// Voir README.md pour license précise, par Fcalva 2023-2024 et est sous GPLv3 // See README.md for the exact licensing, by ... #ifndef sprites__h #define sprites__h #include "utils.h" #include "fixed.h" #include "game.h" #include typedef struct { V2d pos; int tex; } Sprite; //Adds the sprite reference to the internal sprite index // /!\ This sprite reference may be used at every call of draw_sprites void add_sprite(Sprite *sprite); void clear_sprites(); void draw_sprites(bopti_image_t *tex_index[], RcActor *player); #endif