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https://git.planet-casio.com/Fcalva/Copy3DEngine.git
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Merge pull request 'dev' (#1) from dev into master
Reviewed-on: https://git.planet-casio.com///Fcalva/Copy3DEngine/pulls/1
This commit is contained in:
commit
886fdb19c0
5 changed files with 57 additions and 23 deletions
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@ -28,11 +28,11 @@ set(ASSETS
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fxconv_declare_assets(${ASSETS} WITH_METADATA)
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add_executable(Copy3DEngine ${SOURCES} ${ASSETS})
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target_compile_options(Copy3DEngine PRIVATE -Wall -Wextra -Ofast -fira-region=all -flto -fno-math-errno -funsafe-math-optimizations -fassociative-math -freciprocal-math)
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target_compile_options(Copy3DEngine PRIVATE -Wall -Wextra -Ofast)
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target_compile_definitions(Copy3DEngine PRIVATE NAMEOFGAME="${NAMEOFGAME}" AUTHOR="${AUTHOR}")
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target_link_libraries(Copy3DEngine Gint::Gint)
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target_link_libraries(Copy3DEngine LibProf::LibProf)
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target_link_options(Copy3DEngine PRIVATE -Wl,--print-memory-usage,-flto)
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target_link_options(Copy3DEngine PRIVATE -Wl,--print-memory-usage)
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if("${FXSDK_PLATFORM_LONG}" STREQUAL fxCG50)
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generate_g3a(TARGET Copy3DEngine OUTPUT "${NAMEOFGAME}.g3a"
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18
src/fixed.h
18
src/fixed.h
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@ -9,6 +9,10 @@
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typedef int32_t fixed_t;
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/* Standard arithmetic. */
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typedef struct {
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int32_t x ,y;
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} V2d;
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static inline fixed_t fmul(fixed_t left, fixed_t right)
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{
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/* Generally optimized by the compiler to use dmuls.l and xtrct */
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@ -85,3 +89,17 @@ static inline fixed_t fease(fixed_t x)
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return fix(1) - 2 * fmul(x, x);
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}
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}
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static inline fixed_t fV2d_dotp(V2d u, V2d v){
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return fmul(u.x,v.x) + fmul(u.y,v.y);
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}
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static inline uint16_t mul_color(uint16_t color, fixed_t multpl){
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int r = color & 31;
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int g = (color>>5) & 63;
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int b = (color>>11) & 31;
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r *= multpl;
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g *= multpl;
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b *= multpl;
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return (ffloor(b)<<11) | (ffloor(g)<<5) | r;
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}
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@ -78,8 +78,8 @@ void keys_get(){
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}
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void main_menu(){
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//dtext_opt(198, 100, 0xde85, C_NONE, DTEXT_CENTER, DTEXT_TOP, NAMEOFGAME, -1);
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//dtext_opt(198, 120, 0xde85, C_NONE, DTEXT_CENTER, DTEXT_TOP, "De " AUTHOR, -1);
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dtext_opt(198, 100, 0xde85, C_NONE, DTEXT_CENTER, DTEXT_TOP, "Demo 3D", -1);
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dtext_opt(198, 120, 0xde85, C_NONE, DTEXT_CENTER, DTEXT_TOP, "De Fcalva", -1);
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dtext_opt(198, 150, 0xde85, C_NONE, DTEXT_CENTER, DTEXT_TOP, "Appuyez sur une touche", -1);
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dupdate();
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@ -119,9 +119,9 @@ int main(){
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dma_memset((void*)((uint32_t)gint_vram + viewport_w*viewport_h),
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0xc4c9c4c9, viewport_w*viewport_h);
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draw_walls(frame_buffer);
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draw_walls();
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if(first_frame == 1){
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if(first_frame){
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main_menu();
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}
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46
src/moteur.c
46
src/moteur.c
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@ -11,6 +11,7 @@
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#include "fixed.h"
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#include "gint/display-cg.h"
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#include "moteur.h"
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#include "map.h"
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@ -42,20 +43,20 @@ void move() {
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int ytemp2;
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if (keydown(KEY_UP)) {
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xtemp1 = f2int(posX + fmul(dirX, moveSpeed));
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xtemp1 = f2int(posX + fmul(dirX, moveSpeed) - 0xF);
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ytemp1 = f2int(posY);
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xtemp2 = f2int(posX);
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ytemp2 = f2int(posY + fmul(dirY, moveSpeed));
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ytemp2 = f2int(posY + fmul(dirY, moveSpeed) - 0xF);
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if(map_test[xtemp1][ytemp1] == 0) posX += fmul(dirX, moveSpeed);
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if(map_test[xtemp2][ytemp2] == 0) posY += fmul(dirY, moveSpeed);
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}
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//move backwards if no wall behind you
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if (keydown(KEY_DOWN)) {
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xtemp1 = f2int(posX - fmul(dirX, moveSpeed));
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xtemp1 = f2int(posX - fmul(dirX, moveSpeed) + 0xF);
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ytemp1 = f2int(posY);
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xtemp2 = f2int(posX);
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ytemp2 = f2int(posY - fmul(dirY, moveSpeed));
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ytemp2 = f2int(posY - fmul(dirY, moveSpeed) + 0xF);
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if(map_test[xtemp1][ytemp1] == 0) posX -= fmul(dirX, moveSpeed);
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if(map_test[xtemp2][ytemp2] == 0) posY -= fmul(dirY, moveSpeed);
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@ -166,7 +167,21 @@ void load_map(){
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spawn_gen();
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}
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void draw_walls(image_t *frame_buffer){
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void draw_stripe(image_t *tex, int texSampleY, int texSample, int linePos, fixed_t texSize, int texX, int x){
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fixed_t screenPos = fix(linePos);
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uint32_t texDat = (uint32_t)tex->data + 2*texX;
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for(int texPos = texSampleY; texPos < 64; texPos++){
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if(screenPos < -texSize) goto noDraw;
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for(fixed_t oldPos = screenPos; oldPos < screenPos+texSize; oldPos+=0xFFFF){
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gint_vram[ffloor(oldPos)*396+x] = *(uint16_t*)texDat;
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}
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noDraw:
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screenPos += texSize;
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texDat += tex->stride;
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}
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}
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void draw_walls(){
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extern fixed_t posX;
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extern fixed_t posY;
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extern fixed_t dirX;
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@ -186,6 +201,7 @@ void draw_walls(image_t *frame_buffer){
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fixed_t perpWallDist;
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fixed_t texSize;
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int x;
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int i;
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int mapX;
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int mapY;
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int stepX; //what direction to step in x or y-direction (either +1 or -1)
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@ -225,11 +241,13 @@ void draw_walls(image_t *frame_buffer){
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// stepping further below works. So the values can be computed as below.
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// Division through zero is prevented, even though technically that's not
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// needed in C++ with IEEE 754 floating point values.
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// Fcalva : removed the 0 div prevention
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rayDirX = rayDirX == 0 ? 1 : rayDirX;
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rayDirY = rayDirY == 0 ? 1 : rayDirY;
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deltaDistX = abs(fdiv(0xFFFF, rayDirX));
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deltaDistY = abs(fdiv(0xFFFF, rayDirY));
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//calculate step and initial sideDist
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if (rayDirX < 0) {
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stepX = -1;
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@ -285,7 +303,6 @@ void draw_walls(image_t *frame_buffer){
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else perpWallDist = (sideDistY - deltaDistY);
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//texturing calculations
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//int texNum = test_map[mapX][mapY] - 1; //a voir plus tard
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//calculate value of wallX
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fixed_t wallX; //where exactly the wall was hit
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@ -308,18 +325,17 @@ void draw_walls(image_t *frame_buffer){
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if (texSize < 0x400) texSize = 0x400; //0x400 = 1/64 * 2^16
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if (texSize > 0x3D000) { //0x3D000 = 3.8125 * 2^16, 3.8125 = viewport_h/64
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texSample = fceil(fdiv(fix(viewport_h), texSize));
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texSampleY = 32 - (int)texSample * 0.5;
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texSampleY = 32 - texSample/2;
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}
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else {
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texSample = 64;
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texSampleY = 0;
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}
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image_t texStripe;
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texStripe = *image_sub(tex_index[map_test[mapX][mapY]], texX, texSampleY, 1, texSample);
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int linePos = viewport_h/2 - lineHeight/2;
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image_scale(&texStripe, 0xFFFF, texSize, &temp);
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image_linear(&texStripe, image_at(frame_buffer, x, (int)(viewport_h * 0.5 - lineHeight * 0.5) + v_offset), &temp);
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}
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image_t *tex = tex_index[map_test[mapX][mapY]];
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draw_stripe(tex, texSampleY, texSample, linePos, texSize, texX, x);
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}
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}
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@ -10,13 +10,13 @@
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#define screen_h 224
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#define viewport_w 396
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#define viewport_h 224
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#define max_dist 0x1FFFFF //en tuiles << 16, actuellement 32
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#define max_dist fix(32) //en tuiles << 16, actuellement 32
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#define TINDEX_S 256
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void load_map();
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void end_screen();
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void draw_walls(image_t *frame_buffer);
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void draw_walls();
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void move();
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#endif /* moteur */
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