Copy3DEngine/include/C3D/sprites.h
2024-10-27 23:52:11 +01:00

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683 B
C

// Voir README.md pour license précise, par Fcalva 2023-2024 et est sous GPLv3
// See README.md for the exact licensing, by ...
#pragma once
#include <gint/display.h>
#include "utils.h"
#include "fixed.h"
#include "game.h"
//Adds the sprite reference to the internal sprite index
// /!\ This sprite reference may be used at every call of draw_sprites
void add_sprite(Sprite *sprite);
void clear_sprites();
int remove_sprite(Sprite *sprite);
void draw_sprites(bopti_image_t *tex_index[], RcActor *player);
//Returns distance (-1 if no hit), hit is set to the hit sprite
//or NULL if no hit (can be passed NULL)
fixed_t raycast(RcGame *game, RcActor *origin, Sprite **hit);