# Configure with [fxsdk build-fx] or [fxsdk build-cg], which provide the # toolchain file and module path of the fxSDK cmake_minimum_required(VERSION 3.15) project(Copy3DEngine) include(GenerateG3A) include(Fxconv) find_package(Gint 2.9 REQUIRED) find_package(LibProf 2.1 REQUIRED) # le nom de votre jeu set(NAMEOFGAME "Amogus") # Nom de l'auteur -> votre nom/pseudo set(AUTHOR "Fcalva") set(SOURCES src/main.c src/moteur.c src/map.c ) set(ASSETS assets-cg/textures/0.png assets-cg/textures/1.png assets-cg/textures/2.png assets-cg/textures/3.png assets-cg/textures/4.png assets-cg/textures/rick.png ) fxconv_declare_assets(${ASSETS} WITH_METADATA) add_executable(Copy3DEngine ${SOURCES} ${ASSETS}) target_compile_options(Copy3DEngine PRIVATE -Wall -Wextra -Ofast -fira-region=all -flto -fno-math-errno -funsafe-math-optimizations -fassociative-math -freciprocal-math) target_compile_definitions(Copy3DEngine PRIVATE NAMEOFGAME="${NAMEOFGAME}" AUTHOR="${AUTHOR}") target_link_libraries(Copy3DEngine Gint::Gint) target_link_libraries(Copy3DEngine LibProf::LibProf) target_link_options(Copy3DEngine PRIVATE -Wl,--print-memory-usage,-flto) if("${FXSDK_PLATFORM_LONG}" STREQUAL fxCG50) generate_g3a(TARGET Copy3DEngine OUTPUT "${NAMEOFGAME}.g3a" NAME "${NAMEOFGAME}" ICONS assets-cg/icon-uns.png assets-cg/icon-sel.png) endif()