CPC : premier ennemi

This commit is contained in:
attilavs2 2024-10-26 12:10:04 +02:00
parent 1084917cb6
commit 9e65d04d22
7 changed files with 77 additions and 5 deletions

View file

@ -7,7 +7,7 @@
#define screen_w 128
#define screen_h 64
#define viewport_w 128
#define viewport_w 100
#define viewport_h 64
#define max_dist fix(32)
//Max sprites to attempt to render

View file

@ -72,7 +72,7 @@ static inline double f2double(fixed_t f)
return (double)f / 65536;
}
static inline fixed_t feasein(fixed_t x)
static inline fixed_t fsq(fixed_t x)
{
return fmul(x, x);
}

View file

@ -3,6 +3,8 @@
#include "C3D/sprites.h"
#include "C3D/fixed.h"
#include "C3D/game.h"
#include "game.h"
int sreserve_c = 0;
Sprite sprite_reserve[SINDEX_S];
@ -37,3 +39,58 @@ void cc_rmsprite(int pos){
}
sreserve_c--;
}
void cc_hit(CCGame *game, int hitstr){
if(game->hit > 0)
return;
game->hit = 40;
game->hp -= hitstr;
}
int cc_ai_mov(RcGame *game, Sprite *spr, fixed_t spd, int hitstr, int coll){
fixed_t dx = spr->pos.x - game->player.pos.x;
fixed_t dy = spr->pos.y - game->player.pos.y;
fixed_t player_dist = fsq(dx) + fsq(dy);
int dxs = (dx >= 0) * 2 - 1;
int dys = (dy >= 0) * 2 - 1;
if(player_dist > fsq(max_dist))
return 0;
if(fixabs(ffloor(dx)) <= 1 && fixabs(ffloor(dy)) <= 1)
cc_hit((CCGame*)game, hitstr);
if(fixabs(dx) >= fixabs(dy))
spr->pos.x -= dxs * spd;
else
spr->pos.y -= dys * spd;
return 0;
}
int cc_ai(RcGame *game){
for(int i = 0; i < sreserve_c; i++){
Sprite *spr = &sprite_reserve[i];
switch(spr->tex){
default:
case 0:
case 1:
case 2:
case 3:
break;
case 4:{
cc_ai_mov(game, spr, fix(.025), 5, 0);
break;
}
}
}
return 0;
}
int cc_logic(RcGame *_game){
CCGame *game = (void*)_game;
if(game->hit) game->hit --;
return 0;
}
void init_logic(){
add_logic_hook((RcLogicFunc*)&cc_ai);
add_logic_hook((RcLogicFunc*)&cc_logic);
}

View file

@ -11,8 +11,12 @@ enum {
typedef struct {
RcGame _bgame;
int curr_map;
int16_t hit;
int16_t hp;
} CCGame; //CpC game Game struct
Sprite *cc_mksprite(V2d pos, int type);
void cc_rmsprite(int pos);
void init_logic();

View file

@ -42,3 +42,8 @@ int anim_tex(GUNUSED RcGame *game){
void init_gfx(){
add_logic_hook((RcLogicFunc*)&anim_tex);
}
void draw_gui(CCGame *game){
dprint_opt(127,20,3,C_NONE,DTEXT_RIGHT,DTEXT_TOP,"%d",game->hp);
dtext_opt(127,30,3,C_NONE,DTEXT_RIGHT,DTEXT_TOP,"HP",-1);
}

View file

@ -11,4 +11,8 @@
#include "C3D/map.h"
#include "C3D/config.h"
#include "game.h"
void init_gfx();
void draw_gui(CCGame *game);

View file

@ -134,9 +134,9 @@ int main(){
add_logic_hook((RcLogicFunc*)&test_logic);
init_gfx();
init_map(&game);
init_logic();
while (!rcgame->flags.exit) {
prof_t frame = prof_make();
prof_enter(frame);
@ -166,7 +166,9 @@ int main(){
timers.raycast_time = prof_make();
timers.draw_time = prof_make();
#endif
if(game.hit > 20){
drect(0,0,127,63,C_INVERT);
}
dupdate();
prof_leave(frame);
frame_time = prof_time(frame);