mirror of
https://git.planet-casio.com/Fcalva/Copy3DEngine.git
synced 2024-12-28 04:23:44 +01:00
Refactorisation
This commit is contained in:
parent
e117e19744
commit
8f2be6b456
13 changed files with 187 additions and 174 deletions
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@ -19,10 +19,11 @@ set(SOURCES
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src/main.c
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src/moteur.c
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src/map.c
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# src/opti.S
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src/sprites.c
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)
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set(ASSETS
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assets-fx/sprite.png
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assets-fx/textures/briques0.png
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assets-fx/textures/buisson1.png
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)
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@ -30,8 +31,7 @@ set(ASSETS
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fxconv_declare_assets(${ASSETS} WITH_METADATA)
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add_executable(Copy3DEngine ${SOURCES} ${ASSETS})
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#the -I is an ugly hack because lephe won't let us use render-fx.h >:(
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target_compile_options(Copy3DEngine PRIVATE -flto -Wall -Wextra -O2 -I "$ENV{HOME}/.local/share/giteapc/Lephenixnoir/gint/src/render-fx/")
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target_compile_options(Copy3DEngine PRIVATE -Wall -Wextra -Ofast)
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target_compile_definitions(Copy3DEngine PRIVATE NAMEOFGAME="${NAMEOFGAME}" AUTHOR="${AUTHOR}")
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target_link_libraries(Copy3DEngine Gint::Gint)
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target_link_libraries(Copy3DEngine LibProf::LibProf)
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@ -0,0 +1,3 @@
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sprite.png:
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type: bopti-image
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name: sprite_tst
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BIN
assets-fx/sprite.png
Normal file
BIN
assets-fx/sprite.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 699 B |
16
src/config.h
Normal file
16
src/config.h
Normal file
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@ -0,0 +1,16 @@
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#pragma once
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//param. graphiques
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#define screen_w 128
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#define screen_h 64
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#define viewport_w 128
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#define viewport_h 64
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#define max_dist fix(32)
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#define TSIZE 32
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#define TINDEX_S 16
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#define debug 1 //pour afficher les infos de debug
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#define asm_opti 0
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12
src/fixed.h
12
src/fixed.h
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@ -4,8 +4,11 @@
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//vient de https://gitea.planet-casio.com/Slyvtt/OutRun/src/branch/master/src
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//
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#pragma once
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#include <stdint.h>
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#include "config.h"
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typedef int32_t fixed_t;
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/* Standard arithmetic. */
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@ -69,11 +72,6 @@ static inline double f2double(fixed_t f)
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return (double)f / 65536;
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}
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static inline double f2int(fixed_t f)
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{
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return (int)f / 65536;
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}
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static inline fixed_t feasein(fixed_t x)
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{
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return fmul(x, x);
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@ -90,6 +88,10 @@ static inline fixed_t fease(fixed_t x)
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}
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}
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static inline fixed_t fixabs(fixed_t x){
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return x & 0x80000000;
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}
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static inline fixed_t fV2d_dotp(V2d u, V2d v){
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return fmul(u.x,v.x) + fmul(u.y,v.y);
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}
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25
src/game.h
Normal file
25
src/game.h
Normal file
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@ -0,0 +1,25 @@
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// Voir README.md pour license précise, par Fcalva 2023-2024 et est sous GPLv3
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#ifndef game__h
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#define game__h
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#include "utils.h"
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#include "map.h"
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typedef struct {
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V2d pos;
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V2d dir;
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V2d plane;
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} RcActor;
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typedef struct {
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RcActor player;
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uint8_t *current_map;
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} RcGame;
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#endif
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37
src/main.c
37
src/main.c
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@ -13,9 +13,12 @@
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#include "fixed.h"
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//#include "utils.h"
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#include "game.h"
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#include "gint/display-fx.h"
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#include "moteur.h"
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#include "map.h"
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#include "config.h"
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//====== Copy3DEngine =====
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// Git du moteur : https://gitea.planet-casio.com/Fcalva/Copy3DEngine
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@ -35,25 +38,28 @@ extern uint8_t map_test[map_w][map_h];
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extern bopti_image_t briques0;
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extern bopti_image_t buisson0;
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extern bopti_image_t sprite_tst;
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char exit_game = 0;
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char disp_frame_time = 0;
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char first_frame = 0;
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int frame_time_timer = 1;
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fixed_t posX;
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fixed_t posY;
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fixed_t dirX;
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fixed_t dirY;
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fixed_t planeX;
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fixed_t planeY;
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RcGame game = {
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.player = {
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.pos = {fix(3.1), fix(3.1)},
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.dir = {fix(0), fix(1)},
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.plane = {fix(0.66), fix(0)}
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},
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.current_map = (void*)&map_test
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};
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int frame_time = 1;
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void keys_get(){
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pollevent();
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move();
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move(&game);
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if (keydown(KEY_F1) && frame_time_timer <= 0) {
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if (disp_frame_time == 0) {
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@ -94,8 +100,8 @@ int main(){
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//Vos textures générées procéduralement
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tex_index[0] = &briques0;//bopti_make(64,64,1);
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tex_index[3] = &briques0;//bopti_make(64, 64,0);
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tex_index[0] = &briques0;
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tex_index[3] = &briques0;
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prof_init();
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@ -107,6 +113,7 @@ int main(){
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#if debug
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EngineTimers timers;
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//gdb_start_on_exception();
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#endif
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while (!exit_game) {
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@ -123,21 +130,22 @@ int main(){
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draw_walls(
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#if debug
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&timers
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&timers,
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#endif
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&game
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);
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if (disp_frame_time == 1) dprint( 0, 0, C_BLACK, "%d ms", frame_time);
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#if debug
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dprint( 1, 9, C_BLACK, "plX %d", planeX);
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/*dprint( 1, 9, C_BLACK, "plX %d", planeX);
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dprint( 1, 18, C_BLACK, "plY %d", planeY);
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dprint( 1, 27, C_BLACK, "dX %d", dirX);
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dprint( 1, 36, C_BLACK, "dY %d", dirY);
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dprint( 1, 45, C_BLACK, "pX %d", posX);
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dprint( 1, 54, C_BLACK, "pY %d", posY);
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dprint( 1, 63, C_BLACK, "Rct %d", prof_time(timers.raycast_time));
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dprint( 1, 72, C_BLACK, "Dt %d", prof_time(timers.draw_time));
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dprint( 1, 54, C_BLACK, "pY %d", posY);*/
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dprint( 1, 9, C_BLACK, "Rct %d", prof_time(timers.raycast_time));
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dprint( 1, 18, C_BLACK, "Dt %d", prof_time(timers.draw_time));
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timers.raycast_time = prof_make();
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timers.draw_time = prof_make();
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#endif
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@ -147,6 +155,7 @@ int main(){
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frame_time = (int)prof_time(frame)/1000;
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first_frame = 0;
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}
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c3d_abort:
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dgray(DGRAY_OFF);
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10
src/map.h
10
src/map.h
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@ -1,12 +1,16 @@
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// Voir README.md pour license précise, par Fcalva 2023-2024 et est sous GPLv3
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#include "fixed.h"
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#ifndef map_test_M
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#define map_test_M
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#ifndef map__h
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#define map__h
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typedef struct {
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} RcMap;
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//! Attention à avoir *exactement* la même taille entre ces valeurs et la carte dans map.c !
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#define map_w 64
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#define map_h 128
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#endif /* map_test.h */
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#endif /* map__h */
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207
src/moteur.c
207
src/moteur.c
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@ -8,7 +8,6 @@
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#include <gint/display.h>
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#include <gint/keyboard.h>
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#include "render-fx.h"
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#include <gint/gray.h>
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#include <libprof.h>
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@ -18,26 +17,25 @@
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#include "gint/display-fx.h"
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#include "moteur.h"
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#include "map.h"
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#include "game.h"
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#include "config.h"
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// moteur.c :
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// ici se trouvent tout ce qui concerne les graphismes, mouvement et collisions
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//
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//
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void move() {
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void move(RcGame *game) {
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extern int frame_time;
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fixed_t moveSpeed = fmul(fix(frame_time), 0x148); //frame_time * fix(carrés/seconde/1000) là carrés/seconde = 5
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fixed_t rotSpeed = fmul(fix(frame_time), 0x83); //frame_time * fix(radians/seconde/1000) là radians/seconde = 2
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fixed_t c_rotSpeed = fix(cos(f2float(rotSpeed)));
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fixed_t s_rotSpeed = fix(sin(f2float(rotSpeed)));
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extern uint8_t map_test[map_w][map_h];
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extern fixed_t planeX;
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extern fixed_t planeY;
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extern fixed_t dirX;
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extern fixed_t dirY;
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extern fixed_t posX;
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extern fixed_t posY;
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uint8_t *map_test = game->current_map;
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V2d *plane = &game->player.plane;
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V2d *dir = &game->player.dir;
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V2d *pos = &game->player.pos;
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fixed_t oldDirX;
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fixed_t oldPlaneX;
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@ -47,132 +45,62 @@ void move() {
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int ytemp2;
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if (keydown(KEY_UP)) {
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xtemp1 = f2int(posX + fmul(dirX, moveSpeed) - 0xF);
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ytemp1 = f2int(posY);
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xtemp2 = f2int(posX);
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ytemp2 = f2int(posY + fmul(dirY, moveSpeed) - 0xF);
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xtemp1 = ffloor(pos->x + fmul(dir->x, moveSpeed));
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ytemp1 = ffloor(pos->y);
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xtemp2 = ffloor(pos->x);
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ytemp2 = ffloor(pos->y + fmul(dir->y, moveSpeed));
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if(map_test[xtemp1][ytemp1] == 0) posX += fmul(dirX, moveSpeed);
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if(map_test[xtemp2][ytemp2] == 0) posY += fmul(dirY, moveSpeed);
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if(!map_test[xtemp1*map_w+ytemp1])
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pos->x += fmul(dir->x, moveSpeed);
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if(!map_test[xtemp2*map_w+ytemp2])
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pos->y += fmul(dir->y, moveSpeed);
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}
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//move backwards if no wall behind you
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if (keydown(KEY_DOWN)) {
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xtemp1 = f2int(posX - fmul(dirX, moveSpeed) + 0xF);
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ytemp1 = f2int(posY);
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xtemp2 = f2int(posX);
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ytemp2 = f2int(posY - fmul(dirY, moveSpeed) + 0xF);
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xtemp1 = ffloor(pos->x - fmul(dir->x, moveSpeed));
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ytemp1 = ffloor(pos->y);
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xtemp2 = ffloor(pos->x);
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ytemp2 = ffloor(pos->y - fmul(dir->y, moveSpeed));
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if(map_test[xtemp1][ytemp1] == 0) posX -= fmul(dirX, moveSpeed);
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if(map_test[xtemp2][ytemp2] == 0) posY -= fmul(dirY, moveSpeed);
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if(!map_test[xtemp1*map_w+ytemp1])
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pos->x -= fmul(dir->x, moveSpeed);
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if(!map_test[xtemp2*map_w+ytemp2])
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pos->y -= fmul(dir->y, moveSpeed);
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}
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//rotate to the rightdouble sin_rotspeed;
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//rotate to the right
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if (keydown(KEY_RIGHT)) {
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//both camera direction and camera plane must be rotated
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oldDirX = dirX;
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dirX = (fmul(dirX, c_rotSpeed)+1) - (fmul(dirY, -s_rotSpeed)+1);
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dirY = (fmul(oldDirX, -s_rotSpeed)+1) + (fmul(dirY, c_rotSpeed)+1);
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oldPlaneX = planeX;
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planeX = (fmul(planeX, c_rotSpeed)+1) - (fmul(planeY, -s_rotSpeed)+1);
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planeY = (fmul(oldPlaneX, -s_rotSpeed)+1) + (fmul(planeY, c_rotSpeed)+1);
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oldDirX = dir->x;
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dir->x = (fmul(dir->x, c_rotSpeed)+1) - (fmul(dir->y, -s_rotSpeed)+1);
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dir->y = (fmul(oldDirX, -s_rotSpeed)+1) + (fmul(dir->y, c_rotSpeed)+1);
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oldPlaneX = plane->x;
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plane->x = (fmul(plane->x, c_rotSpeed)+1) - (fmul(plane->y, -s_rotSpeed)+1);
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plane->y = (fmul(oldPlaneX, -s_rotSpeed)+1) + (fmul(plane->y, c_rotSpeed)+1);
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}
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//rotate to the left
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if (keydown(KEY_LEFT)) {
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//both camera direction and camera plane must be rotated
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oldDirX = dirX;
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dirX = (fmul(dirX, c_rotSpeed)-1) - (fmul(dirY, s_rotSpeed)-1);
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dirY = (fmul(oldDirX, s_rotSpeed)+1) + (fmul(dirY, c_rotSpeed)+1);
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oldPlaneX = planeX;
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planeX = (fmul(planeX, c_rotSpeed)-1) - (fmul(planeY, s_rotSpeed) - 1);
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planeY = (fmul(oldPlaneX, s_rotSpeed)+1) + (fmul(planeY, c_rotSpeed) + 1);
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oldDirX = dir->x;
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dir->x = (fmul(dir->x, c_rotSpeed)-1) - (fmul(dir->y, s_rotSpeed)-1);
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dir->y = (fmul(oldDirX, s_rotSpeed)+1) + (fmul(dir->y, c_rotSpeed)+1);
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oldPlaneX = plane->x;
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plane->x = (fmul(plane->x, c_rotSpeed)-1) - (fmul(plane->y, s_rotSpeed) - 1);
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plane->y = (fmul(oldPlaneX, s_rotSpeed)+1) + (fmul(plane->y, c_rotSpeed) + 1);
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}
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if (dirX > 0xFFFF) dirX = 0xFFFF;
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if (dirY > 0xFFFF) dirY = 0xFFFF;
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if (dirX < -0xFFFF) dirX = -0xFFFF;
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if (dirY < -0xFFFF) dirY = -0xFFFF;
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}
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void spawn_gen(){
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extern fixed_t posX;
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extern fixed_t posY;
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extern fixed_t dirX;
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extern fixed_t dirY;
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extern fixed_t planeX;
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extern fixed_t planeY;
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extern uint8_t map_test[map_w][map_h];
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int seed, seed_x, seed_y;
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int SeedSeed;
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time_t timeN;
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time(&timeN);
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SeedSeed = timeN;
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srand(SeedSeed);
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while(1){
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seed = rand() * 0.5 + rand() * 0.5;
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seed_x = seed & 0b1111111;
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seed_y = (seed >> 8) & 0b111111;
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if (seed_x < map_w && seed_y < map_h && (seed_x < 111 && seed_y > 15)){
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if(map_test[seed_x][seed_y] == 0){
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break;
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}
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}
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}
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fixed_t start_dirX, start_dirY;
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int dirSeed = (seed >> 9) & 0b11 ;
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switch(dirSeed){
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case 0: {
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start_dirX = 0x0;
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start_dirY = 0xFFFF;
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planeX = fix(0.66);
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planeY = 0;
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break;
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}
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case 1: {
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start_dirX = 0xFFFF;
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start_dirY = 0x0;
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planeX = 0;
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planeY = fix(-0.66);
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break;
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}
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case 2: {
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start_dirX = -0xFFFF;
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start_dirY = 0x0;
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planeX = 0;
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planeY = fix(0.66);
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break;
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}
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case 3: {
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start_dirX = 0x0;
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start_dirY = -0xFFFF;
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planeX = fix(-0.66);
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planeY = 0;
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break;
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}
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default : {
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start_dirX = 0xFFFF;
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start_dirY = 0x0;
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planeX = 0;
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planeY = fix(-0.66);
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break;
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}
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}
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posX = fix(seed_x) + 0x7FFF;
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posY = fix(seed_y) + 0x7FFF; //x and y start position
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dirX = start_dirX;
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dirY = start_dirY; //initial direction vector
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if (dir->x > 0xFFFF) dir->x = 0xFFFF;
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if (dir->y > 0xFFFF) dir->y = 0xFFFF;
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if (dir->x < -0xFFFF) dir->x = -0xFFFF;
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if (dir->y < -0xFFFF) dir->y = -0xFFFF;
|
||||
}
|
||||
|
||||
void load_map(){
|
||||
spawn_gen();
|
||||
|
||||
}
|
||||
|
||||
#if asm_opti
|
||||
#else
|
||||
#endif
|
||||
//Fonction fournie par le grand Lephé :D
|
||||
inline int __attribute__((always_inline))
|
||||
get_pixel(bopti_image_t const *img, int u, int v)
|
||||
|
@ -190,6 +118,23 @@ inline int __attribute__((always_inline))
|
|||
return (dark << 1) + light;
|
||||
}
|
||||
|
||||
inline int __attribute__((always_inline))
|
||||
get_pixel_alpha(bopti_image_t const *img, int u, int v)
|
||||
{
|
||||
int layers = image_layer_count(img->profile);
|
||||
int columns = (img->width + 31) >> 5;
|
||||
|
||||
uint32_t const *layer_ptr = (void *)img->data;
|
||||
layer_ptr += (v * columns + (u >> 5)) * layers;
|
||||
|
||||
uint32_t mask = 0x80000000u >> (u & 31);
|
||||
|
||||
int light = (layer_ptr[0] & mask) != 0;
|
||||
int dark = (layer_ptr[1] & mask) != 0;
|
||||
int alpha = (layer_ptr[2] & mask) != 0;
|
||||
return (alpha << 2) + (dark << 1) + light;
|
||||
}
|
||||
|
||||
uint32_t *light, *dark;
|
||||
|
||||
//Version simplifiée de gpixel dans gint/src/gray/gpixel.c
|
||||
|
@ -244,7 +189,7 @@ void dscale_bopti(bopti_image_t *tex, fixed_t scale_x, fixed_t scale_y, int x, i
|
|||
if(screen_x < 0 || screen_x+scale_x > viewport_w)
|
||||
return;
|
||||
do{
|
||||
cust_dpixel(ffloor(oldx), ffloor(oldy), tpix);
|
||||
dpixel(ffloor(oldx), ffloor(oldy), tpix);
|
||||
oldx += 0xFFFF;
|
||||
} while(oldx < screen_x+scale_x);
|
||||
screen_x += scale_x;
|
||||
|
@ -274,21 +219,21 @@ inline void __attribute__((always_inline))
|
|||
screenPos += texSize;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
void draw_walls(
|
||||
#if debug
|
||||
EngineTimers *timers
|
||||
EngineTimers *timers,
|
||||
#endif
|
||||
RcGame *game
|
||||
){
|
||||
extern fixed_t posX;
|
||||
extern fixed_t posY;
|
||||
extern fixed_t dirX;
|
||||
extern fixed_t dirY;
|
||||
extern fixed_t planeX;
|
||||
extern fixed_t planeY;
|
||||
fixed_t posX = game->player.pos.x;
|
||||
fixed_t posY = game->player.pos.y;
|
||||
fixed_t dirX = game->player.dir.x;
|
||||
fixed_t dirY = game->player.dir.y;
|
||||
fixed_t planeX = game->player.plane.x;
|
||||
fixed_t planeY = game->player.plane.y;
|
||||
extern bopti_image_t *tex_index[TINDEX_S];
|
||||
extern uint8_t map_test[map_w][map_h];
|
||||
uint8_t *map_test = game->current_map;
|
||||
|
||||
fixed_t cameraX;
|
||||
fixed_t rayDirX;
|
||||
|
@ -331,8 +276,8 @@ void draw_walls(
|
|||
|
||||
|
||||
//which box of the map we're in
|
||||
mapX = f2int(posX);
|
||||
mapY = f2int(posY);
|
||||
mapX = ffloor(posX);
|
||||
mapY = ffloor(posY);
|
||||
|
||||
// length of ray from one x or y-side to next x or y-side
|
||||
// these are derived as:
|
||||
|
@ -378,11 +323,11 @@ void draw_walls(
|
|||
//perform DDA
|
||||
while(true) {
|
||||
//Check if the ray is out of range/bounds
|
||||
if (sideDistX >= max_dist || sideDistY >= max_dist || mapX < 0 || mapY < 0 || mapX >= map_w || mapY >= map_h) {
|
||||
if (sideDistX >= max_dist || sideDistY >= max_dist || mapX < 0 || mapY < 0 || mapY >= map_w || mapX >= map_h) {
|
||||
break;
|
||||
}
|
||||
//Otherwise check if ray has hit a wall
|
||||
if (map_test[mapX][mapY] > 0) {
|
||||
if (map_test[mapX*map_w+mapY] > 0) {
|
||||
break;
|
||||
}
|
||||
//jump to next map square, either in x-direction, or in y-direction
|
||||
|
@ -418,7 +363,7 @@ void draw_walls(
|
|||
fixed_t wallX; //where exactly the wall was hit
|
||||
if (side == 0) wallX = posY + fmul(perpWallDist, rayDirY);
|
||||
else wallX = posX + fmul(perpWallDist, rayDirX);
|
||||
wallX -= fix(floor(f2int(wallX)));
|
||||
wallX -= fix(ffloor(wallX));
|
||||
|
||||
//x coordinate on the texture
|
||||
texX = fmul(wallX, TSIZE);
|
||||
|
@ -427,7 +372,7 @@ void draw_walls(
|
|||
if(side == 0 && rayDirX > 0) texX = 64 - texX - 1;
|
||||
if(side == 1 && rayDirY < 0) texX = 64 - texX - 1;
|
||||
|
||||
lineHeight = f2int(fdiv(fix(viewport_h), perpWallDist)); //Taille en px de la ligne
|
||||
lineHeight = ffloor(fdiv(fix(viewport_h), perpWallDist)); //Taille en px de la ligne
|
||||
if (lineHeight < 1) lineHeight = 1;
|
||||
//if (lineHeight > viewport_h) lineHeight = viewport_h - 1;
|
||||
|
||||
|
@ -444,7 +389,7 @@ void draw_walls(
|
|||
|
||||
int linePos = viewport_h/2 - lineHeight/2;
|
||||
|
||||
bopti_image_t *tex = tex_index[map_test[mapX][mapY]];
|
||||
bopti_image_t *tex = tex_index[map_test[mapX*map_w+mapY]];
|
||||
|
||||
draw_stripe(tex, texSampleY, linePos,
|
||||
texSize, texX, x);
|
||||
|
|
23
src/moteur.h
23
src/moteur.h
|
@ -6,21 +6,8 @@
|
|||
#include <libprof.h>
|
||||
#include <gint/display.h>
|
||||
#include "fixed.h"
|
||||
|
||||
//param. graphiques
|
||||
#define screen_w 128
|
||||
#define screen_h 64
|
||||
#define viewport_w 128
|
||||
#define viewport_h 64
|
||||
#define max_dist fix(32)
|
||||
|
||||
#define TSIZE 32
|
||||
|
||||
#define TINDEX_S 16
|
||||
|
||||
#define debug 0 //pour afficher les infos de debug
|
||||
|
||||
#define asm_opti 0
|
||||
#include "game.h"
|
||||
#include "config.h"
|
||||
|
||||
typedef struct {
|
||||
|
||||
|
@ -36,12 +23,12 @@ void draw_stripe(bopti_image_t *tex, int texSampleY, int linePos,
|
|||
fixed_t texSize, int texX, int x);
|
||||
|
||||
void load_map();
|
||||
void end_screen();
|
||||
void draw_walls(
|
||||
#if debug
|
||||
EngineTimers *timers
|
||||
EngineTimers *timers,
|
||||
#endif
|
||||
RcGame *game
|
||||
);
|
||||
void move();
|
||||
void move(RcGame *game);
|
||||
|
||||
#endif /* moteur */
|
||||
|
|
1
src/sprites.c
Normal file
1
src/sprites.c
Normal file
|
@ -0,0 +1 @@
|
|||
// Voir README.md pour license précise, par Fcalva 2023-2024 et est sous GPLv3
|
12
src/sprites.h
Normal file
12
src/sprites.h
Normal file
|
@ -0,0 +1,12 @@
|
|||
// Voir README.md pour license précise, par Fcalva 2023-2024 et est sous GPLv3
|
||||
|
||||
#ifndef sprites__h
|
||||
#define sprites__h
|
||||
|
||||
#include "utils.h"
|
||||
|
||||
#include <gint/display.h>
|
||||
|
||||
//void project_sprite(bopti_image_t *tex, V2d pos, )
|
||||
|
||||
#endif
|
9
src/utils.h
Normal file
9
src/utils.h
Normal file
|
@ -0,0 +1,9 @@
|
|||
// Voir README.md pour license précise, par Fcalva 2023-2024 et est sous GPLv3
|
||||
|
||||
#ifndef utils__h
|
||||
#define utils__h
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
|
||||
#endif
|
Loading…
Reference in a new issue