Merge branch 'dev'

This commit is contained in:
attilavs2 2024-09-01 17:03:54 +02:00
commit f4cec3a625
4 changed files with 100 additions and 42 deletions

View file

@ -2,7 +2,7 @@
# toolchain file and module path of the fxSDK
cmake_minimum_required(VERSION 3.15)
project(Copy3DEngine)
project(Copy3DEngine LANGUAGES C ASM)
include(GenerateG3A)
include(Fxconv)
@ -18,6 +18,7 @@ set(SOURCES
src/main.c
src/moteur.c
src/map.c
# src/opti.S
)
set(ASSETS

View file

@ -27,10 +27,6 @@
#error Ce code est pour FXCG50/G90+E uniquement, enlevez ce message a vos riques et périls
#endif
//#define debug //pour afficher les infos de debug
//extern uint16_t *gint_vram;
image_t *tex_index[TINDEX_S];
extern char map_test[map_w][map_h];
@ -73,7 +69,7 @@ void keys_get(){
if (keydown(KEY_EXIT)) exit_game = 1;
#ifdef debug
if (keydown(KEY_TAN)) end_screen();
//if (keydown(KEY_TAN)) end_screen();
#endif
}
@ -93,8 +89,6 @@ int main(){
load_map();
image_t *frame_buffer = image_create_vram();
extern image_t *tex_index[TINDEX_S];
tex_index[1] = &buisson0;
@ -110,6 +104,10 @@ int main(){
prof_init();
#if debug
EngineTimers timers;
#endif
while (!exit_game) {
prof_t frame = prof_make();
prof_enter(frame);
@ -119,23 +117,31 @@ int main(){
dma_memset((void*)((uint32_t)gint_vram + viewport_w*viewport_h),
0xc4c9c4c9, viewport_w*viewport_h);
draw_walls();
if(first_frame){
main_menu();
}
keys_get();
draw_walls(
#if debug
&timers
#endif
);
if (disp_frame_time == 1) dprint( 1, 10, C_BLACK, "Frame time : %d ms", frame_time);
#ifdef debug
#if debug
dprint( 1, 20, C_BLACK, "planeX : %d", planeX);
dprint( 1, 30, C_BLACK, "planeY : %d", planeY);
dprint( 1, 40, C_BLACK, "dirX : %d", dirX);
dprint( 1, 50, C_BLACK, "dirY : %d", dirY);
dprint( 1, 60, C_BLACK, "posX : %d", posX);
dprint( 1, 70, C_BLACK, "posY : %d", posY);
dprint( 1, 80, C_BLACK, "Raycast time : %d", prof_time(timers.raycast_time));
dprint( 1, 90, C_BLACK, "Draw time : %d", prof_time(timers.draw_time));
timers.raycast_time = prof_make();
timers.draw_time = prof_make();
#endif
dupdate();

View file

@ -167,21 +167,41 @@ void load_map(){
spawn_gen();
}
void draw_stripe(image_t *tex, int texSampleY, int texSample, int linePos, fixed_t texSize, int texX, int x){
#if asm_opti
#else
inline void __attribute__((always_inline)) draw_stripe(image_t *tex, int texSampleY,
int linePos, fixed_t texSize, int texX, int x){
fixed_t screenPos = fix(linePos);
uint32_t texDat = (uint32_t)tex->data + 2*texX;
for(int texPos = texSampleY; texPos < 64; texPos++){
if(screenPos < -texSize) goto noDraw;
for(fixed_t oldPos = screenPos; oldPos < screenPos+texSize; oldPos+=0xFFFF){
gint_vram[ffloor(oldPos)*396+x] = *(uint16_t*)texDat;
register int vramSize asm("r2") = 396;
register int oneConst asm("r12");
asm("mov #-1, r12\n"
"extu.w r12, r12"
: "=r" (oneConst)
: "r" (oneConst)
);
for(int texPos = texSampleY; texPos < 64; ++texPos){
if(screenPos >= -texSize){
int vrampos = ffloor(screenPos)*vramSize+x;
fixed_t oldPos = screenPos;
int16_t pix = *(int16_t*)texDat;
do{
gint_vram[vrampos] = pix;
vrampos += vramSize;
oldPos += oneConst;
}while(oldPos < screenPos+texSize);
}
noDraw:
screenPos += texSize;
texDat += tex->stride;
}
}
#endif
void draw_walls(){
void draw_walls(
#if debug
EngineTimers *timers
#endif
){
extern fixed_t posX;
extern fixed_t posY;
extern fixed_t dirX;
@ -218,6 +238,9 @@ void draw_walls(){
struct image_linear_map temp;
for(x = 0; x < viewport_w; x++) {
#if debug
prof_enter(timers->raycast_time);
#endif
//calculate ray position and direction
cameraX = fdiv(fix(x*2), fix(viewport_w)) - 0xFFFF + h_offset; //x-coordinate in camera space
@ -241,6 +264,7 @@ void draw_walls(){
// stepping further below works. So the values can be computed as below.
// Division through zero is prevented, even though technically that's not
// needed in C++ with IEEE 754 floating point values.
//Fcalva : It is with fp32s !
rayDirX = rayDirX == 0 ? 1 : rayDirX;
rayDirY = rayDirY == 0 ? 1 : rayDirY;
@ -277,7 +301,7 @@ void draw_walls(){
break;
}
//Otherwise check if ray has hit a wall
else if (map_test[mapX][mapY] > 0) {
if (map_test[mapX][mapY] > 0) {
break;
}
//jump to next map square, either in x-direction, or in y-direction
@ -302,6 +326,11 @@ void draw_walls(){
if (side == 0) perpWallDist = (sideDistX - deltaDistX);
else perpWallDist = (sideDistY - deltaDistY);
#if debug
prof_leave(timers->raycast_time);
prof_enter(timers->draw_time);
#endif
//texturing calculations
//calculate value of wallX
@ -336,6 +365,10 @@ void draw_walls(){
image_t *tex = tex_index[map_test[mapX][mapY]];
draw_stripe(tex, texSampleY, texSample, linePos, texSize, texX, x);
draw_stripe(tex, texSampleY, linePos, texSize, texX, x);
#if debug
prof_leave(timers->draw_time);
#endif
}
}

View file

@ -1,22 +1,40 @@
// Voir README.md pour license précise, par Fcalva 2023-2024 et est sous GPLv3
#ifndef moteur_h
#define moteur_h
#include <gint/image.h>
//param. graphiques
#define screen_w 396
#define screen_h 224
#define viewport_w 396
#define viewport_h 224
#define max_dist fix(32) //en tuiles << 16, actuellement 32
#define TINDEX_S 256
void load_map();
void end_screen();
void draw_walls();
void move();
#endif /* moteur */
// Voir README.md pour license précise, par Fcalva 2023-2024 et est sous GPLv3
#ifndef moteur_h
#define moteur_h
#include "libprof.h"
#include <gint/image.h>
//param. graphiques
#define screen_w 396
#define screen_h 224
#define viewport_w 396
#define viewport_h 224
#define max_dist fix(32) //en tuiles << 16, actuellement 32
#define TINDEX_S 256
#define debug 0 //pour afficher les infos de debug
#define asm_opti 0
typedef struct {
prof_t raycast_time;
prof_t draw_time;
} EngineTimers;
void draw_stripe(image_t *tex, int texSampleY, int linePos, fixed_t texSize, int texX, int x);
void load_map();
void end_screen();
void draw_walls(
#if debug
EngineTimers *timers
#endif
);
void move();
#endif /* moteur */