//Par Fcalva, et est sous GPLv3 #pragma once #include "C3D/game.h" enum { stype_frenguy = 4, stype_anvilpick = 7 }; enum { weap_none = 0, weap_hands = 1, weap_anvilstick = 2 }; typedef struct { RcGame _bgame; int8_t curr_map; int8_t hit; int8_t curr_weapon; int8_t weapon_use; } CCGame; //CpC game Game struct typedef struct { fixed_t range; int dmg; } WeaponStat; void cc_load_msprites(Sprite *mapsprites, int spritec); Sprite *cc_mksprite(V2d pos, int type); int cc_rmsprite(int pos); void use_weapon(CCGame *game); int cc_logic_onframe(CCGame *game); void init_logic();