# Configure with [fxsdk build-fx] or [fxsdk build-cg], which provide the # toolchain file and module path of the fxSDK cmake_minimum_required(VERSION 3.15) project(Copy3DEngine LANGUAGES C ASM) include(GenerateG1A) include(Fxconv) find_package(Gint 2.9 REQUIRED) find_package(LibProf 2.1 REQUIRED) # le nom de votre jeu set(NAMEOFGAME "Test3D") # Nom de l'auteur -> votre nom/pseudo set(AUTHOR "Fcalva") set(SOURCES src/main.c src/moteur.c src/map.c # src/opti.S ) set(ASSETS assets-fx/textures/briques0.png assets-fx/textures/buisson1.png ) fxconv_declare_assets(${ASSETS} WITH_METADATA) add_executable(Copy3DEngine ${SOURCES} ${ASSETS}) #the -I is an ugly hack because lephe won't let us use render-fx.h >:( target_compile_options(Copy3DEngine PRIVATE -flto -Wall -Wextra -Ofast -I "$ENV{HOME}/.local/share/giteapc/Lephenixnoir/gint/src/render-fx/") target_compile_definitions(Copy3DEngine PRIVATE NAMEOFGAME="${NAMEOFGAME}" AUTHOR="${AUTHOR}") target_link_libraries(Copy3DEngine Gint::Gint) target_link_libraries(Copy3DEngine LibProf::LibProf) target_link_options(Copy3DEngine PRIVATE -Wl,--print-memory-usage) if("${FXSDK_PLATFORM_LONG}" STREQUAL fx9860G) generate_g1a(TARGET Copy3DEngine OUTPUT ${NAMEOFGAME}".g1a" NAME ${NAMEOFGAME} ICON assets-fx/icon.png) endif()