_S];
extern char map_test[map_w][map_h];
@ -91,8 +89,6 @@ int main(){
load_map();
image_t *frame_buffer = image_create_vram();
extern image_t *tex_index[TINDEX_S];
tex_index[1] = &buisson0;
@ -108,6 +104,10 @@ int main(){
prof_init();
#if debug
EngineTimers timers;
#endif
while (!exit_game) {
prof_t frame = prof_make();
prof_enter(frame);
@ -117,14 +117,18 @@ int main(){
dma_memset((void*)((uint32_t)gint_vram + viewport_w*viewport_h),
0xc4c9c4c9, viewport_w*viewport_h);
draw_walls();
if(first_frame){
main_menu();
}
keys_get();
draw_walls(
#if debug
&timers
#endif
);
if (disp_frame_time == 1) dprint( 1, 10, C_BLACK, "Frame time : %d ms", frame_time);
#if debug
@ -134,6 +138,10 @@ int main(){
dprint( 1, 50, C_BLACK, "dirY : %d", dirY);
dprint( 1, 60, C_BLACK, "posX : %d", posX);
dprint( 1, 70, C_BLACK, "posY : %d", posY);
dprint( 1, 80, C_BLACK, "Raycast time : %d", prof_time(timers.raycast_time));
dprint( 1, 90, C_BLACK, "Draw time : %d", prof_time(timers.draw_time));
timers.raycast_time = prof_make();
timers.draw_time = prof_make();
#endif
dupdate();

View file

@ -168,24 +168,40 @@ void load_map(){
}
#if asm_opti
void draw_stripe(image_t *tex, int texSampleY, int linePos, fixed_t texSize, int texX, int x);
#else
void inline draw_stripe(image_t *tex, int texSampleY, int linePos, fixed_t texSize, int texX, int x){
inline void __attribute__((always_inline)) draw_stripe(image_t *tex, int texSampleY,
int linePos, fixed_t texSize, int texX, int x){
fixed_t screenPos = fix(linePos);
uint32_t texDat = (uint32_t)tex->data + 2*texX;
for(int texPos = texSampleY; texPos < 64; texPos++){
if(screenPos < -texSize) goto noDraw;
for(fixed_t oldPos = screenPos; oldPos < screenPos+texSize; oldPos+=0xFFFF){
gint_vram[ffloor(oldPos)*396+x] = *(uint16_t*)texDat;
register int vramSize asm("r2") = 396;
register int oneConst asm("r12");
asm("mov #-1, r12\n"
"extu.w r12, r12"
: "=r" (oneConst)
: "r" (oneConst)
);
for(int texPos = texSampleY; texPos < 64; ++texPos){
if(screenPos >= -texSize){
int vrampos = ffloor(screenPos)*vramSize+x;
fixed_t oldPos = screenPos;
int16_t pix = *(int16_t*)texDat;
do{
gint_vram[vrampos] = pix;
vrampos += vramSize;
oldPos += oneConst;
}while(oldPos < screenPos+texSize);
}
noDraw:
screenPos += texSize;
texDat += tex->stride;
}
}
#endif
void draw_walls(){
void draw_walls(
#if debug
EngineTimers *timers
#endif
){
extern fixed_t posX;
extern fixed_t posY;
extern fixed_t dirX;
@ -222,6 +238,9 @@ void draw_walls(){
struct image_linear_map temp;
for(x = 0; x < viewport_w; x++) {
#if debug
prof_enter(timers->raycast_time);
#endif
//calculate ray position and direction
cameraX = fdiv(fix(x*2), fix(viewport_w)) - 0xFFFF + h_offset; //x-coordinate in camera space
@ -245,6 +264,7 @@ void draw_walls(){
// stepping further below works. So the values can be computed as below.
// Division through zero is prevented, even though technically that's not
// needed in C++ with IEEE 754 floating point values.
//Fcalva : It is with fp32s !
rayDirX = rayDirX == 0 ? 1 : rayDirX;
rayDirY = rayDirY == 0 ? 1 : rayDirY;
@ -281,7 +301,7 @@ void draw_walls(){
break;
}
//Otherwise check if ray has hit a wall
else if (map_test[mapX][mapY] > 0) {
if (map_test[mapX][mapY] > 0) {
break;
}
//jump to next map square, either in x-direction, or in y-direction
@ -306,6 +326,11 @@ void draw_walls(){
if (side == 0) perpWallDist = (sideDistX - deltaDistX);
else perpWallDist = (sideDistY - deltaDistY);
#if debug
prof_leave(timers->raycast_time);
prof_enter(timers->draw_time);
#endif
//texturing calculations
//calculate value of wallX
@ -341,5 +366,9 @@ void draw_walls(){
image_t *tex = tex_index[map_test[mapX][mapY]];
draw_stripe(tex, texSampleY, linePos, texSize, texX, x);
#if debug
prof_leave(timers->draw_time);
#endif
}
}

View file

@ -1,24 +1,40 @@
// Voir README.md pour license précise, par Fcalva 2023-2024 et est sous GPLv3
#ifndef moteur_h
#define moteur_h
#include <gint/image.h>
//param. graphiques
#define screen_w 396
#define screen_h 224
#define viewport_w 396
#define viewport_h 224
#define max_dist fix(32) //en tuiles << 16, actuellement 32
#define TINDEX_S 256
#define asm_opti 1
void load_map();
void end_screen();
void draw_walls();
void move();
#endif /* moteur */
// Voir README.md pour license précise, par Fcalva 2023-2024 et est sous GPLv3
#ifndef moteur_h
#define moteur_h
#include "libprof.h"
#include <gint/image.h>
//param. graphiques
#define screen_w 396
#define screen_h 224
#define viewport_w 396
#define viewport_h 224
#define max_dist fix(32) //en tuiles << 16, actuellement 32
#define TINDEX_S 256
#define debug 0 //pour afficher les infos de debug
#define asm_opti 0
typedef struct {
prof_t raycast_time;
prof_t draw_time;
} EngineTimers;
void draw_stripe(image_t *tex, int texSampleY, int linePos, fixed_t texSize, int texX, int x);
void load_map();
void end_screen();
void draw_walls(
#if debug
EngineTimers *timers
#endif
);
void move();
#endif /* moteur */

View file

@ -1,99 +0,0 @@
##void draw_stripe(image_t *tex, int texSampleY, int linePos, fixed_t texSize, int texX, int x){
## fixed_t screenPos = fix(linePos);
## uint32_t texDat = (uint32_t)tex->data + 2*texX;
## for(int texPos = texSampleY; texPos < 64; texPos++){
## if(screenPos < -texSize) goto noDraw;
## for(fixed_t oldPos = screenPos; oldPos < screenPos+texSize; oldPos+=0xFFFF){
## gint_vram[ffloor(oldPos)*396+x] = *(uint16_t*)texDat;
## }
## noDraw:
## screenPos += texSize;
## texDat += tex->stride;
## }
##}
# r0 : vram
# r1 : tex->stride
# r2 : texDat
# r3 : 0xFFFF / swapped with 64
# r4 : tex -> x -> texX -> oldPos
# r5 : texSampleY -> texPos
# r6 : linePos -> screenPos
# r7 : texSize
# r8 : 396*2
# r9 : -texSize
# r10 : px save
# @-4 : texX -> r8 (save)
# @-8 : x -> r9 (save)
# @-12 : r10 (save)
.global _draw_stripe
.align 4
_draw_stripe:
mov.l .gint_vram, r0
add #4, r4
mov.l @r4, r1
add #4, r4
mov.l @r4, r2
mov.l @r15+, r4
shll r4
add r4, r2
mov.l @r15+, r4
shll r4
add r4, r0
shll16 r6
mov.l r8, @-r15
mov #99, r8
shll2 r8
shll r8
mov.l r9, @-r15
mov r7, r9
neg r9, r9
mov.l r10, @-r15
ds_lpstart:
cmp/gt r6, r9
bt noDraw
nop
nop
ds_tex_lpstart:
mov #-1, r3
mov r6, r4
#tex read
mov.w @r2, r10
extu.w r3, r3
add r7, r6
mov.w r10, @r0
add r3, r4
cmp/gt r4, r6
add r8, r0
bf ds_tex_lpstart
bt ds_tex_exit
nop
noDraw:
add r7, r6
add r8, r0
ds_tex_exit:
add r1, r2
mov #64, r3
add #1, r5
cmp/ge r5, r3
bf ds_lpstart
nop
mov.l @r15+, r10
mov.l @r15+, r9
mov.l @r15+, r8
rts
add #-8, r15
.align 4
.gint_vram:
.long _gint_vram