// Voir README.md pour license précise, par Fcalva 2023-2024 et est sous GPLv3 // See README.md for the exact licensing, by ... #pragma once #include #include "utils.h" #include "fixed.h" #include "game.h" //Adds the sprite reference to the internal sprite index // /!\ This sprite reference may be used at every call of draw_sprites void add_sprite(Sprite *sprite); void clear_sprites(); int remove_sprite(Sprite *sprite); void draw_sprites(bopti_image_t *tex_index[], RcActor *player); //Returns distance (-1 if no hit), hit is set to the hit sprite //or NULL if no hit (can be passed NULL) fixed_t raycast(RcGame *game, RcActor *origin, Sprite **hit);