Copy3DEngine/eng/game.c
2024-10-22 12:27:16 +02:00

50 lines
938 B
C

#include <stdint.h>
#include <stdlib.h>
#include <string.h>
#include <gint/display.h>
#include <gint/keyboard.h>
#include "C3D/fixed.h"
#include "C3D/map.h"
#include "C3D/game.h"
#include "C3D/utils.h"
#include "C3D/moteur.h"
#include "C3D/sprites.h"
#include "C3D/config.h"
int lhook_c = 0;
RcLogicFunc *logic_hooks[HINDEX_S];
int add_logic_hook(RcLogicFunc *func){
if(lhook_c >= HINDEX_S)
return 1;
logic_hooks[lhook_c++] = func;
return 0;
}
//TODO
int remove_logic_hook(RcLogicFunc *func){
}
void clear_logic_hooks(){
lhook_c = 0;
}
//Time per tick, in µs
#define LOGIC_TIME (int)((1.0/TPS) * 1000000)
void do_logic(RcGame *game, int delta){
game->logic_time += delta;
for(; game->logic_time > LOGIC_TIME; game->logic_time -= LOGIC_TIME){
for(int i = 0; i < lhook_c; i++){
//TODO : Be less dramatic
if(logic_hooks[i](game)){
game->flags.exit = 1;
return;
}
}
}
}