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https://git.planet-casio.com/Fcalva/Copy3DEngine.git
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draw_stripe : Opti max (Pour du C)
This commit is contained in:
parent
6942d10dda
commit
84b823f285
5 changed files with 93 additions and 139 deletions
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@ -18,7 +18,7 @@ set(SOURCES
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src/main.c
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src/moteur.c
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src/map.c
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src/opti.S
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# src/opti.S
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)
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set(ASSETS
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20
src/main.c
20
src/main.c
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@ -27,8 +27,6 @@
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#error Ce code est pour FXCG50/G90+E uniquement, enlevez ce message a vos riques et périls
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#endif
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#define debug 0 //pour afficher les infos de debug
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image_t *tex_index[TINDEX_S];
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extern char map_test[map_w][map_h];
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@ -91,8 +89,6 @@ int main(){
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load_map();
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image_t *frame_buffer = image_create_vram();
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extern image_t *tex_index[TINDEX_S];
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tex_index[1] = &buisson0;
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@ -108,6 +104,10 @@ int main(){
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prof_init();
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#if debug
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EngineTimers timers;
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#endif
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while (!exit_game) {
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prof_t frame = prof_make();
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prof_enter(frame);
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@ -117,14 +117,18 @@ int main(){
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dma_memset((void*)((uint32_t)gint_vram + viewport_w*viewport_h),
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0xc4c9c4c9, viewport_w*viewport_h);
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draw_walls();
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if(first_frame){
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main_menu();
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}
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keys_get();
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draw_walls(
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#if debug
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&timers
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#endif
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);
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if (disp_frame_time == 1) dprint( 1, 10, C_BLACK, "Frame time : %d ms", frame_time);
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#if debug
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@ -134,6 +138,10 @@ int main(){
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dprint( 1, 50, C_BLACK, "dirY : %d", dirY);
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dprint( 1, 60, C_BLACK, "posX : %d", posX);
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dprint( 1, 70, C_BLACK, "posY : %d", posY);
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dprint( 1, 80, C_BLACK, "Raycast time : %d", prof_time(timers.raycast_time));
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dprint( 1, 90, C_BLACK, "Draw time : %d", prof_time(timers.draw_time));
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timers.raycast_time = prof_make();
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timers.draw_time = prof_make();
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#endif
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dupdate();
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47
src/moteur.c
47
src/moteur.c
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@ -168,24 +168,40 @@ void load_map(){
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}
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#if asm_opti
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void draw_stripe(image_t *tex, int texSampleY, int linePos, fixed_t texSize, int texX, int x);
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#else
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void inline draw_stripe(image_t *tex, int texSampleY, int linePos, fixed_t texSize, int texX, int x){
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inline void __attribute__((always_inline)) draw_stripe(image_t *tex, int texSampleY,
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int linePos, fixed_t texSize, int texX, int x){
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fixed_t screenPos = fix(linePos);
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uint32_t texDat = (uint32_t)tex->data + 2*texX;
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for(int texPos = texSampleY; texPos < 64; texPos++){
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if(screenPos < -texSize) goto noDraw;
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for(fixed_t oldPos = screenPos; oldPos < screenPos+texSize; oldPos+=0xFFFF){
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gint_vram[ffloor(oldPos)*396+x] = *(uint16_t*)texDat;
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register int vramSize asm("r2") = 396;
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register int oneConst asm("r12");
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asm("mov #-1, r12\n"
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"extu.w r12, r12"
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: "=r" (oneConst)
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: "r" (oneConst)
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);
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for(int texPos = texSampleY; texPos < 64; ++texPos){
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if(screenPos >= -texSize){
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int vrampos = ffloor(screenPos)*vramSize+x;
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fixed_t oldPos = screenPos;
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int16_t pix = *(int16_t*)texDat;
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do{
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gint_vram[vrampos] = pix;
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vrampos += vramSize;
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oldPos += oneConst;
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}while(oldPos < screenPos+texSize);
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}
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noDraw:
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screenPos += texSize;
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texDat += tex->stride;
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}
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}
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#endif
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void draw_walls(){
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void draw_walls(
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#if debug
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EngineTimers *timers
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#endif
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){
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extern fixed_t posX;
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extern fixed_t posY;
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extern fixed_t dirX;
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@ -222,6 +238,9 @@ void draw_walls(){
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struct image_linear_map temp;
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for(x = 0; x < viewport_w; x++) {
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#if debug
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prof_enter(timers->raycast_time);
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#endif
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//calculate ray position and direction
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cameraX = fdiv(fix(x*2), fix(viewport_w)) - 0xFFFF + h_offset; //x-coordinate in camera space
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@ -245,6 +264,7 @@ void draw_walls(){
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// stepping further below works. So the values can be computed as below.
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// Division through zero is prevented, even though technically that's not
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// needed in C++ with IEEE 754 floating point values.
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//Fcalva : It is with fp32s !
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rayDirX = rayDirX == 0 ? 1 : rayDirX;
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rayDirY = rayDirY == 0 ? 1 : rayDirY;
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@ -281,7 +301,7 @@ void draw_walls(){
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break;
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}
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//Otherwise check if ray has hit a wall
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else if (map_test[mapX][mapY] > 0) {
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if (map_test[mapX][mapY] > 0) {
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break;
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}
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//jump to next map square, either in x-direction, or in y-direction
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@ -306,6 +326,11 @@ void draw_walls(){
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if (side == 0) perpWallDist = (sideDistX - deltaDistX);
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else perpWallDist = (sideDistY - deltaDistY);
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#if debug
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prof_leave(timers->raycast_time);
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prof_enter(timers->draw_time);
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#endif
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//texturing calculations
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//calculate value of wallX
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@ -341,5 +366,9 @@ void draw_walls(){
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image_t *tex = tex_index[map_test[mapX][mapY]];
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draw_stripe(tex, texSampleY, linePos, texSize, texX, x);
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#if debug
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prof_leave(timers->draw_time);
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#endif
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}
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}
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64
src/moteur.h
64
src/moteur.h
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@ -1,24 +1,40 @@
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// Voir README.md pour license précise, par Fcalva 2023-2024 et est sous GPLv3
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#ifndef moteur_h
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#define moteur_h
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#include <gint/image.h>
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//param. graphiques
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#define screen_w 396
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#define screen_h 224
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#define viewport_w 396
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#define viewport_h 224
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#define max_dist fix(32) //en tuiles << 16, actuellement 32
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#define TINDEX_S 256
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#define asm_opti 1
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void load_map();
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void end_screen();
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void draw_walls();
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void move();
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#endif /* moteur */
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// Voir README.md pour license précise, par Fcalva 2023-2024 et est sous GPLv3
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#ifndef moteur_h
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#define moteur_h
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#include "libprof.h"
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#include <gint/image.h>
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//param. graphiques
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#define screen_w 396
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#define screen_h 224
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#define viewport_w 396
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#define viewport_h 224
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#define max_dist fix(32) //en tuiles << 16, actuellement 32
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#define TINDEX_S 256
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#define debug 0 //pour afficher les infos de debug
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#define asm_opti 0
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typedef struct {
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prof_t raycast_time;
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prof_t draw_time;
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} EngineTimers;
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void draw_stripe(image_t *tex, int texSampleY, int linePos, fixed_t texSize, int texX, int x);
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void load_map();
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void end_screen();
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void draw_walls(
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#if debug
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EngineTimers *timers
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#endif
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);
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void move();
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#endif /* moteur */
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99
src/opti.S
99
src/opti.S
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@ -1,99 +0,0 @@
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##void draw_stripe(image_t *tex, int texSampleY, int linePos, fixed_t texSize, int texX, int x){
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## fixed_t screenPos = fix(linePos);
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## uint32_t texDat = (uint32_t)tex->data + 2*texX;
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## for(int texPos = texSampleY; texPos < 64; texPos++){
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## if(screenPos < -texSize) goto noDraw;
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## for(fixed_t oldPos = screenPos; oldPos < screenPos+texSize; oldPos+=0xFFFF){
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## gint_vram[ffloor(oldPos)*396+x] = *(uint16_t*)texDat;
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## }
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## noDraw:
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## screenPos += texSize;
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## texDat += tex->stride;
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## }
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##}
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# r0 : vram
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# r1 : tex->stride
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# r2 : texDat
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# r3 : 0xFFFF / swapped with 64
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# r4 : tex -> x -> texX -> oldPos
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# r5 : texSampleY -> texPos
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# r6 : linePos -> screenPos
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# r7 : texSize
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# r8 : 396*2
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# r9 : -texSize
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# r10 : px save
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# @-4 : texX -> r8 (save)
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# @-8 : x -> r9 (save)
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# @-12 : r10 (save)
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.global _draw_stripe
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.align 4
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_draw_stripe:
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mov.l .gint_vram, r0
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add #4, r4
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mov.l @r4, r1
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add #4, r4
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mov.l @r4, r2
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mov.l @r15+, r4
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shll r4
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add r4, r2
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mov.l @r15+, r4
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shll r4
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add r4, r0
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shll16 r6
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mov.l r8, @-r15
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mov #99, r8
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shll2 r8
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shll r8
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mov.l r9, @-r15
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mov r7, r9
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neg r9, r9
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mov.l r10, @-r15
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ds_lpstart:
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cmp/gt r6, r9
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bt noDraw
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nop
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nop
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ds_tex_lpstart:
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mov #-1, r3
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mov r6, r4
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#tex read
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mov.w @r2, r10
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extu.w r3, r3
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add r7, r6
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mov.w r10, @r0
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add r3, r4
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cmp/gt r4, r6
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add r8, r0
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bf ds_tex_lpstart
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bt ds_tex_exit
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nop
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noDraw:
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add r7, r6
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add r8, r0
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ds_tex_exit:
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add r1, r2
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mov #64, r3
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add #1, r5
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cmp/ge r5, r3
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bf ds_lpstart
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nop
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mov.l @r15+, r10
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mov.l @r15+, r9
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mov.l @r15+, r8
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rts
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add #-8, r15
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.align 4
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.gint_vram:
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.long _gint_vram
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