# Configure with [fxsdk build-fx] or [fxsdk build-cg], which provide the # toolchain file and module path of the fxSDK cmake_minimum_required(VERSION 3.15) project(Maze3D) include(GenerateG3A) include(Fxconv) find_package(Gint 2.9 REQUIRED) find_package(LibProf 2.1 REQUIRED) set(SOURCES src/main.c src/moteur.c src/sprites.c src/map_test.c ) # Shared assets, fx-9860G-only assets and fx-CG-50-only assets set(ASSETS assets-cg/textures/briques0.png assets-cg/textures/buisson1.png ) fxconv_declare_assets(${ASSETS} ${ASSETS_fx} ${ASSETS_cg} WITH_METADATA) add_executable(myaddin ${SOURCES} ${ASSETS} ${ASSETS_${FXSDK_PLATFORM}}) target_compile_options(myaddin PRIVATE -Wall -Wextra -Os) target_link_libraries(myaddin Gint::Gint ) target_link_libraries(myaddin LibProf::LibProf) target_link_options(myaddin PRIVATE -Wl,--print-memory-usage) if("${FXSDK_PLATFORM_LONG}" STREQUAL fxCG50) generate_g3a(TARGET myaddin OUTPUT "Maze3D.g3a" NAME "Maze3D" ICONS assets-cg/icon-uns.png assets-cg/icon-sel.png) endif()