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fx : Première version propre
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parent
428be25c0e
commit
950a7b5631
3 changed files with 43 additions and 58 deletions
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@ -5,6 +5,7 @@ cmake_minimum_required(VERSION 3.15)
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project(Copy3DEngine LANGUAGES C ASM)
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include(GenerateG1A)
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include(GenerateG3A)
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include(Fxconv)
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find_package(Gint 2.9 REQUIRED)
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find_package(LibProf 2.1 REQUIRED)
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@ -39,4 +40,7 @@ target_link_options(Copy3DEngine PRIVATE -Wl,--print-memory-usage)
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if("${FXSDK_PLATFORM_LONG}" STREQUAL fx9860G)
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generate_g1a(TARGET Copy3DEngine OUTPUT ${NAMEOFGAME}".g1a"
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NAME ${NAMEOFGAME} ICON assets-fx/icon.png)
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else()
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generate_g3a(TARGET Copy3DEngine OUTPUT ${NAMEOFGAME}".g3a"
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NAME ${NAMEOFGAME} ICONS assets-fx/icon.png assets-fx/icon.png)
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endif()
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29
src/main.c
29
src/main.c
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@ -72,26 +72,6 @@ void keys_get(){
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#endif
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}
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bopti_image_t *bopti_make(int width, int height, int8_t fill){
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//Make it so fill == 0xFF or 0x00
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if(fill)
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fill = 0xFF;
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bopti_image_t *image = malloc(sizeof(bopti_image_t)+(width*height)/8+1);
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image->data = (void*)image+sizeof(bopti_image_t);
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image->gray = 0;
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image->profile = IMAGE_MONO;
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image->width = width;
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image->height = height;
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memset(image->data, fill, (width*height)/8+1);
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return image;
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}
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void bopti_free(bopti_image_t *image){
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free(image);
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}
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void main_menu(){
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dtext_opt(198, 100, 0xde85, C_NONE, DTEXT_CENTER, DTEXT_TOP, NAMEOFGAME, -1);
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dtext_opt(198, 120, 0xde85, C_NONE, DTEXT_CENTER, DTEXT_TOP, "De "AUTHOR, -1);
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@ -118,14 +98,6 @@ int main(){
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prof_init();
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dtext(0,0,C_BLACK,"Activer le mode de gris ?");
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dtext(0,10,C_BLACK,"Enable grayscale ?");
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dtext(0,20,C_BLACK,"F1 : Oui/Yes");
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dtext(0,30,C_BLACK,"F2 : Non/No");
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dupdate();
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key_event_t keyev = getkey();
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if(keyev.key == KEY_F1){
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if(dgray(DGRAY_ON))
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goto c3d_abort;
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dupdate();
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@ -137,7 +109,6 @@ int main(){
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dupdate();
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getkey();
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}
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#if debug
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EngineTimers timers;
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48
src/moteur.c
48
src/moteur.c
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@ -172,32 +172,40 @@ void load_map(){
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#if asm_opti
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#else
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inline void __attribute__((always_inline)) draw_stripe(bopti_image_t *tex, int texSampleY,
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int linePos, fixed_t texSize, int texX, int x){
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uint32_t *light, *dark;
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dgray_getvram(&light,&dark);
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//Fonction fournie par le grand Lephe :D
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inline int __attribute__((always_inline))
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get_pixel(bopti_image_t const *img, int u, int v)
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{
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int layers = 2;
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int columns = (img->width + 31) >> 5;
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struct rbox pxbox = {
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.x = (texX&31)-(x&31),
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.visual_x = x,
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.width = 1,
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.left = texX,
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.columns = 1,
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.height = 1
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};
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uint32_t const *layer_ptr = (void *)img->data;
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layer_ptr += (v * columns + (u >> 5)) * layers;
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uint32_t mask = 0x80000000u >> (u & 31);
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int light = (layer_ptr[0] & mask) != 0;
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int dark = (layer_ptr[1] & mask) != 0;
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return (dark << 1) + light;
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}
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uint32_t *light, *dark;
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inline void __attribute__((always_inline))
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draw_stripe(bopti_image_t *tex, int texSampleY, int linePos, fixed_t texSize,
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int texX, int x){
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fixed_t screenPos = fix(linePos);
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for(int texPos = texSampleY; texPos < TSIZE; ++texPos){
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if(screenPos >= 0){
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fixed_t oldPos = screenPos;
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pxbox.top = texPos;
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int tpix = get_pixel(tex, texX, texPos);
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do{
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if(screenPos >= fix(viewport_h))
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return;
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pxbox.y = ffloor(oldPos);
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bopti_render_scsp(tex,&pxbox,light,dark);
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dpixel(x, fceil(screenPos), tpix);
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oldPos += 0xFFFF;
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} while(oldPos < screenPos+texSize);
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} while(oldPos <= screenPos+texSize);
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}
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screenPos += texSize;
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}
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@ -239,6 +247,8 @@ void draw_walls(
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int texSample;
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int texSampleY;
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dgray_getvram(&light,&dark);
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int v_offset = 0; //(int)(sin(f2int(posX + posY)) * 5); //a raffiner un peu
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fixed_t h_offset = 0; //fix(sin(f2int(posX - posY)) * 0.01);
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@ -355,11 +365,11 @@ void draw_walls(
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lineHeight = f2int(fdiv(fix(viewport_h), perpWallDist)); //Taille en px de la ligne
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if (lineHeight < 1) lineHeight = 1;
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if (lineHeight > viewport_h) lineHeight = viewport_h - 1;
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//if (lineHeight > viewport_h) lineHeight = viewport_h - 1;
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fixed_t texSize = fix(lineHeight) / TSIZE; //taille proportionelle de la ligne a la tex
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if (texSize < fix(1.0/(float)TSIZE)) texSize = fix(1.0/(float)TSIZE); //0x400 = 1/64 * 2^16
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if (texSize > fix((float)viewport_h/(float)TSIZE)) { //0x3D000 = 3.8125 * 2^16, 3.8125 = viewport_h/64
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if (texSize < fix(1.0/(float)TSIZE)) texSize = fix(1.0/(float)TSIZE);
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if (texSize > fix((float)viewport_h/(float)TSIZE)) {
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texSample = fceil(fdiv(fix(viewport_h), texSize));
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texSampleY = TSIZE/2 - texSample/2;
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}
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