# Configure with [fxsdk build-fx] or [fxsdk build-cg], which provide the # toolchain file and module path of the fxSDK cmake_minimum_required(VERSION 3.15) project(Copy3DEngine LANGUAGES C ASM) include(GenerateG1A) include(GenerateG3A) include(Fxconv) find_package(Gint 2.9 REQUIRED) find_package(LibProf 2.1 REQUIRED) # le nom de votre jeu set(NAMEOFGAME "Test3D") # Nom de l'auteur -> votre nom/pseudo set(AUTHOR "Fcalva") set(SOURCES #sources de votre jeu src/main.c #sources du moteur eng/moteur.c eng/map.c eng/sprites.c eng/game.c ) set(ASSETS assets-fx/sprite.png assets-fx/textures/briques0.png assets-fx/textures/buisson1.png ) fxconv_declare_assets(${ASSETS} WITH_METADATA) add_executable(Copy3DEngine ${SOURCES} ${ASSETS}) target_compile_options(Copy3DEngine PRIVATE -Wall -Wextra -Ofast) target_include_directories(Copy3DEngine PRIVATE "include/C3D/") target_compile_definitions(Copy3DEngine PRIVATE NAMEOFGAME="${NAMEOFGAME}" AUTHOR="${AUTHOR}") target_link_libraries(Copy3DEngine Gint::Gint) target_link_libraries(Copy3DEngine LibProf::LibProf) target_link_options(Copy3DEngine PRIVATE -Wl,--print-memory-usage) if("${FXSDK_PLATFORM_LONG}" STREQUAL fx9860G) generate_g1a(TARGET Copy3DEngine OUTPUT ${NAMEOFGAME}".g1a" NAME ${NAMEOFGAME} ICON assets-fx/icon.png) else() generate_g3a(TARGET Copy3DEngine OUTPUT ${NAMEOFGAME}".g3a" NAME ${NAMEOFGAME} ICONS assets-fx/icon.png assets-fx/icon.png) endif()