mirror of
https://git.planet-casio.com/Fcalva/Copy3DEngine.git
synced 2024-12-28 04:23:44 +01:00
Merge branch 'dev'
This commit is contained in:
commit
f4cec3a625
4 changed files with 100 additions and 42 deletions
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@ -2,7 +2,7 @@
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# toolchain file and module path of the fxSDK
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cmake_minimum_required(VERSION 3.15)
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project(Copy3DEngine)
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project(Copy3DEngine LANGUAGES C ASM)
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include(GenerateG3A)
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include(Fxconv)
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@ -18,6 +18,7 @@ set(SOURCES
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src/main.c
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src/moteur.c
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src/map.c
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# src/opti.S
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)
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set(ASSETS
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26
src/main.c
26
src/main.c
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@ -27,10 +27,6 @@
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#error Ce code est pour FXCG50/G90+E uniquement, enlevez ce message a vos riques et périls
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#endif
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//#define debug //pour afficher les infos de debug
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//extern uint16_t *gint_vram;
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image_t *tex_index[TINDEX_S];
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extern char map_test[map_w][map_h];
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@ -73,7 +69,7 @@ void keys_get(){
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if (keydown(KEY_EXIT)) exit_game = 1;
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#ifdef debug
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if (keydown(KEY_TAN)) end_screen();
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//if (keydown(KEY_TAN)) end_screen();
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#endif
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}
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@ -93,8 +89,6 @@ int main(){
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load_map();
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image_t *frame_buffer = image_create_vram();
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extern image_t *tex_index[TINDEX_S];
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tex_index[1] = &buisson0;
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@ -110,6 +104,10 @@ int main(){
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prof_init();
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#if debug
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EngineTimers timers;
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#endif
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while (!exit_game) {
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prof_t frame = prof_make();
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prof_enter(frame);
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@ -119,23 +117,31 @@ int main(){
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dma_memset((void*)((uint32_t)gint_vram + viewport_w*viewport_h),
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0xc4c9c4c9, viewport_w*viewport_h);
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draw_walls();
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if(first_frame){
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main_menu();
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}
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keys_get();
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draw_walls(
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#if debug
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&timers
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#endif
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);
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if (disp_frame_time == 1) dprint( 1, 10, C_BLACK, "Frame time : %d ms", frame_time);
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#ifdef debug
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#if debug
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dprint( 1, 20, C_BLACK, "planeX : %d", planeX);
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dprint( 1, 30, C_BLACK, "planeY : %d", planeY);
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dprint( 1, 40, C_BLACK, "dirX : %d", dirX);
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dprint( 1, 50, C_BLACK, "dirY : %d", dirY);
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dprint( 1, 60, C_BLACK, "posX : %d", posX);
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dprint( 1, 70, C_BLACK, "posY : %d", posY);
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dprint( 1, 80, C_BLACK, "Raycast time : %d", prof_time(timers.raycast_time));
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dprint( 1, 90, C_BLACK, "Draw time : %d", prof_time(timers.draw_time));
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timers.raycast_time = prof_make();
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timers.draw_time = prof_make();
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#endif
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dupdate();
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51
src/moteur.c
51
src/moteur.c
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@ -167,21 +167,41 @@ void load_map(){
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spawn_gen();
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}
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void draw_stripe(image_t *tex, int texSampleY, int texSample, int linePos, fixed_t texSize, int texX, int x){
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#if asm_opti
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#else
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inline void __attribute__((always_inline)) draw_stripe(image_t *tex, int texSampleY,
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int linePos, fixed_t texSize, int texX, int x){
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fixed_t screenPos = fix(linePos);
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uint32_t texDat = (uint32_t)tex->data + 2*texX;
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for(int texPos = texSampleY; texPos < 64; texPos++){
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if(screenPos < -texSize) goto noDraw;
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for(fixed_t oldPos = screenPos; oldPos < screenPos+texSize; oldPos+=0xFFFF){
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gint_vram[ffloor(oldPos)*396+x] = *(uint16_t*)texDat;
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register int vramSize asm("r2") = 396;
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register int oneConst asm("r12");
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asm("mov #-1, r12\n"
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"extu.w r12, r12"
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: "=r" (oneConst)
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: "r" (oneConst)
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);
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for(int texPos = texSampleY; texPos < 64; ++texPos){
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if(screenPos >= -texSize){
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int vrampos = ffloor(screenPos)*vramSize+x;
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fixed_t oldPos = screenPos;
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int16_t pix = *(int16_t*)texDat;
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do{
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gint_vram[vrampos] = pix;
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vrampos += vramSize;
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oldPos += oneConst;
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}while(oldPos < screenPos+texSize);
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}
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noDraw:
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screenPos += texSize;
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texDat += tex->stride;
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}
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}
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#endif
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void draw_walls(){
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void draw_walls(
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#if debug
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EngineTimers *timers
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#endif
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){
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extern fixed_t posX;
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extern fixed_t posY;
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extern fixed_t dirX;
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@ -218,6 +238,9 @@ void draw_walls(){
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struct image_linear_map temp;
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for(x = 0; x < viewport_w; x++) {
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#if debug
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prof_enter(timers->raycast_time);
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#endif
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//calculate ray position and direction
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cameraX = fdiv(fix(x*2), fix(viewport_w)) - 0xFFFF + h_offset; //x-coordinate in camera space
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@ -241,6 +264,7 @@ void draw_walls(){
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// stepping further below works. So the values can be computed as below.
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// Division through zero is prevented, even though technically that's not
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// needed in C++ with IEEE 754 floating point values.
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//Fcalva : It is with fp32s !
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rayDirX = rayDirX == 0 ? 1 : rayDirX;
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rayDirY = rayDirY == 0 ? 1 : rayDirY;
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@ -277,7 +301,7 @@ void draw_walls(){
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break;
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}
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//Otherwise check if ray has hit a wall
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else if (map_test[mapX][mapY] > 0) {
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if (map_test[mapX][mapY] > 0) {
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break;
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}
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//jump to next map square, either in x-direction, or in y-direction
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@ -302,6 +326,11 @@ void draw_walls(){
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if (side == 0) perpWallDist = (sideDistX - deltaDistX);
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else perpWallDist = (sideDistY - deltaDistY);
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#if debug
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prof_leave(timers->raycast_time);
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prof_enter(timers->draw_time);
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#endif
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//texturing calculations
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//calculate value of wallX
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image_t *tex = tex_index[map_test[mapX][mapY]];
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draw_stripe(tex, texSampleY, texSample, linePos, texSize, texX, x);
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draw_stripe(tex, texSampleY, linePos, texSize, texX, x);
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#if debug
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prof_leave(timers->draw_time);
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#endif
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}
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}
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20
src/moteur.h
20
src/moteur.h
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#ifndef moteur_h
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#define moteur_h
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#include "libprof.h"
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#include <gint/image.h>
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//param. graphiques
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#define TINDEX_S 256
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#define debug 0 //pour afficher les infos de debug
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#define asm_opti 0
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typedef struct {
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prof_t raycast_time;
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prof_t draw_time;
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} EngineTimers;
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void draw_stripe(image_t *tex, int texSampleY, int linePos, fixed_t texSize, int texX, int x);
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void load_map();
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void end_screen();
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void draw_walls();
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void draw_walls(
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#if debug
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EngineTimers *timers
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#endif
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);
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void move();
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#endif /* moteur */
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